Econ is a much more useful stat to have than martial, and it's a bigger drip, yes. I'd be happy enough with that.Honestly, City Support aka "2 Econ out of the blue" is not the worst way to invest passive policy or two.
Econ is a much more useful stat to have than martial, and it's a bigger drip, yes. I'd be happy enough with that.Honestly, City Support aka "2 Econ out of the blue" is not the worst way to invest passive policy or two.
That's not remotely the point. If you want to keep our current value 5 from the limit, you can do that too. If your total forests are 30, you can doThat's a lot of edgedancing which can get toppled over a bit too fast for my liking.
Dancing around 25 like this while limi is somewhere over 30 is acceptable, dancing right on the edge is not. Maybe guilds do a stupid, maybe we need emergency wood supply, maybe sudden forest fire or a new sort of blight starts killing d3 forest slots per turn starting at the midturn with no way to react in time...
Point is, dancing on the edge in a bad idea. Give 5- 10 slots worth of gap in case of something, and it's nice.
Econ is a much more useful stat to have than martial, and it's a bigger drip, yes. I'd be happy enough with that.
That's not remotely the point. If you want to keep our current value 5 from the limit, you can do that too. If your total forests are 30, you can do
Do 28{25} -> 31{25} -> ... -> 46{25}->49{25}, and the only reason you aren't getting to 50{25} is because this is a constructed example and you are going up by exactly 3 each time. You are just using a "soft-cap" of 25 for your forests instead of your somewhat-harder cap of 30; just work off of the soft-cap and you are fine.
'fraid not. It reduced our Econ City Upkeep by 2, but our City Upkeep refunds EE, so e lose out on that EE.Honestly, City Support aka "2 Econ out of the blue" is not the worst way to invest passive policy or two. That's 2 Econ with no EE cost per turn, which is kinda nice.
'fraid not. It reduced our Econ City Upkeep by 2, but our City Upkeep refunds EE, so e lose out on that EE.
So yeah; it is just two econ, or half of a current Expand Economy action. Only 40% once the Ironworks come up and said action gets better.
'fraid not. It reduced our Econ City Upkeep by 2, but our City Upkeep refunds EE, so e lose out on that EE.
So yeah; it is just two econ, or half of a current Expand Economy action. Only 40% once the Ironworks come up and said action gets better.
Well, I'm not staking a claim there one way or another. My entire point was constrained to stating that we can use kilns to effective double our forest supply, not merely increase it by 50%. Currently, with 25 undoubled forests, we are going to be able to do another 8 or so Main Kiln actions, assuming demand keeps up.Of course; and if we have enough voting discipline to always work off the soft-cap, I am going to be happy enough* with the results.
Soooooooo ... theatres, got it.There are actions that can generate raw stats out of nothingness (for the most part), you just all hate them for being "inefficient".
Oooooh, Black Soil that's great too!Oh, oh, Black Soil also generates stats (EE) out of thin air! Terraforming gogogo!
I mean, take a look at our income right now:Wait, so Panem is defacto +1 EE/turn per city?
Plus narratively it does not make a lot of sense to me. EE refund is representation of people leaving farmland to go to the city. City Support simply means city feeds itself. How does having city feed itself cancel out people still leaving farmland to go into city?
The -6 on Economy income is from city upkeep and Panem. The +6 is that being refunded.Economy 10 (+4) [-6+5]
-Sustainable Forests 24/27.5
-Econ Expansion 10 [+6-5] [Overcrowding Min: -5]
We don't need to Black Soil either. Just do an Expand Economy, and then have our econ go 18->28, overflowing 4 points into Wealth as we gleefully take our new value slot.I mathed out with Black Soil and Expand Econ, we can meet our Priest quest goal, unless I am wrong?
Well, I imagine it comes from population increases due to the importation of food from the colonies. Econ isn't just food, after all, it is also manpower to get things done.I mean, take a look at our income right now:
The -6 on Economy income is from city upkeep and Panem. The +6 is that being refunded.
I also don't understand how it works narratively, and I've said as much in the past as well. So I'm afraid I can't clear that up for you.
