Ancient Scholar
Amateur Editor/Beta
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Is this the Qin Archers AN was talking about?
Even if we somehow manage to instantly beat the Forhuch, we have to go at the HK after. Then the nomads. Then deal with the fallout. Assuming we'll do all of that and still have time to freely More Warships with no downsides is overconfidence.I strongly disagree. Next turn we might still be at war, but the original Epic Age didn't even last a full turn. Similarly, I suspected the war will either be mostly or completely over within a turn and a half. Even though the Forhuch are more mobile, we can siege their villages and cities until they capitulate or die. Xohyr fell in a turn, having 2 turns is plenty.
Even on the off chance that the quest rolls very poorly, we ignore it and go a bunch of turns with one less faction quest to worry about, which is value in its own right. We then use the saved actions to do whatever the hell we want. This isn't a concern.Stronger quests have stronger demands. We don't need to worry about failing the current quest because it has no failure penalty. A new quest might have one- heck it might not even have a success bonus. Being happy doesn't prevent the faction from throwing bad quests at us: see the Guild current quest, we got that when they were happy with us. About the only thing we can say about stronger quests is that they're harder- the patricians wanted 4 actions and 16 stats, the guilds want 5 actions and 30 stats, the ponies the patricians wanted weren't exactly cheap either. Stronger factions usually demand more, and the benefit is sometimes worth it.
Even if we somehow manage to instantly beat the Forhuch, we have to go at the HK after. Then the nomads. Then deal with the fallout. Assuming we'll do all of that and still have time to freely More Warships with no downsides is overconfidence.
Six martial is a 7% increase to our current total. I seriously doubt this will be more significant than massively increased innovation rolls.
Even on the off chance that the quest rolls very poorly, we ignore it and go a bunch of turns with one less faction quest to worry about, which is value in its own right. We then use the saved actions to do whatever the hell we want. This isn't a concern.
If the reward for the current quest were completely amazing or we actually needed naval at the moment, then sure. But that's not the case. Straining ourselves for 1 naval during a landlocked war is folly.
Not getting 1 free naval does not prevent us from taking More Warships in a few turns anyway.Free naval.
We must have some naval presence, because Freehills, while ally, are not 100% trustworthy and not guaranteed to survive. Plus having navy worth a name will encourage trade with colonies and maritime connectivity due to securing trade routes and flying the metaphoric (and literal) flag saying "Don't mess with Ymaryn".
Granted, with Mass Levy people will probably be a bit careful about poking us, but still.
Not getting 1 free naval does not prevent us from taking More Warships in a few turns anyway.
The last Epic Age also involved a 3-way war, and it ended a turn after it started.Even if we somehow manage to instantly beat the Forhuch, we have to go at the HK after. Then the nomads. Then deal with the fallout. Assuming we'll do all of that and still have time to freely More Warships with no downsides is overconfidence.
We need naval eventually. 1 Naval is not sustainable. 2 turns from now the war will almost certainly be over, at least mostly. Nomads might still be around but we don't need Mass Levy for them alone. Thus, it will not be straining ourselves during a land war.If the reward for the current quest were completely amazing or we actually needed naval at the moment, then sure. But that's not the case. Straining ourselves for 1 naval during a landlocked war is folly.
The last Epic Age also involved a 3-way war, and it ended a turn after it started.
We need naval eventually. 1 Naval is not sustainable. 2 turns from now the war will almost certainly be over, at least mostly. Nomads might still be around but we don't need Mass Levy for them alone. Thus, it will not be straining ourselves during a land war.
And yes, +1 Naval is a very good quest reward. It's along the lines of 2 or 3 secondaries. (1 More Warships, 1.5ish in stats) That's better than average for a quest reward.
More importantly, skipping ahead in no way means we can ignore the quest anymore than we can now. In fact, it is less so. If we go turn extension we've got 2 turns before the next quest, but this one fails woth no penalty. Then, we have another couple turns for that quest to fail before we need to worry about punishments. Skipping the first two turns certainly doesn't help there.
You know, with Genius being "at least" semi-stable in admin and diplo, I wonder how bullshit he is if they are actually good. Can you imagine, Genius Military and Heroic Admin?
Wait, why people are going for new Trader quest?
Do they want to get caught with insufficient navy?
No, seriously, how do you see a new quest benefiting us more than some free navy, folks?
Because of all the reasons I listed and probably more. An extra point of navy is nice, but is not something we can't live without. The quest rewards are only one factor in many.