Hyacinthium
Writing about sad cannibals as we speak.
- Location
- Bedroom
- Pronouns
- He/Him
I think it was in the very early game. Back when we still had a Big Man and all.
I think it was in the very early game. Back when we still had a Big Man and all.
Finally after thousands of in-game years, our people settled upon a place. But upon readying the ground for construction they find an old wall...
Don't do this to me while I'm playing a horror game.
Which policies would be more valuable? First let's establish the value of Vassal Support. It allows us an extra subordinate slot, which we don't need, but the leeway is nice. It gives +1 loyalty to a vassal per turn. This is amazing as it will likely target the least loyal vassal, which does quite a lot to keep them in line. It also provides a steady outflow of our culture, religion, and overall influence. This is slow, but it makes everyone around us turn into us. Just look at Western Wall. They've remained completely loyal and almost totally independent for centuries and have cause zero problems. This is because they are extremely similar to us culturally and societally.Spamming Vassal Support will take away from other potential policies in an non-optimal way. Thus, it would lower our gains and thus, create loss of potential resources/gains in the long term.
BsPrussia was always aggressive. Frederick II conquered Silesia on the most flimsiest of exuses, and during that also attacked Saxony with no reason or declaration of war at all, just because it would be a nice addition to the realm. And in the German War of 1866 (Austro-Prussian War), it was Prussia which attacked Austria and the German Confederation (though contrary to popular belief, due to the myths Bismarck spread for self-aggrandization, it was France which sought war in 1870). This is pretty much the opposite of us - we never actively went out to seize territory; we either gained territory in self-defence (our northern subordinates) or through absorbion (Hatvalley and hence Gutvalley, and now Thunder Speakers and Thunder Horse)
And the economic efficiencies of iron tools over bronze led to vastly more effective and resilient harvests.Wiki didn't say anything about steadily declining crop yield. Reason for the collapse is probably related to climate change triggering cascade failure leading to system collapse.
Also, I am not talking about simply Iron versus Bronze, but the economic system that characterized the Bronze Age. The palace economy was simply too inefficient to cope with natural disasters.
So an Iron Age government should be able to handle environmental changes more easily due to a more advanced form of social organization, not simply because they have iron tools.
Actually false.Influence actions end the golden age outright.
Support don't do anything of note to solve the long-term problem, or any short-term ones.
Influence does not end Golden Age if your income compensates for it on the same turn. It only checks at the start of the mid/main turn and ignores order of execution.Also, re:timing of max stats, I will check at the midturn and main turn, so if a stat is being replenished between by something else it can be paid for and not pop the Golden Age.
How do you feel about Art Patronage?I get it but I don't think you're right.
Which policies would be more valuable? First let's establish the value of Vassal Support. It allows us an extra subordinate slot, which we don't need, but the leeway is nice. It gives +1 loyalty to a vassal per turn. This is amazing as it will likely target the least loyal vassal, which does quite a lot to keep them in line. It also provides a steady outflow of our culture, religion, and overall influence. This is slow, but it makes everyone around us turn into us. Just look at Western Wall. They've remained completely loyal and almost totally independent for centuries and have cause zero problems. This is because they are extremely similar to us culturally and societally.
The fact is, we can't afford to be constantly taking low level influence actions. Setting a passive policy to do it is our only real recourse.
Let's look at the other policies. What do they offer?
Infrastructure? We are already churning out more of that than we know what to do with.
Forestry? It's looking like the .5 drip per turn is enough with Personals Stewards, and any more would reduce our Expand Econ Slots too much.
Stats? We have so much drop income into our various stats that a +1 is just laughable. Maaaaybe tech, but we have enough tech income from our mysticism and culture drips.
Innovation? We do a shitload of this already and more is never bad, but it's a chance based thing and we get more innovation done through our actions.
Our subordinates are all currently loyal. For the short and mid term this is fine. Add in a passive vassal support or two, and we can at least have some breathing room. Why do you think a GA would last long enough for a rebellion to be a problem?We must pick Support/influence subordinate-actions. Or do you think the Golden Age won't go away if we suddenly are forced into an independence war?
as long as we don't both integrate and influence on the same main turn diplo's [+6] should make it stay red, then. We only need >0 stat maxed, correct?Influence does not end Golden Age if your income compensates for it on the same turn. It only checks at the start of the mid/main turn and ignores order of execution.
it was just so that people responding to me wouldn't have to put something in
Speaking of Centralization: What are doing once Roads are capped? I suppose we can build them outside our territory as we did way, way back, but those are unlikely to get us Centralization, leaving only Enforce Justice, and that has a Cent gain penalized by the presence of walls.
