Talking of Panem, it should have made the Liquidity Crisis significantly worse by reducing velocity. It was an anti-solution.

We survived despite that, but it was just about the worst possible option on the list in monetary terms.
We were already little past the point when speed was helping, so Panem actually reduced panic and let people actually spend money on things other than food, so they also could live without it.
 
I think I favor building one after doing two Main Roads and building Arsenal level 4 plus one of Garden level 2 or Storehouse level 3, then building another after a third Main Roads and two more annexes.
I think you are going to have to reprioritize, simply because we don't have the Cent room for this. We are at 8~10 Centralization as it is, and higher then where we want to be when our cities start coming back up. We should be able to do one Main Road a turn (give or take) once PSN comes back online, but in the meantime I think we should work on other low hanging fruit - lake Annexes.
 
Economically it wasn't a great solution, however other things happened and there was enough other internal draws for currency that not hording currency for food during a deflationary spiral kept the velocity decrease to a minimum.
We were already little past the point when speed was helping, so Panem actually reduced panic and let people actually spend money on things other than food, so they also could live without it.

Anti-hoarding solution to increase trust in government and stimulate spending? I guess...we got lucky with Trelli exploding there.
 
I think you are going to have to reprioritize, simply because we don't have the Cent room for this. We are at 8~10 Centralization as it is, and higher then where we want to be when our cities start coming back up. We should be able to do one Main Road a turn (give or take) once PSN comes back online, but in the meantime I think we should work on other low hanging fruit - lake Annexes.
Right so I mean over the course of several turns using PSN to vent centralization, with the two Main Roads and two annexes being an unordered first phase that we take when they are otherwise reasonable and that we finish all of that before building an additional Governor's Palace.

I'd be happy to build more Annexes than that, but I don't see more as required to build an additional Palace.

Anti-hoarding solution to increase trust in government and stimulate spending? I guess...we got lucky with Trelli exploding there.
Well, the idea with the policy is that it buys us a few turns while making the floor of the crisis not as bad. We definitely got lucky, but that doesn't mean that getting lucky was required for that to be a successful component of a more broad solution.
 
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And to everyone worried about vassal loyalty, I think arriving with the cure would probably boost it.
Personally, I think we're at 1% or less to cure the disease here.

Though who knows, maybe AN has a 100 on any Study Health roll cure it. That doesn't seem like the most likely scenario to me, though.
 
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So, what do we think some annexes would do?

Stables: Local horses for the palace, encouraging people to have stables in their areas so a local contingent of light cavalry is more likely, a dedicated courier service.
Gardens: Better health in fresh produce for the palace (leader longevity rolls? is that what the first one did, because I don't think we saw a mechanical benefit for it), pioneering gardening and encouraging local houses to plant their own gardens, increased effectiveness of diplomacy actions as they are impressed by our gardens.
Library: National Library, beginnings of places that have their own little libraries to run things more efficiently
Grand Hall: Area in palace dedicated to receiving different kinds of visitors (Likely would be very strong with a library upgrade in addition), place to showcase various ideas to visitors.

Thoughts? I really do want more annexes.
 
I'm fully willing to sacrifice tens of thousands of lives to do the second Valleyhome-Lowlands canal. Although I do hope we take fortifications for a annex slot. It would be a shame to not even test it out and see its benefits.
 
I'm fully willing to sacrifice tens of thousands of lives to do the second Valleyhome-Lowlands canal. Although I do hope we take fortifications for a annex slot. It would be a shame to not even test it out and see its benefits (all the annexes benefit us in tangible ways).
We know it would do something; the question is whether that something is what we need to do. I don't think improving our wall quality, riot resistance, or siege resistance should be our focus at this stage.
 
I'm fully willing to sacrifice tens of thousands of lives to do the second Valleyhome-Lowlands canal. Although I do hope we take fortifications for a annex slot. It would be a shame to not even test it out and see its benefits.
....that second valleyhome canal is one that fully connects valleyhome to the river Redshore is on IIRC, not to the lowlands. The only canal to the lowlands requires dam first, no way around it.
 
