fictionfan
Please sir, may I have some Meows?
- Location
- Tempe, AZ
I suspect that the grand library mega project might help with that.Or more effective. Giving each library 1 mysticism refund instead of .5 would be fantastic.
I suspect that the grand library mega project might help with that.Or more effective. Giving each library 1 mysticism refund instead of .5 would be fantastic.
I suspect that the grand library mega project might help with that.
Good.Also, to warn you all now, but I am going to divide up "Infrastructure" into a couple of different types. Probably something like Hygiene, Spiritual, Urban or what have you.
... Does that mean we get to split our passives into handling one type or another?Also, to warn you all now, but I am going to divide up "Infrastructure" into a couple of different types.
Also, to warn you all now, but I am going to divide up "Infrastructure" into a couple of different types. Probably something like Hygiene, Spiritual, Urban or what have you.
Would be nice if it then applied to faction-chosen community health passives too...I'm guessing the "doubling" of infrastructure passives will only apply to "Community Health" infrastructure?
I'm guessing the "doubling" of infrastructure passives will only apply to "Community Health" infrastructure?
Assuming the doubling applies to all of them, that's really useful. Gives us a bit less uncontrolled versatility, and a lot more ability to do what we want to get done.Also, to warn you all now, but I am going to divide up "Infrastructure" into a couple of different types. Probably something like Hygiene, Spiritual, Urban or what have you.
Pretty sure that just means Aqueducts and Baths everywhere. While useful, they don't actually help us as much as a lot of the other infrastructure we'd like to get done. Markets and Governor's Palaces in particular.We should change all our current infrastructure policies to health. We can count on the guilds to urbanize for us.
Uh.We should change all our current infrastructure policies to health. We can count on the guilds to urbanize for us.
If the guilds are happy. They might not be right now.
Um... You remember that true cities will give us more secondary actions?It will also do less-nice things, like laying down new city cites and the like.
Tech drip?
They also lower our cent cap, which is really bad for us, since we rely on having cent to do Enforce Justices and Roads, and its implied that keeping a relatively high cent is required to keep up to date on issues in the nation.Um... You remember that true cities will give us more secondary actions?
They also mess up our centralization, which can drive us into the deep red if we ever us up our EE. And they are Nurgle wargates.Um... You remember that true cities will give us more secondary actions?
To some extent... OTOH, free cities give a lot of benefits to the factions.They also mess up our centralization, which can drive us into the deep red if we ever us up our EE.
Hopefully a health policy will prioritize the hot spots before expanding.
How many infrastructure policies we have again?
I am thinking at least two policies for hygiene.
Don't think we need any Urban. If we clean they will come. The guilds are always going to be interested in urban.
Uh, unless the Spiritual option also builds academies, I'm pretty sure we'd want at most one of them. We're close to our RA cap, and we've not tempered Purity yet.