We should change all our current infrastructure policies to health. We can count on the guilds to urbanize for us.
 
Also, to warn you all now, but I am going to divide up "Infrastructure" into a couple of different types. Probably something like Hygiene, Spiritual, Urban or what have you.
Assuming the doubling applies to all of them, that's really useful. Gives us a bit less uncontrolled versatility, and a lot more ability to do what we want to get done.
Though the listed categories seem to lack Salterns and Governor's Palaces. And possibly Ironworks (not listed as Urban) and Academies as well.

We should change all our current infrastructure policies to health. We can count on the guilds to urbanize for us.
Pretty sure that just means Aqueducts and Baths everywhere. While useful, they don't actually help us as much as a lot of the other infrastructure we'd like to get done. Markets and Governor's Palaces in particular.
 
Um... You remember that true cities will give us more secondary actions?
They also lower our cent cap, which is really bad for us, since we rely on having cent to do Enforce Justices and Roads, and its implied that keeping a relatively high cent is required to keep up to date on issues in the nation.

Having too many True Cities is bad, and we should focus more on making our existing cities taller, instead.
 
They also mess up our centralization, which can drive us into the deep red if we ever us up our EE.
To some extent... OTOH, free cities give a lot of benefits to the factions.

I'm not saying growth should be entirely unrestrained, but a few more city candidates might be a good thing.

And they are Nurgle wargates.
Hopefully a health policy will prioritize the hot spots before expanding.
 
So, any guesses on our levy reaction options?

I'm predicting things like Retraining+Distribute Land, or mass Expand Econ, or maybe something to send them into the guilds.
 
Here are all the extended projects we have access to:
Library
Saltern
Temple
Observatory
Academy
Aqueduct
Bath
Block Housing
Colossal Walls
Governor's Palace
Ironworks
Marketplace

I've been thinking about ways to group these, and here is my current idea:

Infrastructure - Amenities
Builds infrastructure that provides common services to the people at large.
- Aqueduct [clean water]
- Bath [hygiene / relaxation]
- Marketplace [ability to purchase goods]
- Temple [spiritual services]

Infrastructure - Organization
Builds infrastructure that improves our ability to run things
- Library [increased knowledge access]
- Academy [increases access to skilled labor]
- Observatory [increases access to divine portents]
- Governor's Palace [centralized local governance]

Infrastructure - Production
Builds infrastructure that improves our ability to create goods
- Saltern [produces salt]
- Ironworks [produces iron]
- Block Housing [gives access to large population for other projects]

~~~
The missing Extended Project here is Massive Walls, but I think it might make sense to move it under Defensive Policy, since that can apparently build walls as well.


Thoughts? @Academia Nut, whoever else might want to comment?
 
Back
Top