I rather lose stability then let the priests have more people to feed off of.
Assuming.

As I said like, 4 times, we don't know how this option effects that situation. We're guessing.

It's entirely possible that we draw away too many people, the DP take over the remainder of the WC entirely, and then they're living right next door to us.
 
[X] Encourage people to flee to you (Large stability hit, massive Econ gain)
[X] Sizeable number of war carts and Blackbirds with shaman support (Definite Martial loss if things go poorly)
 
It's entirely possible that we draw away too many people, the DP take over the remainder of the WC entirely, and then they're living right next door to us.
... You did read the update right? the DP have already taken over the WC in it's entirety, weather or not they get a bunch of vassal states or not depends on leaving people their for them to rule over.
 
Assuming.

As I said like, 4 times, we don't know how this option effects that situation. We're guessing.

It's entirely possible that we draw away too many people, the DP take over the remainder of the WC entirely, and then they're living right next door to us.
Or the DP follow the huge swath of refugees that are running away, which leads them to our territory (meaning they become aware of our location).
 
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... You did read the update right? the DP have already taken over the WC in it's entirety, weather or not they get a bunch of vassal states or not depends on leaving people their for them to rule over.
What I read was that they fucked up a settlement or two, the ST are putting up a fight, and the WC are scared to see the results, and fear that it'll end horribly for them...

But they're not actually dead yet. This could be the death blow.
Or the DP follow the huge swath of refugees that are running away, which leads them to our territory (meaning they become aware of our location).
Eh, true, but I'm not actually too worried about this. Thanks for chipping in though! It's emotionally exhausting addressing multiple people who disagree with you at once.
 
Or the DP follow the huge swath of refugees that are running away, which leads them to our territory (meaning they become aware of our location).
We aren't that difficult to find, you realize? Just follow the river until everything turns into farms. We're far away, not hidden.

2747 Holy crap when did they integrate the tallying program into our posts?
 
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I mean, DP aren't that difficult to find either, it still took our ninjas to find their capital.
Not true, the Blackbirds are sent to their capital to confirm the rumors of a wonder.

Frankly any city is easy to find due to the volume of trade and supply train. Anyone telling you that a city can be hidden is either lying or not talking truthfully.
 
We aren't that difficult to find, you realize? Just follow the river until everything turns into farms. We're far away, not hidden.

2747 Holy crap when did they integrate the tallying program into our posts?
It's not that we're hidden, just that the river system becomes really rough before it gets to our territory. Nobody had any incentive to try and pass the rapids before (except for scared lowlanders wanting to get away from the death), so the DP aren't actually aware of where our territory is.
 
You did read the update right? the DP have already taken over the WC in it's entirety, weather or not they get a bunch of vassal states or not depends on leaving people their for them to rule over.

They've threatened about a third of the Western Confederacy, and only about one of a dozen directly threatened chiefs decided to flip.

But yes, consensus seems to have been reached. Not sure if I will get an update done tonight, but we'll see.
 
It's not that we're hidden, just that the river system becomes really rough before it gets to our territory. Nobody had any incentive to try and pass the rapids before (except for scared lowlanders wanting to get away from the death), so the DP aren't actually aware of where our territory is.

We do have trails going to WC territory, so anyone can just follow that. And our territory is where the forested hill are. So the DP can play "Burn the Forest" card to get a reaction.
 
That would be because we'd never gone that far before. Our war parties were never interested in raiding anything that wasn't an outlying settlement.

2748
I was assuming it's because we keep getting intercepted by warriors.

They've never been to our villages, and if they tried they'd be intercepted by our warriors.

That's why ninjas succeed where warriors do not. They did not fight, they scouted, silently.
 
Or the DP follow the huge swath of refugees that are running away, which leads them to our territory (meaning they become aware of our location).
... Were they not aware of our location before? And even if this is how they find out, we're pretty out of the way and in very well-defended territory.
 
Hmm--for anyone who's been able to follow more actively, instead of playing catchup and being busy with projects, has AN ever mentioned what sort of scale the diplo/econ/military/art/etc scores are on? Like...is 5 amazing? or run of the mill? Like...when the Dead Priests do shit like this, obviously they have really high military...but would that be like Mil 7 and "just" using all of their actions on it, or is this like Mil 10 hyper-focus sort of thing? (alternately, @Academia Nut can you explain more on that front?)
 
... Were they not aware of our location before? And even if this is how they find out, we're pretty out of the way and in very well-defended territory.

Let's not get too complacent. If the WC collapse, we should build wall for our nearest settlement next turn, and try to restore our stability while at it.
 
Hmm--for anyone who's been able to follow more actively, instead of playing catchup and being busy with projects, has AN ever mentioned what sort of scale the diplo/econ/military/art/etc scores are on? Like...is 5 amazing? or run of the mill? Like...when the Dead Priests do shit like this, obviously they have really high military...but would that be like Mil 7 and "just" using all of their actions on it, or is this like Mil 10 hyper-focus sort of thing? (alternately, @Academia Nut can you explain more on that front?)
It's relative. Keeps changing.

In 10 turns, [stat] 8 could be the average, and anything less is lacking.

In 20 turns, it might be [stat] 10.

Since it's fluid, all we can do is compare it to the people around us... and since we don't actually have their numbers, we do so narratively and inaccurately.
 
It's relative. Keeps changing.

In 10 turns, [stat] 8 could be the average, and anything less is lacking.

In 20 turns, it might be [stat] 10.

Since it's fluid, all we can do is compare it to the people around us... and since we don't actually have their numbers, we do so narratively and inaccurately.
That's not necessarily how it's relative. The scale could never rise above 10, but it would be like building our canal with bronze age techniques instead of stone age ones; it simply takes less time/economy points to do the deed. We have mil 5 right now, but compared to what we were on the first turn, it may be comparable to mil 10+, and our econ 5 from very early on may be as low as 2, compared to now. The numbers don't change, their representation does.
 
@Academia Nut Can actions that normally don't provide Stability do so if they directly address a major concern of our People? For example, low stability from food shortages can be solved by lots of econ actions?

2749
 
[X] Encourage people to flee to you (Large stability hit, massive Econ gain)

Take it for all we can get

[X] Sizeable number of war carts and Blackbirds with shaman support (Definite Martial loss if things go poorly)

LEROOOOOY Jeenkins
 
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