This is basically exactly how it went in a few places. While some have gone with a more "Actually, they have a point, is it really so bad?" tack than the "We must enslave the world to uplift them from their impure burdens!" the seed got planted, and those opposed have started to throw out accusations of corruption. You now also have orthodox Mylathads who preach against greed with a new hook that people will listen to. While many patricians are opposed to reforms because it will hurt them, more than a few of the lower ranked ones have realized that they can topple rivals and senior patricians in the way of their advancement by airing their dirty laundry. Now, many of them were also neck deep in corruption themselves, but they are both brazen enough and skilled enough at bureaucracy to hide their former misdeeds.
Your next king may be named Wylpul.
And thus we have made Justice profitable!
Currency crisis is returning in style soon as the realm scrambles to find the coins to pay for half exile salary. :3 Sure didn't expect that.
Wrong way round. Half exiles being paid will increase currency velocity, increasing the resilience of the economy to specie shortage. The lowest classes, provided they get paid and have a place to spend it(looks meaningfully at markets), spend a
lot of money on basic comforts.
The upper classes by contrast prefer to hoard, and can afford basic comforts without dipping into reserves.
Our centralization tolerance is going to drop like a brick. How much tolerance do we stand to lose anyway?
Also, will traders surpass innovation or be driven to increase innovation?
I'd expect them to suppress innovation initially out of spite, then realize they're losing money and then frantically focus innovation on how to make money out of a lot of poor people with money.
The answer is probably advertising and fast food(no really, Rome had that).
Can we even pay the wealth costs at this level of development? I'm worried about losing all wealth and being forced to adopt someone else's slavery traditions.(I mean we probably can but I'd like to see the math please)
Also, we probably should have chosen a harder to break religious structure, considering how many important things are maintained by the priests.
Our religious structure is like that because we got there first, and thus maintain a lot of the original elements.
Noting that Hinduism and Shinto are highly similar and exist, even thrive today.
Have we invented string instruments yet? Because I need a skilled Ymaryn craftsman to make me the world's tiniest violin.
No Art Patronage. Its possible our musical experience is limited.
Mind, Txolla is using the same river. But they will just add more Black Soil in that area. And it's only a very minor part of their total territory.
And as the Txolla reapply the runoff but without a Dam in the way to catch it, the Harmurri are unlikely to even notice anything on their end.
So we basically perform a targeted macro-scale attack that specifically punishes the HK, benefits us in a variety of ways and doesn't meaningfully impact our allies.
Later historians will probably ascribe the reigning King some Machiavellian traits for that brilliant move.
Contemporaries would probably put it down to witchcraft and the wrath of the spirits.
I think I may have an idea as to how the Guilds will try to reduce costs: Cottage Industry.
Without any wars going on, the Yeomen have nothing to do. Even with a war going on, a lot of farmhands and former Half Exiles have little to do in the winter months. So they might be willing to make some extra cash doing simple works for a pittance but as they have no other income in that time anyway, they still profit.
The only stumbling block is Corvee labour. If that happens in winter, it won't be done. But odds are most of that is done is between planting and harvest as they have the most idle time and conditions are better.
Not a problem. We gave them the option to pay in cash or corvee. If they develop cottage industries they'd be paying cash instead.
not necessarily, there's more to war than coin and men, and many a war ended in the most unlikely of fashions. The HK either know something we don't, they lack intel about actual ymar capabilities, they have capabilities that we don't know of, they are relying on something that we don't know/take into account, the war serves a purpose for them regardless of victory, the threat against ymar was just a PR move...etc.
there's plenty of variables to take into account as to why they would imply a war or actually fight one.
I would note that the Hathatyn were forced to reconquista themselves to death. It's entirely possible that during the transition to Theocratic Monotheism they picked up a Manifest Destiny Debilitating Belief.
I'll look into doing up a more detailed informational post, but the "average" really depends on what is going on. In a total war scenario you will activate mass levy, in which case the average warrior will be equipped with a crossbow, about twenty to thirty bolts, a large knife, a short sword, a gambeson supplemented with a light mail shirt for the torso, and a cheap leather and iron helm/semi-protective hat.