Point of note, the patricians rolled blood well for their new quest. They want a greatly expanded Great Hall, but are offering a government upgrade as their reward.
Whelp, then Great Halls they shall have. Added bonus that this is mainly an opportunity cost in that we can only have so many annexes, but is relatively action/stat cheap.
 
The overflow being talked about here is specifically overflow from Tech & Mysticism refunds. Of course overflow in general happens as needed, but this particular surge of overflow is happening then.
Fair enough, I misread that.
I think you are going to have to reprioritize, simply because we don't have the Cent room for this. We are at 8~10 Centralization as it is, and higher then where we want to be when our cities start coming back up. We should be able to do one Main Road a turn (give or take) once PSN comes back online, but in the meantime I think we should work on other low hanging fruit - lake Annexes.
I agree that we should build more annexes, but at this point we don't have much information on what the annexes actually do which is annoying. I could definitely go for some Gardens, Stables, and more Arsenals. (nope, all allocated for Great Halls now) Also, we have a lot of Subordinate slots open right now, we should probably fill a couple of them.
Point of note, the patricians rolled blood well for their new quest. They want a greatly expanded Great Hall, but are offering a government upgrade as their reward.
Wait wat?
A government upgrade, as in improving Classical Elective Monarchy?
Good thing we have the annex slots available. There's a lot of things affected by that, should be very useful.
 
So, what do we think some annexes would do?

Stables: Local horses for the palace, encouraging people to have stables in their areas so a local contingent of light cavalry is more likely, a dedicated courier service.
Gardens: Better health in fresh produce for the palace (leader longevity rolls? is that what the first one did, because I don't think we saw a mechanical benefit for it), pioneering gardening and encouraging local houses to plant their own gardens, increased effectiveness of diplomacy actions as they are impressed by our gardens.
Library: National Library, beginnings of places that have their own little libraries to run things more efficiently
Grand Hall: Area in palace dedicated to receiving different kinds of visitors (Likely would be very strong with a library upgrade in addition), place to showcase various ideas to visitors.

Thoughts? I really do want more annexes.

I think you have to be at level 2 to start gaining mechanical benefit. Anyway, a garden's primary purpose is to be a botanical garden, which help us adapt to climate changes and climate instability.

We know it would do something; the question is whether that something is what we need to do. I don't think improving our wall quality, riot resistance, or siege resistance should be our focus at this stage.

I have repeatedly pointed out that fortifications will be a godsend in protecting the grain supply and keeping government functioning during a quarantine.

Colossal walls will do the same for us during a quarantine.
 
We know it would do something; the question is whether that something is what we need to do. I don't think improving our wall quality, riot resistance, or siege resistance should be our focus at this stage.
Did you word this wrong? Because the last update just showed why all three things are vitally important to our current civ's survival.
 
Oooo!

I like. On both ends.
Whelp, then Great Halls they shall have. Added bonus that this is mainly an opportunity cost in that we can only have so many annexes, but is relatively action/stat cheap.
Wait wat?
A government upgrade, as in improving Classical Elective Monarchy?
Good thing we have the annex slots available. There's a lot of things affected by that, should be very useful.

Llllet's make sure it's an upgrade to government form we would want first, okay?
 
Point of note, the patricians rolled blood well for their new quest. They want a greatly expanded Great Hall, but are offering a government upgrade as their reward.
I'm assuming a super upgraded Great Hall will make it both easier for Patricians to network with each other and for Patricians to seek audience with the King, making a sort of proto senate?

The king still decides things in the end, but most of our reaction update options come from Patricians discussing thing narratively already, so it seems like the next logical step.
 
....that second valleyhome canal is one that fully connects valleyhome to the river Redshore is on IIRC, not to the lowlands. The only canal to the lowlands requires dam first, no way around it.
Isn't it connecting the major river that feeds into Redshore to the newly made Valleyhome-Lowlands canal?
 
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