Thats not going to be a problem anytime soon, but we should keep it in mind.
It went to Google maps to a nature reserve slash national park near where I live.as long as we don't both integrate and influence on the same main turn diplo's [+6] should make it stay red, then. We only need >0 stat maxed, correct?
it was just so that people responding to me wouldn't have to put something in
I originally put in a . but then was like "@pblur didn't know what the hell this was so I guess I'll tell others..."
While this is assuredly a long-term problem, in the near future we plan on integrating which will expand the # of available roads. Also, as the other person noted, we might still get an "improve road" action instead. Might offer lowered cent bonuses in exchange for diminished econ costs or something like that.Speaking of Centralization: What are doing once Roads are capped? I suppose we can build them outside our territory as we did way, way back, but those are unlikely to get us Centralization, leaving only Enforce Justice, and that has a Cent gain penalized by the presence of walls.
Thats not going to be a problem anytime soon, but we should keep it in mind.
oh sorryIt went to Google maps to a nature reserve slash national park near where I live.
I dance the happy dance.Speaking of Centralization: What are doing once Roads are capped?
Population explosion is unlikely. We can probably get babyboom back by reaching 18 econ expansion.Anyway, how likely do people think it is for us to recover our baby boom/ population explosion.
It is a Golden age, after all.
The park had a ymaryn ish name too. Maybe playing horror games in daylight just makes the scary migrate and not disappear.While this is assuredly a long-term problem, in the near future we plan on integrating which will expand the # of available roads. Also, as the other person noted, we might still get an "improve road" action instead. Might offer lowered cent bonuses in exchange for diminished econ costs or something like that.
oh sorry
I altered it so that it won't stalk you
baby boom is more dependent on weather & health innovationsAnyway, how likely do people think it is for us to recover our baby boom/ population explosion.
It is a Golden age, after all.
Look, are you saying we must take multiple vassal support's here? If so, how many are you thinking about?I get it but I don't think you're right.
Which policies would be more valuable? First let's establish the value of Vassal Support. It allows us an extra subordinate slot, which we don't need, but the leeway is nice. It gives +1 loyalty to a vassal per turn. This is amazing as it will likely target the least loyal vassal, which does quite a lot to keep them in line. It also provides a steady outflow of our culture, religion, and overall influence. This is slow, but it makes everyone around us turn into us. Just look at Western Wall. They've remained completely loyal and almost totally independent for centuries and have cause zero problems. This is because they are extremely similar to us culturally and societally.
The fact is, we can't afford to be constantly taking low level influence actions. Setting a passive policy to do it is our only real recourse.
Let's look at the other policies. What do they offer?
Infrastructure? We are already churning out more of that than we know what to do with.
Forestry? It's looking like the .5 drip per turn is enough with Personals Stewards, and any more would reduce our Expand Econ Slots too much.
Stats? We have so much drop income into our various stats that a +1 is just laughable. Maaaaybe tech, but we have enough tech income from our mysticism and culture drips.
Innovation? We do a shitload of this already and more is never bad, but it's a chance based thing and we get more innovation done through our actions.
The park had a ymaryn ish name too. Maybe playing horror games in daylight just makes the scary migrate and not disappear.
So you don't care about the fact that Academia Nut said that if we don't use Support/Influence subordinate with our newest vassals while they are still in shambles, they are gonna bounce back and try to go independent again?Our subordinates are all currently loyal. For the short and mid term this is fine. Add in a passive vassal support or two, and we can at least have some breathing room. Why do you think a GA would last long enough for a rebellion to be a problem?
We will either run out of stats or a shiny will pop up and the thread will grab it, thus ending the golden age.
Wow, okay, I vote that we make at least 10 vassal support policies.
The way it will work is we just keep making true cities and converting them into free cities. Free cities pay for themselves, right? So we just need to cover the entire lowlands with one free city after another and it will all be okay because they'll be influenced by our vassal support policy into being clones of us.