If we get a heroic admin we automatically pass all ordering checks, so that's that problem solved.
If we get a heroic mystic.... we'll have to see.

If we get a [PSN] Expand Econ we get +12 econ which is enough to guarantee us plenty of econ for next turn.
Depending on how much Temp Econ Damage we get, those might not be enough. Hopefully we won't get hit quite that hard though.
Hey, uh...

Did we ever completely confirm how we refer to The People? Like, what is the adjective that describes things that were created by our nation?

I see some people call us the Ymarin, I'm pretty sure I've seen Ymar (or maybe Ymir?) once or twice, and personally use "Ymaryn." What's the correct term?
AN has used Ymaryn and has not used Ymarin.
 
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Hey, uh...

Did we ever completely confirm how we refer to The People? Like, what is the adjective that describes things that were created by our nation?

I see some people call us the Ymarin, I'm pretty sure I've seen Ymar (or maybe Ymir?) once or twice, and personally use "Ymaryn." What's the correct term?
My understanding is
Ymar = "Atlantis", the name of the country
the Ymaryn = "Atlanteans", the name of the populace
Ymaryn (as an adjective, i.e. Ymaryn trade goods) = "Atlantean" as an adjective

Ymarin is (I think) a misspelling, and Ymir was what that one nomad chief called, meaning something like 'hill devils', iirc
 
Well, not every successor and that's exactly the problem. Independent Thunder Twins wouldn't be Ymarin; they would still have their own culture and presumably an own identity.
You keep spelling Ymaryn with an "i"; it kinda bothers me...

Spelling aside, you are correct that not all lands that are currently our territory would count as "successors", culturally.

Well, we are the Kingdom of Ymarin, but that doesn't mean we're the only Ymarin state - that is already true right now. So, you could say the Kingdom-Ymarin and the Colony-Ymarin, maybe. Now, if the breakaways insist on having a kingdom as well I suppose we would have to use the Congo solution - Ymarin-Valleyhome and Ymarin-Westwall, heh.
I don't like Ymayn-Kingdom, since that assumes a government type.

I'd rather call it the Valleyhome Ymaryn or the Core Ymaryn or something like that.
 
On the topic of where the "Ymarin" spelling came from, I think it's due to folks whose languages have "yn" be pronounced as "in" phonetically spelling it and getting "Ymar-in".


And that is my silly comment for the day.
 
Additionally, I feel like people's suggestions that the Ymmri are 18th century in terms of urbanisation and bringing up making attenuated vaccines without the help of microscopes, precise thermometers and volumetric measurements is a bit... frustrating. I know we like to stroke our egos and suggest that we created a "super-civ" that is centuries ahead of its time. Heck, it may be even true with regard to certain tech fields. However, through these tech advances we've also inadvertently caused our culture to develop a bit haphazardly. While this may be a bit of a hyperbole, sometimes I feel like we are looking at what giving an Iron-age civilisation (with their respective morals, norms, and culture) bits and pieces of advanced technology will do. While some good may come from it, there are also a slew of problems such as our relative ineptitude at espionage (why look outside when we clearly have the best tech?), the persistence of inter-clan violence (having been supplanted somewhat by the different social classes now, but in a way it's become just another extension of the clan violence), and the effects of a (relatively) sprawling empire (we have the people and power to take it, but we don't yet have the communication technology to maintain it, it seems).

Do you think I consider our hyperurbanization a good thing? :V
Matter of fact is:
1. Our total core population was ~3 million 150 years ago; it's...4-5 millions now.
2. As per AN, threshhold for being considered a True City is 100 000 people.
3. We have 8 True Cities. Ergo, we have at least 800 000 people in cities. Which is, ~20% or so urban population.
4. Now, each True City is likely somewhat higher than 100 000 people. How many? We do not know, but it is safe to assume at least Redshore, most likely Blackmouth and Valleyhome are no less than 200k.

Soo...we are at least 20% urban, more likely somewhere in 20%-30% range.

Which is, without cultural context of millenia of urban development, a bad or at least extremely unstable and troublesome thing.
 
Which is, without cultural context of millenia of urban development, a bad or at least extremely unstable and troublesome thing.
Yeah, we know that it's bad, that was the entire point of the Integrate Gulvalley vote- to get rid of 2-3 of our cities. We want to have a stable ~4 cities total, and right now we're at 7 which is far too many. (4 cities = 4 EE refunds, and the greatest any action we have takes is 4)

3 cities isn't too bad as that covers most of our actions, but 4 cities covers all of them. Note though that cities also give us additional bonuses like Passive Policies, so more isn't that bad. It just makes us vulnerable as we have just seen.
 
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Yeah, we know that it's bad, that was the entire point of the Integrate Gulvalley vote- to get rid of 2-3 of our cities. We want to have a stable ~4 cities total, and right now we're at 7 which is far too many. (4 cities = 4 EE refunds, and the greatest any action we have takes is 4)


Eh, the point is somewhat moot now. :V

And yes, it was not a disaster per se, just a boiling pot of changes and societal happenings. Which inevitably generates trouble and opportunities (and diseases).
 
Yeah, we know that it's bad, that was the entire point of the Integrate Gulvalley vote- to get rid of 2-3 of our cities. We want to have a stable ~4 cities total, and right now we're at 7 which is far too many. (4 cities = 4 EE refunds, and the greatest any action we have takes is 4)

3 cities isn't too bad as that covers most of our actions, but 4 cities covers all of them. Note though that cities also give us additional bonuses like Passive Policies, so more isn't that bad. It just makes us vulnerable as we have just seen.

I will be sad to lose the narrative benefits of the Diplomacy passive. On the other hand, everyone will be a little too dead for diplomacy for a while...
 
I'm reminded of that comment where Sivantic was amused at our cities not being "Nurgle Warpgates".

I think we need to re-think that description in light of AN's comments about impromptu bioweapons. :V

Yep. :V
Surely the answer is "More baths!".
Or at least it should help.
Mandatory decontamination extensive bathing and examination massage by Carrion Eaters best masseurs for every foreign visitor!
 
If we survive this, I am adding sanitation technology to our 'missionary TODO list', because fuck the plague! It doesn't care for national borders or whether we have technological advantage over our neighbor.

Yes, I am including black soil, one of our greatest advantage.
 
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Pandemic Negaverse: Oh GOD NO! The Ymaryn are going around preaching how to improve sanitation! They're sending engineers and architects to show people how to build aqueducts! NO! NO! NO!
 
Do you think I consider our hyperurbanization a good thing? :V
Matter of fact is:
1. Our total core population was ~3 million 150 years ago; it's...4-5 millions now.
2. As per AN, threshhold for being considered a True City is 100 000 people.
3. We have 8 True Cities. Ergo, we have at least 800 000 people in cities. Which is, ~20% or so urban population.
4. Now, each True City is likely somewhat higher than 100 000 people. How many? We do not know, but it is safe to assume at least Redshore, most likely Blackmouth and Valleyhome are no less than 200k.

Soo...we are at least 20% urban, more likely somewhere in 20%-30% range.

Which is, without cultural context of millenia of urban development, a bad or at least extremely unstable and troublesome thing.

Ah: I conflated urbanisation with modernisation (although your point also brings up a troubling trend).

I am just curious (as I do not keep a close eye on the stats normally, both out of laziness and the perceived futility given the dice) but the stats sheet only lists three free cities (unless there are free cities in the vassalised territory?), and the 4-5 million could be a low ball depending on if we include colonies and whatnot. So the range can really go from I would estimate 10-30 %. Still, the fact remains is that we are over-urbanised compared to historical norms, providing a new set of positives and negatives.
 
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