Each of the banner companies has a specialty, but they are all quite well equipped. Red Banner has the heaviest gear, with plenty of riveted maille, iron scale, and cast bronze plates and helms. They are something like Roman triarii with more specialists attached. The Dragon Banner is more steppe skirmishers, with charioteers slowly being phased out with cavalry, and fewer heavy infantry. Blood Rain Banner is a better equipped version of the crossbowmen, with heavier armour and heavier draws on their weapons, as well as support gear like pavises.
Hmm, so the Red Banner and Blood Rain Banner would be the best served in a war with the Highlanders in the passes, which is basically their ideal terrain, but due to HK secrecy we don't know how well they match up.
Er, the data is nice, but you misread that hilariously.
For comparison, modern agriculture gives for plants that need a lot maybe 400 kg pure nitrogen per hectare. 210 tons would probably cover the ground in a 10 cm layer of pure, concentrated chemical fertilizer that would thoroughly sterilize the field for likely decades and cause horrible damage to the groundwater.
What that (still awesome) poster says is that per ton, there are 1.9 to 2.1% nitrogen. Or 19 to 21 kg of N in various forms.
The trials they did then demonstrated that Black Soil (both Low and High Temperature) were not as good as modern chemical fertilizer, but were fairly close to it.
10 tons of Terra Preta per hectare:
Control: 2.35 tons of wheat per hectare
Low Temp Terra Preta : 6.65 t
High Temp Terra Preta: 5.1
Chemical Fertilizer without TP: 7.95
That's a difference of 1.3 tons per hectare between Terra Preta and synthetic fertilizer. That's actually pretty damn good. Sadly, there is no mention as to the application of fungicides, but it's likely. As such, we can't use that easily as a baseline for Ymaryn agri output.
For comparison, most everyone else around us without TP has to be satisfied with a measly 2.35 tons per hectare. Or about 60% less. And then we add the Ironworks that reduce the workload to get there.
The second table is a bit less interesting as it only concerns plant height. That has an influence on photosynthesis area and thus how good the grain will be (it's more complicated than that). But it also shows that escalating the amount of TP past 10 tons has diminishing returns and is unlikely to be worth it for the Ymaryn as getting and applying 100 tons per hectare is some serious work.
TL;DR:
Ymaryn are Bullshit.
Also a minor factor is that a deep layer of Terra Preta also prevents the soil from becoming hard packed and dry as easily. We likely do use an excess of Black Soil for that reason. Deep TP layers means that the field is more likely to resist droughts better and also be easier to plough and root in.
Wonder if our crops have been adapting deeper root networks to take better advantage.
-Harmurri are italic/threatening dominance in common textiles with the khem (previously dominating) potentially out of the way
Italics is usually Leading I think?
-Forhuch are threatening our gem dominance, while storm ymaryn are producing at least some gems
Naturally. The SY live in the Metal Workers place, so they got the gems we used to buy from them.
New legacies! The first for the horseman's plague finally being done, and us surviving it so well (thunder speakers aside
), the second for hitting 100 prestige
So being any two of at War, dealing with Pestilence/plague, dealing with Famine, or...Death? ...Not actually sure what would count as a separate instance of death? will give us +1 prestige a turn, which is...kind of weak honestly? Still, a nice bonus i suppose, and with luck we can upgrade it at some point
Death is probably instantaneous natural disaster(volcano, bolide impact). Instant, unlike the others.
That suggests that
@veekie 's theory about GPs giving benefits based on having half the main palaces annex count (rather than -1 as he'd originally suggested) is correct, since we got +1 prestige for having 2 annexes in the capital. That also suggests that at Great/Grand hall 6, we'll get +1 diplo per palace, or maybe (like with the tech upgrade) +1 per two palaces. Probably per palace, since stat drips aren't as powerful as refunds.
Noting that once we get that it's possible to ask AN to allow a revision of the Vassal laws to switch the Colonial Tax to Governor rotation without suicide.
Also note that unlike what we'd thought, the RA tolerance boost wasn't just for shrines, it was...presumably shrine + library? Likwise, the City Attraction boost was a synergy, likely Garden + hall or Garden + storehouse.
Shrine + Grand Hall is my theory. It gets the priests involved in the political games, rather than them finding/making their own games.
City Attraction is most likely Garden + Storehouse. EE tolerance is mainly about food and health security at the point we unlocked that.
