Five things:
1) We didn't actually know he had Awful Martial until after the war started. And at that point, backing off would've been even worse.
2) Some people really wanted to help the slaves, and some people really wanted to kick Trelli due to them growing too powerful (We were estimating over 50 martial in mercs at some points)
3) We had a magically predicted age of peace. We wanted to test that prediction.
4) We were unaware of the 'naval' stat that meant that Trelli was effectively unbeatable. We had the Grand Docks and assumed that it meant we could fight them at a reasonably even playing field.
5) We would've won quickly anyway if they didn't have unexpected aid from the Khemetri. Literally none of us thought that the Khemetri would actually care.
While mostly true, the main point was that we discussed the other point of the turn, distributing food, to death, and this discussion somehow completely overshadowed the war issue, and many thought that helping the slaves would be a small local issue, not us declaring a full blown war on the Trelli.

Mistakes were made.
 
While mostly true, the main point was that we discussed the other point of the turn, distributing food, to death, and this discussion somehow completely overshadowed the war issue, and many thought that helping the slaves would be a small local issue, not us declaring a full blown war on the Trelli.
Personally I voted against helping the slaves, but didn't bother arguing about it because. I thought it was a lost cause.

And obviously it hasn't occurred to me that the diplomatic fallout would have been nearly this case.
 
Genius, and that war was what prompted the evolution of Philosopher Kings.

That was a Golden Age reward.

@veekie in the past said that our system of government selectively remove stupid and incompetent King candidate at every level. But we don't get very good kings either, although our Kings would mostly actually be above average of other Kings simply because our king have average in everything. Now, we have Kings with good stats, which is amazing to have.

Personally I voted against helping the slaves, but didn't bother arguing about it because. I thought it was a lost cause.

And obviously it hasn't occurred to me that the diplomatic fallout would have been nearly this case.

Well, we never know if it will be a lost cause if you didn't speak up.
 
I'm thinking for the main turn we should do this:
Main Restoration of Order
Secondary Study Health
Secondary Study Health x2
Secondary Study Health x3
Secondary Study Health x4

Restoration of Order will help make sure we don't burn to the ground while the Study Health prevents our cities from dying, gets the most of our Heroic Mystic, and gets us closer to dealing with the plague.

We can leave policy on Balanced. The Heroic Mystic bonus doesn't affect province actions so Progress wouldn't be that great, plus we need them to produce Economy and they can take Study Health on Balanced anyway.
 
I'm thinking for the main turn we should do this:
Main Restoration of Order
Secondary Study Health
Secondary Study Health x2
Secondary Study Health x3
Secondary Study Health x4

Restoration of Order will help make sure we don't burn to the ground while the Study Health prevents our cities from dying, gets the most of our Heroic Mystic, and gets us closer to dealing with the plague.

We can leave policy on Balanced. The Heroic Mystic bonus doesn't affect province actions so Progress wouldn't be that great, plus we need them to produce Economy and they can take Study Health on Balanced anyway.

I like, but we may need Econ or wealth depending on how the rest of the turn goes, which is at least one phase, possibly more.
 
Personally I voted against helping the slaves, but didn't bother arguing about it because. I thought it was a lost cause.

And obviously it hasn't occurred to me that the diplomatic fallout would have been nearly this case.

Ditto.

I also voted against the war, but I must admit I did neither expect a full blown war, nor the magnitude of the fallout.

I thought we would basically declare our support for the newly freed slaves, position couple of banner companies there, and make diplomacy with Trelli to see what is necessary to make this happen, not attack Trelli in full force.
 
What other people said.

And also we only realized/veekie proposed that the canal was a good option like pretty much at the very end, after nearly all of the votes had been cast. & AN only confirmed this after (or something, vague recall >.>).

Also, tbh, sometimes doing megaprojects & etc. just gets boring. They're not very cinematographic.
Yeah, we (meaning a handful of readers) technically had the knowledge of what the Dam implied, but it had not percolated through the threat at all, for whatever reason. 'build the Dam so that we can build a Canal to the Lowlands and import food' was not an extant narrative in the thread, and we hadn't really faced Econ crunch at that time either due to Law->Baby Boom->Population Explosion->Golden Age all coming in quick succession, so even if it had been the narrative, it wouldn't have looked high priority. We also had no idea that the game difficulty setting was about to go up from Easy to Normal.
 
