AN told us after we built the roads and did the Census the reason: We were already in Red Centralization before them.

We just didn't know that Cities lowered the Centralization cap and neither did our government, so we thought the cap was 2 higher than it really was. Which means we've been in Red Centralization for a VERY long time without knowing because the roads were too crap to learn that.
While i think you're right over all, it wasn't about the cities; we were told that cities after the first lowered the centralization cap literally as soon as we got Sacred City as one; if anything i think it was that we (IC and OoC) didn't know about the "admin-strain free provinces" bit that we know about now
 
It's a cost of 7, and we only have 1 refund for tech. We have 2 refund for mysticism, but not tech.

Incidentally we may want to go ahead and make another library sooner rather than later. gets us to 3 refund for tech, and of course theres teh narrative boosts of libraries, the general importance of spreading it around, and of course the fact that having a free city library would add a good narrative and political counterweight to the temple libraries in sacred forest and stallion pen, or the palace and true city supported but also the capital library in valleyhome. Not sure if redshore or redhills would be better for that, though...redshore is about to be the second highest priority city, while redhills is the more likely of our cities to pop, but at the same time redshore puts it at more risk to invaders on the sea, and redhills lets us have a library where we'll have our ironworks/great forge eventually, which should be good synergy for metalworking knowledge...
 
While i think you're right over all, it wasn't about the cities; we were told that cities after the first lowered the centralization cap literally as soon as we got Sacred City as one; if anything i think it was that we (IC and OoC) didn't know about the "admin-strain free provinces" bit that we know about now
Oh since it's a thing being discussed, I like our Tech Refund. But I really want a tech income that doesn't come from a passive policy(those being somewhat valuable).

I'm thinking the Great Forge may do it. Anyone got any other ideas? Higher level Arsenal annexes?

I seem to recall Abby that you mentioned that Arsenals seem similar to how libraries and temples work and that there thus may be a project which gives tech drip.

It's a cost of 7, and we only have 1 refund for tech. We have 2 refund for mysticism, but not tech.

Incidentally we may want to go ahead and make another library sooner rather than later. gets us to 3 refund for tech, and of course theres teh narrative boosts of libraries, the general importance of spreading it around, and of course the fact that having a free city library would add a good narrative and political counterweight to the temple libraries in sacred forest and stallion pen, or the palace and true city supported but also the capital library in valleyhome. Not sure if redshore or redhills would be better for that, though...redshore is about to be the second highest priority city, while redhills is the more likely of our cities to pop, but at the same time redshore puts it at more risk to invaders on the sea, and redhills lets us have a library where we'll have our ironworks/great forge eventually, which should be good synergy for metalworking knowledge...
My immediate thought is Redhill for that sweet sweet metallurgy. I'd figure a library is the main place for that "repository of things that didn't work" that Desdydyn mentioned during the discovery of case hardening. And that kinda thing is really useful for technical progress as well as avoiding making the same mistakes during a project.
 
Oh since it's a thing being discussed, I like our Tech Refund. But I really want a tech income that doesn't come from a passive policy(those being somewhat valuable).

I'm thinking the Great Forge may do it. Anyone got any other ideas? Higher level Arsenal annexes?

I seem to recall Abby that you mentioned that Arsenals seem similar to how libraries and temples work and that there thus may be a project which gives tech drip.


My immediate thought is Redhill for that sweet sweet metallurgy. I'd figure a library is the main place for that "repository of things that didn't work" that Desdydyn mentioned during the discovery of case hardening. And that kinda thing is really useful for technical progress as well as avoiding making the same mistakes during a project.
Great Forge seems likely to either include a tech drip OR to unlock a megaproject/extended project that gives a tech drip or refund (due to it being a major reworkign of how artisans work, as you've said before). Artisan Competitions seems almost certain to be a tech drip or tech refund, for that matter--and if its as cheap as the Games were...
And yeah, that repository of things that don't work was what i was thinking of when i suggested it.
 
It's a cost of 7, and we only have 1 refund for tech. We have 2 refund for mysticism, but not tech.

Incidentally we may want to go ahead and make another library sooner rather than later. gets us to 3 refund for tech, and of course theres teh narrative boosts of libraries, the general importance of spreading it around, and of course the fact that having a free city library would add a good narrative and political counterweight to the temple libraries in sacred forest and stallion pen, or the palace and true city supported but also the capital library in valleyhome. Not sure if redshore or redhills would be better for that, though...redshore is about to be the second highest priority city, while redhills is the more likely of our cities to pop, but at the same time redshore puts it at more risk to invaders on the sea, and redhills lets us have a library where we'll have our ironworks/great forge eventually, which should be good synergy for metalworking knowledge...
I don't think Redshore makes it vulnerable to invaders. Whoever attacks it is coming by sea, into the biggest naval center in our civilization and the subsequent enormous ship production.

