If we get another infrastructure policy, does that mean we can basically complete ironwork lvl 2 based on passive policy alone?
At that point we'd be producing 7 infrastructure progress a turn, so theoretically...if our policies decided to do so, that is, which is...rather unlikely imo? They're much more likely to focus on baths, aqueducts, and gov palaces, imo. And honestly, i dont think we
want them just building ironworks. Like...i'm honestly really confused by the seeming push for a bunch of ironworks? They don't improve the stat generation overall of the expand econ action, unless we get more tech refunds, and making it give more econ at the expense of tech isn't the most useful thing...it'd be useful in mid-turn reactions where we need to build econ up in a single action, assuming we have the tech to spare, but otherwise its not that great? Like, we'll already be at +12 econ, -12 EE, -4 Tech for a main after we build the second, and that seems like enough boosting of the action to me... Far rather spend the infrastructure progress and forest slots on, say, making all our cities have baths, personally.
There was some discussion earlier this week about exactly where our tech refund came from, and how to get more. I think that the conclusion was that it's either coming from our 3xArsenal annexes, or from the synergy between our Shrine, Library and Arsenal. It's possible that building an extra Arsenal and/or Shrine annex let our Governor's Palaces provide a Tech refund, which would pretty much remove the threat of Tech shortages.
Minor thing, but we know its not from having 3x arsenal annexes, since we had the refund before that
The real question is whether its from having 2x arsenal annex, or from the synergy, or potentially (but imo very unlikely) from having a single arsenal, since we gained all three of those at once. I am still somewhat skeptical of veekie's theory for the gov palaces, specifically because "and then we built an extra shrine and all GPs gave a refund" seems too powerful to me, but i'm certainly in favor of building a second shrine annex, yes
Yeah.
We can deal with having one Ironworks trivially. It costs zero tech in total, just "borrowing" it when we take Expand Economy actions and giving it back later. Not really a concern.
We can deal with having two Ironworks reasonably well. We aren't likely to do more than ~4 Expand Econ actions a turn (remember, at this point that is 6 econ per action; even with Cities eating say 9 econ past what we get in taxes, that would still leave ~15 econ/turn). At that rate, we would be losing 4 Tech per turn - but we get one from econ, and Culture/Mysticism flows into it, and generally we can take a support Artisans action when in a bind.
Having three Ironworks would make us somewhat brittle. I think we want to use at least 3 Expand Econ actions on average, and those three actions would cost a total of 3*2 = 6 econ a turn, AFTER our rebates. After our income, that still leaves 5. This means that unless Culture+Mysticism is full, we basically need to "lock" our Guild action into Support Artisans, or risk running down our reserves of Tech.
Having four or more Ironworks would make us VERY brittle. After rebates and income, we would need to generate another 8 Tech a turn somehow. If we have overflow from Mysticism and Culture, we can handle it. If we don't... well. THen things become very tricky.
Personally, I would object to building any Ironworks past the second at most. One is enough for most of our gains, and a second helps our strategic flexibility by letting us move stats from the bottom of the overflow chart straight to the top, but after that we start getting Tech problems, and I'd really prefer to have our main stat-generating action handicapped because we can't generate the resource it needs.
Again, this is assuming that the refund is handled on a per-secondary basis, which i dont think we've got confirmation from AN on, and definitely requires confirmation imo, since thats not the case with most actions.