Annex shopping list for a more tanky polity:

1) Storehouse level 4. Because you can never have enough temp damage protection.
2) Fortification Level 2. Prevents panicking from destroying everything.
3) Shrine level 2. Because SCIENCE!
4) Garden level 2. Because SCIENCE! and MEDICINE!

That's 5 annexes in total. 3 more for Level 3 if we want to equip every governor palace with one. We're going to lose territory, which is unfortunate.
 
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The Great Dam is set to be the next megaproject we do. Just as soon as we get into a golden age and get the megaproject track.

3) Shrine level 2. Because SCIENCE!
4) Garden level 2. Because SCIENCE! and MEDICINE!
It's perplexing how you excluded Library from the list. Garden isn't even about science, it's about Martial tolerance.
 
The Great Dam is set to be the next megaproject we do. Just as soon as we get into a golden age and get the megaproject track.


It's perplexing how you excluded Library from the list. Garden isn't even about science, it's about Martial tolerance.

Uh what? Garden gives martial tolerance? No, a garden is much more likely to give us climate change resistance because it contains all the plant species necessary to make the proper change to our environment. Science come in because it is a botanical garden. An arsenal or fortification is much more likely up martial tolerance.

We already have a national library, so I thought it was a given. But yes, a level 3 will probably mean every governor palace have one.
 
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Uh what? Garden gives martial tolerance? No, a garden is much more likely to give us climate change resistance. An arsenal and fortification is much more likely up martial tolerance.
When we built the Grand Palace, we got increased max safe Martial. We had a Garden, but we did not have an arsenal or fortifications.
 
Annex shopping list for a more tanky polity:

1) Storehouse level 4. Because you can never have enough temp damage protection.
2) Fortification Level 2. Prevents panicking from destroying everything.
3) Shrine level 2. Because SCIENCE!
4) Garden level 2. Because SCIENCE! and MEDICINE!

That's 5 annexes in total. 3 more for Level 3 if we want to equip every governor palace with one. We're going to lose territory, which is unfortunate.
These compete with Arsenal long term; the shopping list looks good if we're building during the crisis, but beyond that their priorities would be a knee-jerk.
 
The Trelli war vote was one of the updates I'd mostly missed.

Shortly before that war, though, I'd been arguing that we didn't have the logistics to take Trelli, and that we shouldn't be poking them until we'd changed that. The Grand Docks had come online but hadn't done much yet, and we hadn't gotten ballistae after all.
 
These compete with Arsenal long term; the shopping list looks good if we're building during the crisis, but beyond that their priorities would be a knee-jerk.

Counterpoint: those priorities are not especially specific to this crisis, as opposed to crises in general, which are sure to crop up in future. Favoring resistance to catastrophe over general utility is a valid approach (note Kiba's reference to "a more tanky polity").
 
No, we got +1 EE tolerance (now known as City Attraction) from the garden. The +1 safe Martial came from our first arsenal.
I think its most likely thing is protecting cultural values related to forests and whatnot, along with diplomacy and king quality maybe? Also science synergy with the library and shrine; most of its value is in synergy I think.
 
Counterpoint: those priorities are not especially specific to this crisis, as opposed to crises in general, which are sure to crop up in future. Favoring resistance to catastrophe over general utility is a valid approach (note Kiba's reference to "a more tanky polity").
I don't really agree. I think a lot of crises are perfectly capable of destroying us without threatening the capital or interacting with Temp Econ Damage, and something to help with our Tech Crunch would give us the action freedom we need to prevent regular crises from turning into catastrophes. I don't think we're capable of building to just tank catastrophes, and I think most crises turn into catastrophes unmanaged, so I think we have to build to maneuver safely out of crises.
 
Counterpoint: those priorities are not especially specific to this crisis, as opposed to crises in general, which are sure to crop up in future. Favoring resistance to catastrophe over general utility is a valid approach (note Kiba's reference to "a more tanky polity").

A fortification level will allow us to withstand sieges in a war, which may be what you're looking for.

An arsenal will give us tech income and more martial tolerance, probably. But once martial is at a respectable level, we don't need more of them, and more cavalry and warships are better choices along with colossal walls and walls in general.

In any case, my shopping list is about adding incredible resiliency with secondary focus on science and technical innovations. The Ymaryn don't need more innovations because of the new problems they often also bring, but it is also true that being able to SCIENCE! and ENGINEER! the shit out of a problem can be critical to our survival.
 
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