At the low end it will be a reorg to make minor improvements to a bunch of little things, on the high end it will upgrade your current government form to the next level.

I'm assuming a super upgraded Great Hall will make it both easier for Patricians to network with each other and for Patricians to seek audience with the King, making a sort of proto senate?

The king still decides things in the end, but most of our reaction update options come from Patricians discussing thing narratively already, so it seems like the next logical step.

Basically.
 
Considering its a foregone conclusion, will you use the upgrade to reform the action bloat and introduce the invested actions?
Ahh I'm not so sure a quest that our Policies can't advance is a foregone conclusion before we've even seen the particulars of its text.
Very likely, though, admittedly.
 
Considering its a foregone conclusion, will you use the upgrade to reform the action bloat and introduce the invested actions?

Since I like to have in-universe reasons whenever I do an overhaul of the system:

Yes, yes I would like to take this moment of good luck to reform things considerably to make things easier for myself. However, if you decide not to take it I will introduce other ways to deal with the out-of-universe situation.
 
I am slightly worried that the factions have learned the easiest, most sure fired way to get what they want:

Offer the shiniest shiny.
Better the carrot than the stick, right?

I'm planning to purposefully fail the next Guild quest, because I do not want to try to deal with the complexities of a level 3 city for at least another 5 turns or so at an absolute minimum.

I want to pass as many positive quests as possible and the fewest punishment quests as necessary. See if we can train them. Division of Power really helps out here.
 
So, anybody have an idea for the next step? It's somewhere between constitutional elective monarchy and classical elective monarchy?
 
A level 3 city would be an interesting thing to get at the same time as an improved government. I can see some substantial synergies.
 
Our factions have learned that to get more prestige and resources, all they have to do is organize something massively useful for society.

Oh no. Whatever shall we do?

:p
Heh, I know, I know, not the worst problem to have. I say slightly worried because it means we're more likely to devote actions and resources to quests when it may be more advisable to deal with boring stuff.
Better the carrot than the stick, right?

I'm planning to purposefully fail the next Guild quest, because I do not want to try to deal with the complexities of a level 3 city for at least another 5 turns or so at an absolute minimum.

I want to pass as many positive quests as possible and the fewest punishment quests as necessary. See if we can train them. Division of Power really helps out here.
Yeah, they didn't even have the courtesy to dangle a carrot for us this time, so I'm not inclined to finish it either. Plague obliterating our infrastructure policies makes it easier to fail it intentionally too.
 
So, anybody have an idea for the next step? It's somewhere between constitutional elective monarchy and classical elective monarchy?
AN is going to put in the new Invested Action mechanic with the Government reform, so I would assume that we would create a Senate of the Influential Patricians, who then decide in part on how to spend the King's resources.

It would represent us having less actions personally, because the Senate took some of the King's power, but the action they get would be more powerful than usual, because it would be backed by the self interest of the Powerful Patricians.
 
I'm planning to purposefully fail the next Guild quest, because I do not want to try to deal with the complexities of a level 3 city for at least another 5 turns or so at an absolute minimum.
A level 3 city would be an interesting thing to get at the same time as an improved government. I can see some substantial synergies.

I'm with @notgreat at this one. I'd rather not upgrade our city to the next level right now, for much the same reason I'd rather not expand our borders a bunch right now; it exposes up to a bunch of new problems.

Lets avoid things that stack more onto our plate, please.




Not to mention - that quest is really hard. It would take 6+12 progress for the lvl2 block housing and the lvl3 ironworks, and it would probably force us to spend another 12+12 progress on new baths and aqueducts in relatively short order. All for the glorious reward of... nothing. Derp.
 
More headache for our level of public health and medical technology.

Everything is a headache. Combine it with Garden Annexes and perhaps we get garden cities.

Who knows. What I do know is that if we don't try we don't get.

All we're doing is choosing problems. We can choose the problems of abundance or the problems of scarcity. The problems of abundance pay for their their own solutions. The problems of scarcity don't.

