I just looked over our actions, and I had a slightly distrubing insight.
If you look at our seven resource stats, the actions which generate at least 1 point per secondary are:
- Build Chariots
- Build Glassworks (takes a Forest)
- Build Porcelain Works (takes a Forest)
- Build Theatre
- Distribute Land (costs Cent, is generally undesirable)
- Expand Economy
- {S} Expand Snail Cultivation
- Expand Vineyard (costs LTE)
- More Blackbirds
- More Carrion Eaters
- New Settlement
- Plant Cotton/Hemp/Poppies (costs LTE)
- Raise Army
- Retraining
If you remove the options that eat LTE/Forests/Cent, and the options which give us Martial in particular, that leaves:
- Build Theatre
- Expand Economy
- {S} Expand Snail Cultivation
- New Settlement
- Retraining
And that is it. Not a very... long list, is it?
Furthermore, of these, Build Theatre, {S} Expand Snail Cultivation, and New Settlement give you exactly one stat per secondary. If you want to go faster than that at all, only Expand Economy and Retraining are left. And Retraining isn't all that hot either.
So really, we are at the point in our development that basically ALL the stat gains in our polity come from turn income, one-time gains (refugee econ, tribute from wars, megaproject payouts, etc)... and the Expand Economy action.
Just something to think on.