- Location
- Panama City
....Jesus CHRIST LoO is awesome!
....Jesus CHRIST LoO is awesome!
I forget, what does Pioneering Spirit do?[X] Contact with the Metal Workers and safe passage for caravans going that way
[X] Western Confederacy (Gain Pioneering Spirit)
Whenever our stability drops, our own social values change (which can be quite annoying) in exchange for a boost in economy and innovation.
To some degree yes... but in others that can't be the case. Mil 3 used to mean we had highly trained and powerful warriors to serve as a deterrent and to punish our poorly trained foes.That's not necessarily how it's relative. The scale could never rise above 10, but it would be like building our canal with bronze age techniques instead of stone age ones; it simply takes less time/economy points to do the deed. We have mil 5 right now, but compared to what we were on the first turn, it may be comparable to mil 10+, and our econ 5 from very early on may be as low as 2, compared to now. The numbers don't change, their representation does.
Actually 5 points, 2 of those seven was successful econ actionsOur economy Jumped up by 7 points. That's insane.
[X] Contact with the Metal Workers and safe passage for caravans going that way
[X] Encourage people to flee to you (Large stability hit, massive Econ gain)
[X] Sizeable number of war carts and Blackbirds with shaman support (Definite Martial loss if things go poorly)
THE ECONOMY, FOOLS!
Also, with disease, drought and DP offensive, our voting choices look approximately like this:
We dodged at least 6 different bullets here:
1. Death of incompetent heir.
2. Death of incompetent leader.
3. No stab hit from leaving the war.
4. Correct choices to prevent hits from drought.
5. Pulled out forces before DP offensive, suffering no losses to them.
6. Pulled out forces in time to regroup if nomads attack.
LoO upgraded from Pioneering Spirit. With LoOthe stability hit is optional, with PS, it's not.Whenever our stability drops, our own social values change (which can be quite annoying) in exchange for a boost in economy and innovation.
Hopefully we never have to deal with Pioneering Spirit.Yeah, With us at -1 stab I don't think now is the time for Pioneering Spirit![]()
Well, the metalworkers are to the west of us IIRC, so using the Nomads to get in regular contact with them will definitely helpHopefully we never have to deal with Pioneering Spirit.
We need better neighbors to steal traits from.![]()
Heh, do we even have a cap for Econ?
4 points, we had 3 before the infusion.Actually 5 points, 2 of those seven was successful econ actions
I don't particularly want it (I dislike swapping Traits willy nilly) but I feel it worth pointing out the ridiculous synergy that shares with Land Of Opportunity.Whenever our stability drops, our own social values change (which can be quite annoying) in exchange for a boost in economy and innovation.
Still unsure if doing a Megaproject with the DPs rampaging is a smart idea, even if we have the Econ for it.[X] Contact with the Metal Workers and safe passage for caravans going that way
[X] Northern Nomads (Probably gain Honour Value)
4 points, we had 3 before the infusion.
Still, holy snap we are filthy rich!
What if we go Megaproject Canal and double down on Festival? We have the Economy for it and it would ensure that we get Stability out of the Negatives.