- Location
- Australia
Eventually, but there's too much stuff happening recently for us to be able to take that action.Also are we going to take the survey lands option at any point considering it is suggested it might lead to metal?
Eventually, but there's too much stuff happening recently for us to be able to take that action.Also are we going to take the survey lands option at any point considering it is suggested it might lead to metal?
What were you going to argue about?I was gonna argue a thing, but there's really no point is there?
It's because instead of figuring out how to make boats to sail further and longer, instead there's just a closer port so the fishermen don't need to get creative.I'm confused...I thought that a new coastal settlement would auto-expand fishing grounds around the village?
We can always do Expand Fishing after we do the new settlement. Then they will once again have to make the choice between founding a new settlement and improving boats, and then we'll choose to improve boats.It's because instead of figuring out how to make boats to sail further and longer, instead there's just a closer port so the fishermen don't need to get creative.
would anything short of Maining War Mission have accomplished anything against this new offensive by the DPs? Hell, would EVEN maining War mission done anything besides get our guys killed?
is it possible to dedicate Secondary actions to a megaproject to make it go faster?
Economy Advisor, can you list the characteristics of our actual villages, like if they have pastures, normal farms, step-farms, wall, things like that?
Getting 2 econ for 1 stability is a better deal than getting 3 econ for 2 stability.
Except we expanded fishing this turn, and got nothing for it. We might be close, but we also might not be close. Why try to force the issue when there's other potential problems to deal with first?
The coastal village and the northern settlements have walls (small ones for the smaller northern settlements), every village has pastures and farms, although the majority of the farms and step-farms are in the valley villages.
]Of course, there are questions about denying the DP people, and how this action might affect that... but that's entirely hypothetical and might even backfire on us if we're unlucky. The straight math is much more certain.
What settlement?We can always do Expand Fishing after we do the new settlement. Then they will once again have to make the choice between founding a new settlement and improving boats, and then we'll choose to improve boats.
I don't really think it's hypothetical at this point. The western side of the DP territory was devoid of any settlements to raid for econ, if we take away the refugees then the DP will face econ issues...maybe even a stability hit.Getting 2 econ for 1 stability is a better deal than getting 3 econ for 2 stability.
Getting 4 for 2 is the same deal, but with complications. The straight 2 for 1 deal means we can otherwise ignore the hit and act as we wish.
Of course, there are questions about denying the DP people, and how this action might affect that... but that's entirely hypothetical and might even backfire on us if we're unlucky. The straight math is much more certain.
Getting 2 econ for 1 stability is a better deal than getting 3 econ for 2 stability.
Getting 4 for 2 is the same deal, but with complications. The straight 2 for 1 deal means we can otherwise ignore the hit and act as we wish.
Of course, there are questions about denying the DP people, and how this action might affect that... but that's entirely hypothetical and might even backfire on us if we're unlucky. The straight math is much more certain.
Yeah, but it's just those losers from the WC. I doubt they have much tech to offer, and they can keep their stinking social traits to themselves!Note that LoO says we get "a large boost to Econ and technological and social advancement." The last two are pretty darn interesting, in addition to the Econ.
[X] Encourage people to flee to you (Large stability hit, massive Econ gain)
Like I said, I never expected anyone to agree with the thought.I suppose we shall wait until the next update before anything then. Otherwise risk going into circular arguements over ifs and maybes.
They were targeting villages with large hosts of warriors and deliberately seeking out conflict with other warriors. I imagine we'd have done okay with hit-and-run, but if they happened to descend upon the settlements our men were based out of...It's possible that your presence would have pushed them over the edge in not being able to pull off the trick they did, but ehhhh... *waggles hand* maybe?
Doesn't take into account that we'd be drawing more people away from the DP as slaving targets. While the first two Econ might hurt the DP, the last third or fourth will definitely take something from them. Plus...Getting 2 econ for 1 stability is a better deal than getting 3 econ for 2 stability.
Getting 4 for 2 is the same deal, but with complications. The straight 2 for 1 deal means we can otherwise ignore the hit and act as we wish.
Of course, there are questions about denying the DP people, and how this action might affect that... but that's entirely hypothetical and might even backfire on us if we're unlucky. The straight math is much more certain.
It's not just econ, it's also tech and social values, scaling with the number of people we take.Pros: Enhanced absorption of new ideas, +1 social value from current or historical neighbours, whenever a neighbour suffers a stability drop, have the option to also suffer a stability drop in exchange for a large boost to Econ and technological and social advancement by absorbing especially large numbers of people
Fair enough.Not saying we should force it. Yet. Just debating what the statement about fishing is referring to. We can do it later, and we should, but there are more immediate concerns.
The numbers reflect the narrative.Just want to say that the whole quest seems to me to be more about the narrative than hard numbers.
While according to the numbers going for small instability might have some merit, the narrative, at least in my opinion, strongly benefits with the "all in" option.
The WC have textiles tech IIRC.Yeah, but it's just those losers from the WC. I doubt they have much tech to offer, and they can keep their stinking social traits to themselves!
The numbers reflect the narrative.
The -2 stability WILL have a narrative effect, and possibly a rather extreme one.
I very clearly did mention denying the DP their targets.Doesn't take into account that we'd be drawing more people away from the DP as slaving targets. While the first two Econ might hurt the DP, the last third or fourth will definitely take something from them. Plus...
It's not just econ, it's also tech and social values, scaling with the number of people we take.
Fair enough.
That was mostly a joke response, but isn't it possible that the more mild option could still get us textiles?
I rather lose stability then let the priests have more people to feed off of.That was mostly a joke response, but isn't it possible that the more mild option could still get us textiles?
Look, what I'm saying is that hypotheticals can take us anywhere you imagine, but the reality very rarely matches expectations.
The math however, is honest. You can trust that to be true.
Taking the larger option is a risk, and I don't think people are giving that risk the credit it deserves. Y'all should be more pessimistic.