Don't think we need any Urban. If we clean they will come. The guilds are always going to be interested in urban.

Right, of course. 2 Hygiene 2 Spiritual would fit nicely with our current 4 infra.
Uh, unless the Spiritual option also builds academies, I'm pretty sure we'd want at most one of them. We're close to our RA cap, and we've not tempered Purity yet.

I figure the education options like Libraries and Academies fit into Spiritual.
 
One thing to consider: Baths consume Forest slots, and a couple of Hygiene-focused policies would build a LOT of baths. Granted, we only have 3 Cities left that need baths, but that could screw us in the few turns.
 
One thing to consider: Baths consume Forest slots, and a couple of Hygiene-focused policies would build a LOT of baths.
I reckon we need the Yeomen on-side. They can do a whole lot of forestry if they put their minds to it. Also I think we will need a king repeated action.

Although the Balanced active policy might be smart enough to help out too.
 
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I reckon we need the Yeomen on-side. They can do a whole lot of forestry if they put their minds to it. Also I think we will need a king repeated action.

Repeated Yeomen action + Repeated King Action = 2 Forests/Turn, +3LTE/turn, Double Main Innovations... I'm down

Also, this discussion is really humorous to me. Urban Infrastructure? Who needs it, Guilds will do it anyway, and it makes our disease problems worse! Spiritual Infrastructure? The priests will take care of it! Hygiene Infrastructure? It'll create too many True City candidates!

Remind me why we wanted Infrastructure Passives again? :V

Maybe we can get AN to make us a "Just Salterns and Markets, thank you very much" passive policy.
 
I don't know if this is something I've missed, but does anyone know if when the dam says 6-8 actions, it means that there is a specific number of actions needed that we don't know, or that AN is rolling to see if a certain number of actions is enough?
 
By the way, it occurs to me that there will be few, if any, cases where a faction repeated action (main with secondary cost) is actually worth a lot more than a regular main + passive. So if we thought that the factions would do exactly what we want, we wouldn't need to repeat their actions at all.

Basically, we're making a deal with the faction, where they fall in line with our agenda, but we owe them a favor later.
 
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I think the infrastructure policies being broken up is a great chance to go on fewer of those policies and catch up on aqueducts and baths to ward off a disease crisis. 2 that cover that and one that covers something else, for instance. Depending on what he puts where of course.
 
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Alright, I'm back, and it's time for more Repeated Action Clusters! This time, "Stop worrying we can totally generate Tech"

Method One: Chemical Engineering
The idea here is to do things that require tech, and stay stat-neutral
Study Alchemy
-2 Mysticism, -6 Wealth, +1 Tech, increased chance of new discoveries x2
Plant Cash Crops - Drugs
-2 Econ, -2 Econ Expansion, +1 Mysticism, +7 Wealth
Expand Black Soil
-1 Tech, +6 Econ Expansion
Net: 0 Tech (+1 if refunded), +1 Wealth, -1 Mysticism, -2 Econ, +4 EE, Alchemy, Drugs, and Black Soil

Repeatable Black Soil is interesting-it doesn't cost the econ or the forests that Main does, but generates tonnes of EE. Also, good synergy between Drugs and Alchemy, and Alchemy and Black Soil. I think Black Soil repeated bears more looking in to, as a tremendous EE gain, and apparently, our methods of generating mysticism are kinda poor.

Method 2: Artisanat Expansion
Support Artisans
-1 Econ, -6 Wealth, +5 Tech, +1 Culture, higher chance of innovations x2
Plant Cash Crops - Luxuries
-2 Econ, -1 Econ Expansion, +6 Wealth, +2 Culture, other effects
Expand Black Soil
-1 Tech, +6 Econ Expansion
Net: -3 Econ, +5 EE, +3 Culture, +4 Tech (5 if refunded),

More tech, good culture, positive EE, (So a Expand Econ every so often could pay for the econ costs), and tons of innovation.

So in conclusion, we should seriously consider a Repeated Expand Black Soil action. It is super cheap in comparison to doing it manually, and it gets a ton of great EE.
Don't forget, libraries give mystic refunds.
 
2 that cover that and one that covers something else, for instance. Depending on what he puts where of course.
I think you misunderstand how many passive policies we will have. Have you read the beta rules for the new government system?

There will be a passive policy per province, and per Free City, of which we will control half, and the factions control the other half.
 
Would dedicate half of passive policies to infrastructures: 2x Amenities, 2x Organization, 1x Production.

The other half would be: 2x diplomacy, 1x skullduggery, 2x Repeated Action.

Repeated action would be: Road and Expand Forest, or maybe Watchtowers and Expand Forest first until watchtowers is finished.
 
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