Repeatable (Kings) Action Clusters Take 3: Hopefully for real this time.
Basically, this is, "What two or three mains would we benefit from happening every turn?"
Cluster 1: Wealth Generation Complex
Plant Cash Crops-Textiles
-5 Econ, -5 Econ Expansion, +7 Wealth, +2 Diplo with boats, +1 Culture, +1 Econ next turn, other effects
Then either:
1) Internal Reorg
+1 Econ and Mysticism, increases Econ Expansion, +2 Province progress
Net: -3 Econ, -3+? LTE, +7 Wealth, +2 Diplo, +1 Culture
Kinda sad that building new settlements is one of our only two ways to get Mysticism.
(Can only be done three times)
2) Expand Forests
-3 Econ, -3 Econ Expansion, grows forest, +4 Econ next turn if in settled and controlled territory, improved odds of success, other effects, +1 Sustainable Forest
Net: -3 Econ, -3 LTE, +7 Wealth, +2 Diplo, +1 Culture, +1 Forest
-Advantage over adding black soil too-gives forests, less harsh on econ
2a) EF and Black Soil
-2 Econ, 1 Forest Slot Consumed, -1 Tech, +6 Econ Expansion, other effects
Net: -5 Econ, +3 LTE, -1 Tech(Refunded), +7 Wealth, +2 Diplo, +1 Culture, +1 Forest(Used)
-Advantage over just forest-EE gain instead of loss
Combo this with Build Mills (-8 Wealth, - 1 Tech, +4 Econ, increased potential for innovation x2), Support Artisans (-1 Econ, -10 Wealth, +5 Tech, +1 Culture, higher chance of innovations x2) or wealth-spending repeated of your choice, or just rake in the wealth.
A different cash crop would give similar results (Drugs is +1 Econ, +1 LTE, +1 Mysticism, -2 Diplo, -1 Culture to each net, Luxuries is -1 Econ, +1LTE, -1 Wealth, -1 Diplo +1 Culture) and are both options, but the narrative for textiles is the best imo. (And the best replacement, drugs, is kinda sketchy, narratively).
Cluster 2: Roads are the new dam
Build Roads
-3 Econ, -4 Wealth, -2 Tech, +2 Centralization, +2 Diplo, other effects
Trade Mission
-2 Diplo, -1 Econ, additional effects depending on target, +1 Wealth, +1-5 Wealth end of turn
Net:
-4 Econ, -2 to +2 Wealth, -2 Tech( 1 refunded), +2 Centralization, connectedness and diplomatic relations.
Not as happy with this one, but to generate wealth without losing tons of EE, trade mission is our best bet. The centralization is worrisome, but there is really no other option if we want repeated roads.