On the plus side our headache medicine technology is well ahead of its time.

Also in notepad for a whole day....

Hmm, looking at the statsheet, we still don't know how the western colonies are doing, but as per WoAN last turn, coming to the support of subordinates in war usually helps with loyalty...if they survived the plague anyways.

Blood Rain is living up to their name. They bleed every time they deploy

Thunder Speakers were wiped out, but their ghost remains with Gulvalley in the Subordinate Provinces tab


Uvothyn threw everything he had towards helping the People, his hair going prematurely grey and white and thin from the stress of constantly trying to make sure that everything was organized and in place to support the warriors going east, even as they tried to restore some of the productivity and trade in the fields. It was a gigantically stressful task, made somewhat harder by subordinates that were more interested in protecting local interests than obeying orders.
It seems our Admin heroes keep getting involved in war they aren't good at. The poor things could use bigger palace gardens to destress

Unfortunately, soon after the expeditions were sent out, messages started filtering back. The Thunder Horse were under attack. The Thunder Speakers were under attack. The Txolla were under attack. The Banner Companies were under attack. Eastern Redhills was under attack. It was nearly impossible to figure out what was happening when, the enemy moving so fast that some couriers arrived after the next target had already been hit, and there were certainly gaps that indicated that couriers had been either never dispatched or overrun en route. As best they could tell, there were multiple war bands of hundreds to thousands of horsemen supported by wagon camps that were smashing through and slaughtering villages in their way all throughout the north-eastern lowlands. Morale was collapsing all over, and the slaughter was by all accounts catastrophic.
You know, this REALLY highlights how important watchtowers are. The horses can outrun messengers, but they physically cannot outrun smoke or fire signals propagating along towers.

"Apparently despite their foul practice, the nomads are not immune to the plague, and it finally caught up to them. They have suffered catastrophic losses, including that of their chieftain and his entire extended family, who all succumbed in short order. What survivors they have left are either retreating to the steppes, the former Mountain Horse territory, or are asking to surrender to us and our protective magic."
So those heading into the steppes are probably going to be intercepted by the Hawks regardless of our choice here. We'll see how that goes, but they're probably going to make stories about demons.

The Mountain Horse empty settlements are going to be settled by nomads once again. Fitting, considering that was how the Mountain Horse ancestors slaughtered everyone there and moved in to begin with.(nevermind that it was our fault that time)

There were reports that many of their warriors had been forcibly impressed from conquered territories - not the core components, but certainly a significant portion of the infantry warbands that tended to follow up after the horsemen had smashed the defenders of a place or lead them away to thoroughly torch anything left standing.
You know, this looks a LOT like a mercenary company at work. Their Martial score sounds like they had been drafting locals into their body to replace any losses, spending probably the war loot. MIGHT have contributed to their getting infected.

Also gives them a much needed infantry complement if they had to fight in hills.
Not sure how the recruiting went since initial stories had them burning everything. But I suppose it never said they burned everyone. Just the material stuff.
And then there were the camp followers, who were probably mostly slaves of some description of another.
Nomad slaves taken by nomads. Smiths.
Probably no small amount of good looking girls being dragged in too. Not sure how this gels with their quarantine though.

While a few obviously had the idea to do that and then murder those who surrendered to them, they kept their mouths shut. Once offered hospitality was sacred, and if the gods were displeased with humanity already then such an action would be asking for further brutal reprisal from the heavens.
Excellent value overall.
 
[X] Whoever surrenders may join the People (-1 Stability, -1 Legitimacy, -1 RA, 2 temp Econ damage, -2 EE, +2 Light Cavalry, Additional Disease Roll, ???)

Finally! I can vote :D
 
[X] Whoever surrenders may join the People (-1 Stability, -1 Legitimacy, -1 RA, 2 temp Econ damage, -2 EE, +2 Light Cavalry, Additional Disease Roll, ???)
 
So paper. AN said we need alchemy, libraries, and expand forest. Meanwhile, veekie said we can get paper through hemp and watermills.

Megaproject-wise, do you guys want to bumrush Dam-kun?

