I think we may be able to get away with only one Influence Subordinate for one turn. For now, the secession isn't official and they keep their nominal loyalty at least as a polite fiction.
If we break off WW from their little group, they lose one Governors Palace that can serve as nucleus for a break away state. Greenshore has nearly finished their own, but we also have Vassal Support running, which may buy us a tiny breather.
WW is also about a third of their total actions and is in striking distance to the other two, which makes the calculus more risky for them. Not impossible, but they still need to recover from the Plague. We do too. But we just got a total of 4 Light Cavalry, which is a very threatening bit of force, especially to Greenshore, which is located in a plains area originally noted for it's vulnerability to nomads.
If we start working on Warships next turn (which is doable with Guild Actions), we also dominate the seas, so they don't even have that as a shield.
Of course, that is all contingent on them having an idea what condition the Core is in and how badly a secession might go.
If we break off WW from their little group, they lose one Governors Palace that can serve as nucleus for a break away state. Greenshore has nearly finished their own, but we also have Vassal Support running, which may buy us a tiny breather.
WW is also about a third of their total actions and is in striking distance to the other two, which makes the calculus more risky for them. Not impossible, but they still need to recover from the Plague. We do too. But we just got a total of 4 Light Cavalry, which is a very threatening bit of force, especially to Greenshore, which is located in a plains area originally noted for it's vulnerability to nomads.
If we start working on Warships next turn (which is doable with Guild Actions), we also dominate the seas, so they don't even have that as a shield.
Of course, that is all contingent on them having an idea what condition the Core is in and how badly a secession might go.