But for Library, there are uses for each. In Redshore, as a center of trade, maintaining an index of languages, and the practices of foreign cultures makes sense, as does rules for the Games, precedent and regulation for trade, etc.

In Redhill it's pretty much going to be metalworking only, but there is a lot to do there.

Not particularly urgent on either though. Let the passives take it.
 
Great Forge seems likely to either include a tech drip OR to unlock a megaproject/extended project that gives a tech drip or refund (due to it being a major reworkign of how artisans work, as you've said before). Artisan Competitions seems almost certain to be a tech drip or tech refund, for that matter--and if its as cheap as the Games were...
And yeah, that repository of things that don't work was what i was thinking of when i suggested it.
Where are you getting these megaprojects from? I can't see an action list since about five updates ago.
 
I do wonder if we can have marry the HK's nobility to our own since you people refuse to take them by force.
Where are you getting these megaprojects from? I can't see an action list since about five updates ago.
AN Posts
Adhoc vote count started by Reader of all on Aug 8, 2017 at 10:56 PM, finished with 99826 posts and 119 votes.
 
Where are you getting these megaprojects from? I can't see an action list since about five updates ago.
Trust me, i know about the lack of action list, it hurts me so much :( But yeah, like Reader just half ninja'd me on, AN posts:

On the whole forest thing, do note that once Redhills gets an aqueduct (mostly to guide water for mills) there will be another megaproject that is now opened by having guilds and a major arsenal at the palace. It will also require significant investment of charcoal (and thus enough forests to sustainably harvest from).
(Suspected to be a "Great Forge" or "ironworks"

There is a new megaproject unlocked by having The Games + Love of Wisdom + Life of Arete + Guild Econ + No Slavery

Artisan Competitions
 
And yeah, that repository of things that don't work was what i was thinking of when i suggested it.
Can I just repeat how Crow-damned happy I am that we seem to have several things that are "anti-stupid" measures?

Because by Fythhagyna's bouncy thighs I am happy we have these kinda things.


*does some thinking*

*does some chewing*

...

Aha! Are you getting any World's Fair vibes from Artisian Competitions? I am and I have an intuition.

I think due to the Great Forge probably being mostly Artisan workflow formalizations and efficient re-works, much like a library is for myst by letting our scholarly types get at things easier, will make it a tech refunder. Basically all the artisans doing their jobs there more efficiently will shake lose some spare time so that they can do other technical things, reducing costs and spawning the refund.

Artisan Competitions though is just artisans and mechanists competing for prestige. The things and knowledge they produce their is not going into direct high skill jobs like hammer mill maintenance or the running of our iron industry. Other artisans can see and gain insights and make things inspired by what they see, and it is a great learning experience for junior artisans. So it just drips into our overall tech as income.
 
Vote Tally : Original - Paths of Civilization | Page 3934 | Sufficient Velocity [Posts: 98347-99636]
##### NetTally 1.9.9
Task: GA
[87][GA] Gain random genius (-15 Culture)
-[42][GA] Specify: Admin genius (Additional -3 Culture)
-[27][GA] Specify: Diplo genius (Additional -3 Culture)
-[14][GA] Specify: Culture genius (Additional -3 Culture)
[14][GA] Gain random hero (-10 Culture)
[12][GA] Random materials tech upgrade (-8 Tech)
[11][GA] Erase Nemesis Fashion (-10 Culture)
[8][GA] Random culture tech upgrade (-8 Culture)
[6][GA] Mitigate Nemesis Fashion (-5 Culture)
-[5][GA] Specify: Diplo hero (Additional -2 Culture)
-[3][GA] Specify: Admin hero (Additional -2 Culture)
-[3][GA] Specify: Culture hero (Additional -2 Culture)
[1][GA] Erase Nemesis FaStallionpen
[1][GA] Gain random genius

——————————————————————————————————————————————Task: FC
[67][FC] Redhills
[43][FC] Redshore
[40][FC] Just one FC
[20][FC] None
[13][FC] Stallionpen
[10][FC] Sacred Forest
[2][FC] Only one

——————————————————————————————————————————————Task: Diplo
[74][Diplo] Tie everything together internally (Main Build Roads)
[21][Diplo] Talk with southern neighbours (Sec Trade Mission - Highlanders + Lowland Minors (South-West))
[19][Diplo] Talk with the Trelli (Main Trade Mission - Trelli)
[6][Diplo] Stay home, plant trees (Main Expand Forest)
[1][Diplo] Victory lap (Main Salt Gift)

——————————————————————————————————————————————Task: React
[57][React] Continue work on the Place to the Stars (5/7-8 actions completed)
-[42][React] Kick project (ISoO already triggered this turn)
[24][React] Main Build Glassworks
[11][React] Main Build Theatre
[10][React] 2xSec Blackmouth Governor's Palace
[9][React] Main Expand Forests
[3][React] Main Build Watchtowers
[1][React] 2xSec Dragon Graveyard Temple
Total No. of Voters: 120

Since Academia Nut still has not closed the vote, I wish to remind everyone that if you want just one Free City, you are required to add in [][FC] Just one FC to your vote! Just putting in one city is not enough.
 
