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Every city grants a mauls to disease rolls...
Facing a new mega plague ever 4-5 turns will kill us.
Every city grants a mauls to disease rolls...
Every city grants a mauls to disease rolls...
Facing a new mega plague ever 4-5 turns will kill us.
Localised governance of major centers fits rather well with parliament however. And it condenses the people that the crown needs to influence via the high court to a smaller figure.
Not to mention all the mechanics benefits. (policies and actions)
And best of all, it'll finally put a fire under the thread's ass to stop chasing glimmers and spend a good few turns on bringing infrastructure to good shape.
Might even become a national myth : how king X was the first to connect Ymar by rediscovering the concept of roads and temples.
None of our kings had the moniker of builder or road builder or X builder afterall.
We should not become assholes just for a bit of extra disease resistance.Say what you will about Purity this is why we may want to keep it.
New Trait Evolution!
Trickle-Down Economics
"It totally works guys, trust me on this!"
We should not become assholes just for a bit of extra disease resistance.
Capital cannot be Free City. Sacred Forest will not be made one cause religious capital. It means 5 other True Cities. It means >=7 True Cities, which is, total, ~a million or more of urban-only population in a civ of 5-6 millions.
That was a conservative estimate.
I'd rather avoid >=20% urbanization at ~1500 BC because we lack social tools to deal with them, IIRC.
Sorry where did i say this was a good thing? never. Trickle down economics doesnt work
Capital cannot be Free City. Sacred Forest will not be made one cause religious capital. It means 5 other True Cities. It means >=7 True Cities, which is, total, ~a million or more of urban-only population in a civ of 5-6 millions.
That was a conservative estimate.
I'd rather avoid >=20% urbanization at ~1500 BC because we lack social tools to deal with them, IIRC.
It should be fairly painless for one at 0 Trouble.I am sure that nothing will go wrong with reintegrating Free Cities. <sarcasm/>
As for reactions, I am leaning toward another progress for the damn Dam for shinny chaser in me. But I am seeing secondary march and secondary raise army as crucial to protecting the lowland.
Probably not what you mean, but a social value slot gives us another social tool to deal with them!Capital cannot be Free City. Sacred Forest will not be made one cause religious capital. It means 5 other True Cities. It means >=7 True Cities, which is, total, ~a million or more of urban-only population in a civ of 5-6 millions.
That was a conservative estimate.
I'd rather avoid >=20% urbanization at ~1500 BC because we lack social tools to deal with them, IIRC.
Sorry where did i say this was a good thing? never. Trickle down economics doesnt work
Also, how does our urbanization compare to Classical era civilizations?
Assuming 100,000 per True City as lower bound. We would have 700,000 out of a population of five million or 14%.
Wiki has this to say about Roman Empire urbanization.
We're comparable to the Roman Empire in term of urbanization, which is a bit insane.
It should be fairly painless for one at 0 Trouble.
Probably not what you mean, but a social value slot gives us another social tool to deal with them!
Also, how does our urbanization compare to Classical era civilizations? We're behind in other areas, but that's where we're at governmentally - and do you think our government development corresponds to social tools or are you talking about something else there?
Hmm, in some ways it's not as much of a problem at lower population, since some of the problems are from the actual size of the city rather than the proportion of people in cities, I would think, anyway.Comparable to the Roman Empire around 1st century AD with ten times less the population.
We should not become assholes just for a bit of extra disease resistance.
yeah I think it's worth making Sacred Forest a free city.It's "We should not stay assholes just for a bit of extra disease resistance." We have Purity now it is already as bad as it gets.
As for the 7 True Cities thing, it is alot If we go for it we may need to turn Sacred Forest into a free city just to keep the number down.
Honestly, I think this quest isn't worth it. Not only does it make it likely we'll start seeing some of the major downsides of free cities, it'll require several actions both to create them and in dealing with future problems. Though we're not currently burning to the ground, we have several problems we need to deal with to prevent further crises, like building up our navy to deal with the Storm People, and getting at least two megaprojects done. We simply have too many things to do to chase a shiny. Also, we still need to deal with the problems from the last value slot we got, and we should mitigate purity before gaining another value.
Oh my, they know how to get us alright.No update tonight, things came up so I didn't end up working for most of the evening, so don't have enough time to finish before I will make myself go to bed.
But yes, the Urban Poor rolled quite well on their quest again, so their desires this time are:
Have 5 Free Cities within 3 turns. Reward: Free Social Value slot
Its complicated. But as vassals go Free Cities are relatively easy to keep in line with a strongly centralized government.5 free cities? i can't tell whether that's supposed to hint to us that its safe to do so, or if my instinct to avoid that many semi independent powerful cities is right...
I'd probably say no on Blackmouth, because thats the only other Block Housing capable city we have, which basically means that we'd encounter a lot of difficulty reurbanizing in the future if they get Block Housing.Okay, so we have 3 Free Cities now
These,
-Valleyhome [Capital, Palace, Aqueduct, Baths, Market, Sig. Walls] (20 EE Threshold)
-Blackmouth [Aqueduct, Baths, Governor's Palace, Sig. Walls] (20 EE Threshold)
-Sacred Forest [Aqueduct, Baths, Sig. Walls] (18 EE Threshold)
-Stallion Pen [Aqueduct, Mass. Walls] (14 EE Threshold)
-Lower Valleyhome [Aqueduct] (8 EE Threshold)
are our possible cities, with Valleyhome, Blackmouth, and Sacred Forest coming back this turn. Stallion Pen is a maybe.