Interesting details on how the dam will be made, and how much the people know about surveying and the like...also:
I can't tell whether this is a temporary/new post just for this construction, or if we have made much much smaller dams on minor rivers before, or if there's just always such a chief because every king thinks the dam will happen any year now
Small dams are required in any irrigation system in hilly areas, and also to ensure stable flow in aqueducts. You need those to regulate the flow, unless you want the aqueducts to flash flood during heavy downpours.
However, AN already mentioned way back that the King has the authority to declare new titles and positions. Mining Chief existed on and off before we went full Iron and locked it into a permanent position.
Narrative for the extra 2-for-one expansion
Interesting directions for things to go. Greater involvement of patricians and ability to coordinate in a central location was expected, but i didn't expect a second smaller hall or for better lower class involvement. The smaller hall is likely to turn into the parliament/senate/noble council/whatever hall during the government upgrade, formalizing the "patricians decide things here before going to the king" practice.
Hopefully that will also free up the main hall more to be used for lower classes to petition the king and/or the king's assistants.
Naw, it just makes it so that the lower classes can approach the smaller hall and find someone willing to back their petition, which is a lower entry barrier than going to the King.
This is mostly because the King's time is worth a lot, which encourages 'frivolous' petitions to be dismissed, while the Lower Hall is full of Patricians who are looking for some way to get one up on each other, which means they're more open to commons petitions as weapons against each other.
Remember, our premier means of social climbing is to successfully accuse someone up the totem pole of a crime or corruption!
-1 Last update the lv 3 market base cost was 9. Is it intentional that level 3 temples are 12 cost, or should those be 9 as well?
I think the cost simply reflects that the Temple isn't being supported by the city size so it costs a lot more to upgrade?
-5 How unique is stuff like the Chamber of the Survey from last update? Is that another "The People are weird" thing, or is it relatively normal? Either way, are there any (other) uniquely Ymaryn sections of the palace/government?
Historically fairly common as mentioned before. Generally more
transient however, IRL rulers tended to dump facilities they aren't very interested in during regime changes.
You know, it's too bad the HK plans to attack the Harmurri first. If they hit us, we could just extend the war as much as we can to collapse them while gaining martial.
I mean, +1 martial per phase, and -1 HK stability per turn? In addition to Terrify? Heh.
They aren't stupid. They know this. Which is why their response to our trade mission is more or less designed to force US to declare war on them, which would let them fight us without regenerating Hulk syndrome.
As such, for our prosecution of this war, we have several broad options:
Flanking war
-Approach: While the HK pushes towards the Harmurri, we strike for their mountain passes from the rear and Txolla strikes for their lowland holdings.
-Pros:
--Only route likely to give us the mountain passes and some measure of permanent security
--Ideal terrain for Shieldwall And Crossbow
-Cons:
--Plays to their advantages. Mountain passes restrict both our superior weight of numbers and make cavalry unusable
--Unable to create Spirit March or warships without crippling this effort.
--Requires Mass Levy to make a serious go at it, which would be crippling in expense to maintain.
--Less relationship gain from the Harmurri(who can't even see us fight from there)
Lowland Front:
-Approach: Declare and join the Harmurri in a solely defensive war on the lowlands with Txolla chipping in.
-Pros:
--Advantageous terrain for cavalry.
--HK bereft of fortification bonuses
--Maximizes relationship bonus
-Cons:
--Will be a terrible slog, there will be no decisive damage done to the HK unless they're a fool.
Proxy war
-Approach: Rent the Banners(yes all the Banners) to the Hamurri. Which would goad the HK to either double down on their war effort or attempt to launch a strike upon our core.
-Pros:
--Low action and cost commitment.
--If the HK takes the bait and strikes for our core we now are in a defensive war and become the regenerating Hulk.
--Potentially make a profit out of it, but we could just send the Banners for free and get relations out of it.
-Cons:
--Least personally satisfying.
--If the HK takes the bait and strikes for our core we're going to take Stability damage at a bad time. We can fix that, but it's another thing to juggle
--Would require that we keep a significant Wealth buffer to grow our military in an emergency.
I'm personally in favor of Proxy War for at least long enough to finish our infrastructure rush.