Fun Article
So we're getting SOME tactical advances, but we need them to show off their biggest swords and fanciest armor to copy the idea.
Thats the point of the infrastructure statement. We have level 3 ironworks, which means some of our tech rolls will require ironworks of similar development to be feasible. They will of course, gain a lot, but at the same time as the infrastructure final boss of the region nearly anything they make we can potentially copy once we know its possible.
At the very least it stoppers the ancient chinese isolationism trap.
Article: The absence of trees ranked along with the area's lack of oxygen, extreme cold and geographic isolation as top reasons for the mental breakdown of Chinese military personnel in this city 4,500 metres above sea level. Soldiers from Nagqu who would go to Lhasa on leave were known to leap off their buses to hug a tree, in tears, according to the People's Liberation Army Daily.
Now China is taking the unprecedented – and expensive – step of harnessing solar power to melt permafrost to allow trees to grow in Nagqu.
The project's aim is to make the landscape more welcoming for Han settlers and soldiers struggling to cope emotionally with the treeless setting.
Doesn't work like that. The whole point is that we have technology advanced enough that seeing the finished product doesn't give you any ability to make it. You can see concrete, but the guilds keep the kilns ad formulas a closely held secret. Same goes for iron and embriodery. They don't have the tools to make the tools to make the product.It means that all the shitty action costs were pointless waste of time and now every neighbour gets free access to concrete, advanced ironworking (inb4 they net steel out of our ironworking experience), embroidery, catamaran tech, biremes, advanced gold purifying thing via mercury and basically we are ceding the comparative advantage from PK.
We have, but they aren't bringing their military equipment to show off(because the Games aren't based on their gear enough to do so), and we know that we're getting very few military tech innovations because there's no drivers for our martial innovation.That matches with them getting an innovation once every few centuries. We should also already be getting the benefits of military and tactical advances from the normal games, as that's what they're all about. The Artisan games won't show us how to command a Phalanx.
So we're getting SOME tactical advances, but we need them to show off their biggest swords and fanciest armor to copy the idea.
Not true. For instance, we put out a fine yellow dye made from sulfur and lime. The Storm Ymaryn might have enough of an alchemical tradition to figure it out, but the Harmurri and Freehills lacks the prerequisites to understand it. We make a wavy pattern welded straight sword and...how on earth are anyone without hammer mills going to make any of that economically?We all share the results. That means each of us gets stuff, not that we get everything and they sit around being confused.
If anything, this diminishes the value of our natural tech stealing abilities, as there will be 3 sides from which we can't steal anything.
Thats the point of the infrastructure statement. We have level 3 ironworks, which means some of our tech rolls will require ironworks of similar development to be feasible. They will of course, gain a lot, but at the same time as the infrastructure final boss of the region nearly anything they make we can potentially copy once we know its possible.
At the very least it stoppers the ancient chinese isolationism trap.