It's a cost of 7, and we only have 1 refund for tech. We have 2 refund for mysticism, but not tech.

Incidentally we may want to go ahead and make another library sooner rather than later. gets us to 3 refund for tech, and of course theres teh narrative boosts of libraries, the general importance of spreading it around, and of course the fact that having a free city library would add a good narrative and political counterweight to the temple libraries in sacred forest and stallion pen, or the palace and true city supported but also the capital library in valleyhome. Not sure if redshore or redhills would be better for that, though...redshore is about to be the second highest priority city, while redhills is the more likely of our cities to pop, but at the same time redshore puts it at more risk to invaders on the sea, and redhills lets us have a library where we'll have our ironworks/great forge eventually, which should be good synergy for metalworking knowledge...

Redshore is the most optimal place to receive and share books by dint of being a trading post and center of commerce. It is also where we held the international Games. Thus, it is the ideal location for something like the Library of Alexandria.
 
[X][GA] Gain random genius (-15 Culture)
-[X][GA] Specify: Admin genius (Additional -3 Culture)

[X][FC] Redhills
[X][FC] Redshore

[X][React] Continue work on the Place to the Stars (5/7-8 actions completed)
-[X][React] Kick project (ISoO already triggered this turn)
 
[X][GA] Gain random genius (-15 Culture)
-[X][GA] Specify: Admin genius (Additional -3 Culture)
[X][FC] Redhills
[X][FC] Redshore
 
Can I just repeat how Crow-damned happy I am that we seem to have several things that are "anti-stupid" measures?

Because by Fythhagyna's bouncy thighs I am happy we have these kinda things.


*does some thinking*

*does some chewing*

...

Aha! Are you getting any World's Fair vibes from Artisian Competitions? I am and I have an intuition.

I think due to the Great Forge probably being mostly Artisan workflow formalizations and efficient re-works, much like a library is for myst by letting our scholarly types get at things easier, will make it a tech refunder. Basically all the artisans doing their jobs there more efficiently will shake lose some spare time so that they can do other technical things, reducing costs and spawning the refund.

Artisan Competitions though is just artisans and mechanists competing for prestige. The things and knowledge they produce their is not going into direct high skill jobs like hammer mill maintenance or the running of our iron industry. Other artisans can see and gain insights and make things inspired by what they see, and it is a great learning experience for junior artisans. So it just drips into our overall tech as income.
Heh, i actually have the opposite idea.
I think the Great Forge, since it focuses on production, and streamlining and focusing said production to capitalize on economy of scale, will be more likely to produce a tech drip, if it produces either (might be like the Great Docks and produce innovations per turn, nowthat we know thats possible...). Meanwhile the artisan competitions will ensure that techniques are shown and displayed and shared instead of hoarded, producing a tech refund if it does either (though that one actually might be the innovation per turn one, now that i think about it)

Hmm..Actually, yeah, innovations per turn makes sense for Artisan Competitions. And from a mechanics side instead of a narrative side, it makes sense for it to have a tech drip (based on number of true cities, like the Games' culture drip), while the Ironworks has extended projects to get more refunds a la the library.

So my narrative logic and my mechanical logic are at odds :p

Edit: Wait, random thought: Library+shrine+arsenal gave our existing tech refund. So it does make sense that hte Ironworks, which is unlocked in part by teh arsenal, would give us tech refund, yeah.
 
Heh, i actually have the opposite idea.
I think the Great Forge, since it focuses on production, and streamlining and focusing said production to capitalize on economy of scale, will be more likely to produce a tech drip, if it produces either (might be like the Great Docks and produce innovations per turn, nowthat we know thats possible...). Meanwhile the artisan competitions will ensure that techniques are shown and displayed and shared instead of hoarded, producing a tech refund if it does either (though that one actually might be the innovation per turn one, now that i think about it)

Hmm..Actually, yeah, innovations per turn makes sense for Artisan Competitions. And from a mechanics side instead of a narrative side, it makes sense for it to have a tech drip (based on number of true cities, like the Games' culture drip), while the Ironworks has extended projects to get more refunds a la the library.