Valleyhome and Sacred Forest are a definite no. The others... depend on somehow getting our Economic Expansion Slots low enough...
:/
...yeah, let us just see what comes out next update.
Horrifying!1. Lots of little things. It was stuff like improper trash disposal so they weren't really generating Black Soil the way they should, not leaving fields fallow correctly, ploughing too early in the season, not planting soil stabilizing species around irrigation ditches, not shoring up irrigation ditches properly, etc., etc. Basically a hundred little to moderate things, plus not properly giving offerings and prayers to the spirits.
Interesting. So if nomads come after the Passage is built they'd suddenly get flanked by an army pouring out of the impassable hills from Txolla, or if Txolla gets attacked the Heaven's Hawks can reinforce them.4. The boundary passage offers increased strategic mobility against the steppes or someone pushing up from the south. You could mass your logistics on one side of the boundary hills and then push through from a direction other than the obvious natural passes. It would also improve connectivity and trade.
Honestly, I think this quest isn't worth it. Not only does it make it likely we'll start seeing some of the major downsides of free cities, it'll require several actions both to create them and in dealing with future problems. Though we're not currently burning to the ground, we have several problems we need to deal with to prevent further crises, like building up our navy to deal with the Storm People, and getting at least two megaprojects done. We simply have too many things to do to chase a shiny. Also, we still need to deal with the problems from the last value slot we got, and we should mitigate purity before gaining another value.
The quest timer's is 3 turns with a rare reward attached to it. If anything, it's going to be at the bottom of our list.
Also, a Free City means less management and headache for us, and improved overall crisis response since they don't have to wait for a King to manage their problem for them. We should make them, or otherwise the central bureaucracy will be responsible for them.
And if we don't want the headache of cities, we should just make plans to pop them by increasing LTE. After all, nobody says that Free Cities have to be active beyond the objective of the quest.
Oh my, they know how to get us alright.
*Watches the Yeomen quest burn*
...is there a Legacy for Five of a given vassal type?
Its complicated. But as vassals go Free Cities are relatively easy to keep in line with a strongly centralized government.
I'd probably say no on Blackmouth, because thats the only other Block Housing capable city we have, which basically means that we'd encounter a lot of difficulty reurbanizing in the future if they get Block Housing.
If Valleyhome unlocks Block Housing then I'm more open to the idea. Lower Valleyhome is a definite yes though.
Existing:
-Redshore - Already Free
-Redhills - Already Free
-Valleyguard - Already Free
Easy options:
-Lower Valleyhome - Pending promotion. No expected problems.
-Sacred Forest - Complicated situation with Independent Priesthood. On the other hand its basically right next to the capital.
-Blackmouth - Complicated situation with Block Housing math causing non-free cities to pop. If Dam unlocks Block Housing for Valleyhome, it should be fine however. Also complicated because it's sort of our Western political nexus and already has its own Palace.
-Stallion Pen - Complicated situation with distance from core. Temple site may cause further complications with independent priesthood.
Hard options(i.e. needs aqueducts):
-Stonepen - Already contains a temple and observatory. Temple site may cause further complications with independent priesthood.
-Hatmouth - Far from core, near Freehills.
-Yellowshore - Far from core, near Western Wall
So personal preference for City promotion:
-Valleyguard - No expected problems.
-Sacred Forest - If a Free Temple City causes problems it's RIGHT next door to the palace. We can expect such problems to become visible sooner.
Horrifying!
Interesting. So if nomads come after the Passage is built they'd suddenly get flanked by an army pouring out of the impassable hills from Txolla, or if Txolla gets attacked the Heaven's Hawks can reinforce them.
Nifty.
Suburban agriculture as was done historically I believe.> free cities
>less management
That remains to be seen.
I mean, I can easily see them pulling us into becoming city confederation aka Greece if we are not careful.
Come to think of it, I do not get one thing.
@Academia Nut , why does City Support not cost EE and tech? What, exactly, does it entail? Where are people being fed from?
Its currently literally impossible. Valleyhome's administration is not distinguished from the seat of the crown administration. If you asked a clerk they'd wonder if you've been smoking something good.Why not make Valleyhome a free city?
It was standard practice in all empires for the capital city and the Royal court/Palace to have two distinct administrations, afterall, ruling an empire whilst having to also manage a metropolis is too much unnecessary work for the ruling body.
As it is, the palace is the seat of government, having valley home be a free city is a non issue.
Should anything major happen, the palace is right next to it and can either see it coming or crackdown.
Not to mention the fact the the seat of government is in it will make it naturally subservient and in good relationship with the palace, afterall, a large segment of it economy is focused on servicing the Court, courtiers and visitors.
It might even develop fully into a service city or art/intellectual city, since its the place where all the people of means, influence and aspirations gather.