[Main] Expand Econ
[sec] dam
[sec] dam x2
[sec] dam x3
[sec] switch policy - megaproject support
[guild] money here
[guild] money here

4 main and a sec. Sec gets doubled. We get 5 actions, more if symphony allows another doubling. So we can complete the megaproject in one turn if needed be.

With a single main expand econ, we will be able to complete the megaproject in one turn with 0 econ leftover.
 
Last edited:
So paper. AN said we need alchemy, libraries, and expand forest. Meanwhile, veekie said we can get paper through hemp and watermills.

Megaproject-wise, do you guys want to bumrush Dam-kun?

[Main] Expand Econ
[sec] dam
[sec] dam x2
[sec] dam x3
[sec] switch policy - megaproject support
[guild] money here
[guild] money here

4 main and a sec. Sec gets doubled. We get 5 actions, more if symphony allows another doubling. So we can complete the megaproject in one turn if needed be.

With a single main expand econ, we will be able to complete the megaproject in one turn with 0 econ leftover.
I guess in magical Christmas land where we have positive stability, no crises, no budget problems, and our military buildup is sufficient, sure.

Now that the guy voting against accepting the surrender is banned, I wonder if we'll get a nice narrative for near unanimity.
It kinda boggles my mind that you'd rate that post funny on the same page as someone was infracted for rating a post they disagreed with funny...
 
Eh,
So paper. AN said we need alchemy, libraries, and expand forest. Meanwhile, veekie said we can get paper through hemp and watermills.

Megaproject-wise, do you guys want to bumrush Dam-kun?

[Main] Expand Econ
[sec] dam
[sec] dam x2
[sec] dam x3
[sec] switch policy - megaproject support
[guild] money here
[guild] money here

4 main and a sec. Sec gets doubled. We get 5 actions, more if symphony allows another doubling. So we can complete the megaproject in one turn if needed be.

With a single main expand econ, we will be able to complete the megaproject in one turn with 0 econ leftover.
I think it'd be better to trigger a golden age and use the mega project second line thing to give us more actions.
 
Problem: we will not use Influence Subordinate if we do Golden Age.

Still top kek that Stability is all that was missing this entire time to have a Golden Age.

Other civilizations collapsed utterly and if it weren't for the Nomads, it could be argued that we came out of this smelling like roses.

@Kiba

We have the Admin king doing the turn anyway. But he might decide to do the Dam to solve some of the issues with the eastern vassals. But the bigger issue are our western colonies, whom we have no idea as to what happened.
 
I do find the narrative of getting a Golden Age now to be kinda hilarious.

'Well, we just lost hundreds of thousands to a plague, one of our vassals was killed, while the other two eastern vassals still twitch anytime they hear the sounds of hooves, the West is fucked in ways we aren't completely sure about yet, and trade is still cut off.

Best. Age. Ever.'
 
Is influencing our lowland vassals even a priority anymore? Or will our Vassal Support policies take it from here?
If I remember correctly, Vassal Support acts as a really spread out Support Subordinate, so while it keeps them loyal by giving them stuff, it doesn't actually make our Subordinates more Ymaryn like.

So we should still be working towards Influencing them.
 
If I remember correctly, Vassal Support acts as a really spread out Support Subordinate, so while it keeps them loyal by giving them stuff, it doesn't actually make our Subordinates more Ymaryn like.

So we should still be working towards Influencing them.
IIRC, it does make them somewhat more Ymaryn-like, but it takes a loooooooong time compared to influence subordinate. AN said we'd need about 20+ Vassal Support policies to have the same effect.

On the other hand, 20+ Vassal Supports would mean that every turn, we'd have the equivalent of an influence subordinate on every single one of our vassals, which would be utterly bonkers. That would make even the most non-Ymaryn vassal into Ymaryn fanatics within 4-5 turns.
 
Not a problem at all. Now that we have Vassal Support policies we don't need to do Influence nearly as much, if at all.

Not to mention that if we DON'T have a golden age, we are going to have trouble generating the stats for influence anyways.
Shoot for Golden Age, burn the Age bonus on a souped up Influence maybe?
The plague makes Influence super effective here, even untargeted, since a lot of their dudes are wiped out.
 
Back
Top