So my narrative logic and my mechanical logic are at odds :p

Edit: Wait, random thought: Library+shrine+arsenal gave our existing tech refund. So it does make sense that hte Ironworks, which is unlocked in part by teh arsenal, would give us tech refund, yeah.
Annnd here you see where I got my intuition.

The hypothetical Great Forge is something derived from the Arsenal, a workflow optimizer and we have this synergy. I mean it could certainly shake out as a innovation per turn, which'd be bullshit by the way I mean... fuck... anyway, yeah I could see a tech refund for Artisian Competitions from what you describe and innovation rolls or at least boosted odds to innovation rolls seem to be plausible too. But as a derivative of the Games, that seems more inline with it being a dripper than a refunder.

I mean we could be lighting fires under the wrong feathery ass with this speculation but some things seem logically possible.
 
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Annnd here you see where I got my intuition.

The hypothetical Great Forge is something derived from the Arsenal, a workflow optimizer and we have this synergy. I mean it could certainly shake out as a innovation per turn, which'd be bullshit by the way I mean... fuck... anyway, yeah I could see a tech refund for Artisian Competitions from what you describe and innovation rolls or at least boosted odds to innovation rolls seem to be plausible too. But as a derivative of the Games, that seems more inline with it being a dripper than a refunder.

I mean we could be lighting fires under the wrong feathery ass with this speculation but some things seem logically possible.
I think "Artisan, arts, and/or mechanical innovation rolls", with a limit like the "classical era" limit on the grand docks, would be pretty balanced for the games; much like with boats, there are a lot more incremental boosts we can get, compared to a hypothetical "bonus metal working innovation roll each turn" which would have to be very low odds, cause to my understanding metalworking has comparatively few, massively important innovations. Whereas "oh hey a new type of glaze!" or "crossbows now have an actual ratcheting system" or the like are balanced for "one of these every few turns if rolls stop being shit*

*Seriously, we got nothing on Main forest, secondary metal, and secondary alchemy, with a mystic genius :(
 
Can I just repeat how Crow-damned happy I am that we seem to have several things that are "anti-stupid" measures?

Because by Fythhagyna's bouncy thighs I am happy we have these kinda things.
We set that up on purpose. Most of our early systems laid down during the Humility period and before that were cautions against idiots.

Which still happen, but they're a better quality of idiot now.
I think due to the Great Forge probably being mostly Artisan workflow formalizations and efficient re-works, much like a library is for myst by letting our scholarly types get at things easier, will make it a tech refunder. Basically all the artisans doing their jobs there more efficiently will shake lose some spare time so that they can do other technical things, reducing costs and spawning the refund.
Well, main benefit there is probably economies of scale and workflow. Innovation drip is possible, but rather than a refund, the description fits a Tech Drip, as the massive scaling up would free up artisans on an enormous scale.

Instead of hundreds of smiths across the country inefficiently making iron and steel of the right grade, you just produce most of it at one place...which means early standardized iron parts and tools(as an accidental consequence of making everything in one place so they follow similar templates rather than a deliberate effort)
Artisan Competitions though is just artisans and mechanists competing for prestige. The things and knowledge they produce their is not going into direct high skill jobs like hammer mill maintenance or the running of our iron industry. Other artisans can see and gain insights and make things inspired by what they see, and it is a great learning experience for junior artisans. So it just drips into our overall tech as income.
Artisanal competitions probably would be innovation drip now that we know it exists, as well as likely giving a Canal benefit or offsetting the Arete cost for Artisan projects
Incidentally, WE GOTTA MAKE BACKUPS OF EVERYTHING. PLS. LIKE, QUADRUPLE-REDUNDANCIES.

Improve roads and develop printing. Our current libraries are going to have ENORMOUS differences in content across sites
 
*Seriously, we got nothing on Main forest, secondary metal, and secondary alchemy, with a mystic genius :(
She was busy keeping them from pulling a Lol-Boom. :V

More seriously I think all our innovation dice conspired with the cosmic event dice in order to spawn the Great Cosmic Butt Fucking, so they helped us in their own way.

And hey we got maths too! Huzzah math!

Anyway those limits sound balanced. It's gonna take a minute to get to the classical era given current rate of growth.

But! On the metalworking side of things you actually have a lot of possible innovations, and they are all pretty huge.

For a short list:

Heat Tempering
Alloying
Clay Annealing
Other forms of Annealing
Layering of Wrought Iron and Case Hardened Iron to form things similar to steel
Crucibles


I really want that second to last one, because it can actually produce blades and armor and components that are better than some of the early homogenous composition steels we will come up with.
 
The rest of my vote is apparently irrelevant, so changing to the one thing in contention

[X] [FC] Just one FC

I didn't want any free cities in the first place, but I definitely don't want Redshore to be one, it's too important. I guess let Redhills be the test case everyone wants, since that's pretty much a foregone conculsion now.
 
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