If we have 2 sustainable forests we're using out of 2 available, we can go down to virtual 1 (1/2 of 2) and then back up to virtual 2, using a factual 3. With 3 total usage we can go back down to 1.5, then back up to 2, getting another .5 for 3.5, + 2 - 3.5/2, + 2 - 3.75/2, + 2 - ...Now in reality, we don't get an infinite number of kilns, but the point is that the kiln limit is reached when you have as much of a bonus from Kilns as you have baseline forests.
Well, I'm not staking a claim there one way or another. My entire point was constrained to stating that we can use kilns to effective double our forest supply, not merely increase it by 50%. Currently, with 25 undoubled forests, we are going to be able to do another 8 or so Main Kiln actions, assuming demand keeps up.
Of course, we will almost certainly add more forests during that time (from forest policy if nothing else); and those too can get doubled...
Point is. I expect that we WILL need to worry about running out of Kiln space eventually - but not now, and not in the next century ingame, and maybe not in twice that either. In the meantime, we can safely take valuable actions like completing the Priest quest and building Roads and sorting out diplomacy and building our Palace Annexes up.
The main point is that we can't spend more than 4 points of econ this turn. If we did (e.g. by building Ironworks), we don't get to finish the priest quest this turn.
I mean, take a look at our income right now:
The -6 on Economy income is from city upkeep and Panem. The +6 is that being refunded.
I also don't understand how it works narratively, and I've said as much in the past as well. So I'm afraid I can't clear that up for you.
Oh, oh, Black Soil also generates stats (EE) out of thin air! Terraforming gogogo!
We don't need to Black Soil either. Just do an Expand Economy, and then have our econ go 18->28, overflowing 4 points into Wealth as we gleefully take our new value slot.
The main point is that we can't spend more than 4 points of econ this turn. If we did (e.g. by building Ironworks), we don't get to finish the priest quest this turn.
Porcelain all the way! We shall rule the world like the Xoh of old: through the power of precious pottery!One of Guild actions is obviously Kilns; another one is preferably the same.
Porcelain all the way! We shall rule the world like the Xoh of old: through the power of precious pottery!
No we don't? We refund up to our True City count (should be at least 5 by midturn) worth of Econ overflow per turn as EE. No need for any black soil.We need black soil for wealth generation to fulfill the patrician quest and to give EE so we don't overcrowd.
I am saying that for this turn's action (i.e. the Reaction vote and anything else that might come up), we can't spend more than 4 econ. I'm not going to try spending 4 or less econ in a main turn; while it might be possible, it basically isn't happening barring really strong incentives.You mean midturn? Or you mean on the next full turn?
Spending no more than 4 Econ on main turn is a tricky prospect, seeing as guild actions alone will most likely take 4. Means we either have to do Mills or something.
Our Guild actions next turn are probably L2 Ironworks + Charcoal Kilns.Dam.
No, seriously, Dam is better than ever because it connects us to vassals and allows to way better trade with Harmurri. With channel I mean.
Plus we need more Econ now. It's not like it's shiny even: it gives us a lot of benefits for, what, 8-12 Econ commitment?
Sooo I'd like to say we should try to fit either Dam or Influence Thuner Horse into the next vote. Can we?
I mean.
One of Guild actions is obviously Kilns; another one is preferably the same.
Mm.I would totally vote for a main Expand Forest, or even a double main if circumstances permit. What say you?
Is our LTE high enough for this to be reasonable?Our Guild actions next turn are probably L2 Ironworks + Charcoal Kilns.
I want the Dam, but putting it next turn is probably bad timing. We get the free megaproject at that time, and I don't know how it would interact with a dam action. However, I would totally vote for a main Expand Forest, or even a double main if circumstances permit. What say you?
I'm not sure what you mean. Our LTE is currently 27, but what does that have to do with the actions I proposed? Neither Ironworks nor Kilns use LTE, after all.
Its not... actually that bad of a problem right now, as it is very very easy to get +5 or so refund out of it. *scratches head*So, do we know of any ways to increase passive tech gain besides building Arsenal's?
Since it seems that the more ironworks we build, the more important tech will become.
The best tech increasing action, support artisans, also has a one for one exchange of tech and wealth, which we are starting to run rather low on as of late.
Is there any plan for increasing our tech gains in the future?