This all feels like self-flaggeration on a cultural scale. You can have the problems that come with progress, or the problems that come with stagnation. You've seen the problems of progress, so you think the grass is greener. It's not. The problems of the Malthusian trap and resulting immiseration of the populace are much worse ones to hap. You always have to outrun Malthus, and if you stop running; he'll catch you, and then you're fucked.
 
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Far from harsh reality
Of cruel peasant life
Gilded surroundings
Of smooth parquet floors
Damask-lined walls
Crystal chandeliers
The background music of
Imperial fountains
Soothed the nobility at Valleyhome
Khemetri's bow to Not!Versailles;
Carriages and troikas
Moved elegantly, smartly
Conveying crowned heads
Seeking favor from the King
In a great hall now guarded
By old Red Banner swords
Nodding, fighting sleep
As they glare at the tourists and plebs.



(needless to say, the poem it self is shamelessly ripped off the net)
 
Everything is a headache. Combine it with Garden Annexes and perhaps we get garden cities.

Who knows. What I do know is that if we don't try we don't get.

All we're doing is choosing problems. We can choose the problems of abundance or the problems of scarcity. The problems of abundance pay for their their own solutions. The problems of scarcity don't.

Urbanization was what led to the worst crisis in the history of humanity. We saw three civilizations died, one of which was our vassals. So forgive me if I am leery of making the bioweapon program even worse than it was before.
 
Hmm yeah we should throw a annual festival with the expanded great hall for the synergy

Also a fortification annex...it will help with temporary econ damage (I think).
 
Hmm yeah we should throw a annual festival with the expanded great hall for the synergy

Also a fortification annex...it will help with temporary econ damage (I think).
Could you explain your thoughts on the synergy between annual festival and great hall to me? I like festival, but I don't see how it relates to a great hall.
 
Could you explain your thoughts on the synergy between annual festival and great hall to me? I like festival, but I don't see how it relates to a great hall.
The expanded great hall will act as a cultural cornerstone for the community so throwing a large festival for everyone as its completed is the effect I'm aiming for.

EDIT: A couple of historical examples wpuld be the Potala Palace which had a massive great hall to host various parties and festivals. The Palace of Versailles where the Sun King used it for prestige and diplomacy to centralize his political power.
 
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I think you are going to have to reprioritize, simply because we don't have the Cent room for this. We are at 8~10 Centralization as it is, and higher then where we want to be when our cities start coming back up. We should be able to do one Main Road a turn (give or take) once PSN comes back online, but in the meantime I think we should work on other low hanging fruit - lake Annexes.

To be honest, I want to see if we can wait and hit up a double Main Build Roads. The last time we did that was shortly after we discovered iron and that transition allowed us to move from dirt trails to gravel roads. Now that we've got the ironworks built, that's another paradigm shift in the availability of iron. We may be able to get cobblestone or sett based roads which are another step up.

Otherwise, I agree; we won't be able to build roads until we manage to drop our Centralization. As soon as our cities come back (and that can happen fast) wen need to be no higher than 6 Cent.

I'm planning to purposefully fail the next Guild quest, because I do not want to try to deal with the complexities of a level 3 city for at least another 5 turns or so at an absolute minimum.

My first inclination is to let the quest fail, but I wonder if perhaps a Tech refund or another solution to the fact that now almost all of our actions costs Tech will be gated behind Ironworks Lv 3.
 
Urbanization was what led to the worst crisis in the history of humanity. We saw three civilizations died, one of which was our vassals. So forgive me if I am leery of making the bioweapon program even worse than it was before.

Urbanisation might risk a quick death; but it's the only escape from the slow death of hitting your Malthusian limits and then being stuck in a bad equilibrium that is near impossible to escape. You always have to keep running to escape your population growth until you reach the modern era and get reliable contraception and the welfare state.

You can never stop running, because whenever you are, your population is only ever half a step behind.
 
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