Finally after thousands of in-game years, our people settled upon a place. But upon readying the ground for construction they find an old wall...

Don't do this to me while I'm playing a horror game.

It's an ancient lost spooky wall~~~~ It might jump out when you are walking/driving.

The architecture style and building quality was ghastly.:o
 
You get where I'm going with this?

I get it but I don't think you're right.

Spamming Vassal Support will take away from other potential policies in an non-optimal way. Thus, it would lower our gains and thus, create loss of potential resources/gains in the long term.
Which policies would be more valuable? First let's establish the value of Vassal Support. It allows us an extra subordinate slot, which we don't need, but the leeway is nice. It gives +1 loyalty to a vassal per turn. This is amazing as it will likely target the least loyal vassal, which does quite a lot to keep them in line. It also provides a steady outflow of our culture, religion, and overall influence. This is slow, but it makes everyone around us turn into us. Just look at Western Wall. They've remained completely loyal and almost totally independent for centuries and have cause zero problems. This is because they are extremely similar to us culturally and societally.

The fact is, we can't afford to be constantly taking low level influence actions. Setting a passive policy to do it is our only real recourse.

Let's look at the other policies. What do they offer?

Infrastructure? We are already churning out more of that than we know what to do with.

Forestry? It's looking like the .5 drip per turn is enough with Personal Stewards, and any more would reduce our Expand Econ Slots too much.

Stats? We have so much drip income into our various stats that a +1 is just laughable. Maaaaybe tech, but we have enough tech income from our mysticism and culture drips.

Innovation? We do a shitload of this already and more is never bad, but it's a chance based thing and we get more innovation done through our actions.
 
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Prussia was always aggressive. Frederick II conquered Silesia on the most flimsiest of exuses, and during that also attacked Saxony with no reason or declaration of war at all, just because it would be a nice addition to the realm. And in the German War of 1866 (Austro-Prussian War), it was Prussia which attacked Austria and the German Confederation (though contrary to popular belief, due to the myths Bismarck spread for self-aggrandization, it was France which sought war in 1870). This is pretty much the opposite of us - we never actively went out to seize territory; we either gained territory in self-defence (our northern subordinates) or through absorbion (Hatvalley and hence Gutvalley, and now Thunder Speakers and Thunder Horse)
Bs
We declared an offensive war because our priest told us to.
We also launched a war on the Xoh because of religious reasons.
The legacy we just got us a Cb against all the things to launch an offensive war against anyone we choose to when something big happens in the sky.
 
Wiki didn't say anything about steadily declining crop yield. Reason for the collapse is probably related to climate change triggering cascade failure leading to system collapse.

Also, I am not talking about simply Iron versus Bronze, but the economic system that characterized the Bronze Age. The palace economy was simply too inefficient to cope with natural disasters.

So an Iron Age government should be able to handle environmental changes more easily due to a more advanced form of social organization, not simply because they have iron tools.
And the economic efficiencies of iron tools over bronze led to vastly more effective and resilient harvests.
Influence actions end the golden age outright.

Support don't do anything of note to solve the long-term problem, or any short-term ones.
Actually false.
Also, re:timing of max stats, I will check at the midturn and main turn, so if a stat is being replenished between by something else it can be paid for and not pop the Golden Age.
Influence does not end Golden Age if your income compensates for it on the same turn. It only checks at the start of the mid/main turn and ignores order of execution.

It gives +1 loyalty to a vassal per turn.

Not every turn.
Every 2-4 turns or so. AN said it's the same as an untargeted Secondary Support Subordinate every 2 turns.

Also on Infrastructure, we have a LOT of very expensive infrastructure that we don't have the actions to build. Gymnasiums, Baths and Libraries for every city alone would take a lot of passive infra
 
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I get it but I don't think you're right.


Which policies would be more valuable? First let's establish the value of Vassal Support. It allows us an extra subordinate slot, which we don't need, but the leeway is nice. It gives +1 loyalty to a vassal per turn. This is amazing as it will likely target the least loyal vassal, which does quite a lot to keep them in line. It also provides a steady outflow of our culture, religion, and overall influence. This is slow, but it makes everyone around us turn into us. Just look at Western Wall. They've remained completely loyal and almost totally independent for centuries and have cause zero problems. This is because they are extremely similar to us culturally and societally.

The fact is, we can't afford to be constantly taking low level influence actions. Setting a passive policy to do it is our only real recourse.

Let's look at the other policies. What do they offer?

Infrastructure? We are already churning out more of that than we know what to do with.

Forestry? It's looking like the .5 drip per turn is enough with Personals Stewards, and any more would reduce our Expand Econ Slots too much.

Stats? We have so much drop income into our various stats that a +1 is just laughable. Maaaaybe tech, but we have enough tech income from our mysticism and culture drips.

Innovation? We do a shitload of this already and more is never bad, but it's a chance based thing and we get more innovation done through our actions.
How do you feel about Art Patronage?
 
We must pick Support/influence subordinate-actions. Or do you think the Golden Age won't go away if we suddenly are forced into an independence war?
Our subordinates are all currently loyal. For the short and mid term this is fine. Add in a passive vassal support or two, and we can at least have some breathing room. Why do you think a GA would last long enough for a rebellion to be a problem?

We will either run out of stats or a shiny will pop up and the thread will grab it, thus ending the golden age.
 
Influence does not end Golden Age if your income compensates for it on the same turn. It only checks at the start of the mid/main turn and ignores order of execution.
as long as we don't both integrate and influence on the same main turn diplo's [+6] should make it stay red, then. We only need >0 stat maxed, correct?

it was just so that people responding to me wouldn't have to put something in

I originally put in a . but then was like "@pblur didn't know what the hell this was so I guess I'll tell others..."
 
Speaking of Centralization: What are doing once Roads are capped? I suppose we can build them outside our territory as we did way, way back, but those are unlikely to get us Centralization, leaving only Enforce Justice, and that has a Cent gain penalized by the presence of walls.

Thats not going to be a problem anytime soon, but we should keep it in mind.

We are at zero roads though. We are currently trying to spread some basic trails trough our territory. After that we will probably just get the option to do some fancier stuff.
 
Much hundred years. Very musnt end. Will bite if murder gold. Wow.
as long as we don't both integrate and influence on the same main turn diplo's [+6] should make it stay red, then. We only need >0 stat maxed, correct?


it was just so that people responding to me wouldn't have to put something in

I originally put in a . but then was like "@pblur didn't know what the hell this was so I guess I'll tell others..."
It went to Google maps to a nature reserve slash national park near where I live.

You done did me a frighten.
 
Speaking of Centralization: What are doing once Roads are capped? I suppose we can build them outside our territory as we did way, way back, but those are unlikely to get us Centralization, leaving only Enforce Justice, and that has a Cent gain penalized by the presence of walls.

Thats not going to be a problem anytime soon, but we should keep it in mind.
While this is assuredly a long-term problem, in the near future we plan on integrating which will expand the # of available roads. Also, as the other person noted, we might still get an "improve road" action instead. Might offer lowered cent bonuses in exchange for diminished econ costs or something like that.

It went to Google maps to a nature reserve slash national park near where I live.
oh sorry

I altered it so that it won't stalk you
 
Anyway, how likely do people think it is for us to recover our baby boom/ population explosion.

It is a Golden age, after all.
 
Decided to update and post my EP tracker before doing the full analysis post, since its a good discrete section and doesn't actually have many differences yet:
True Cities And Relevant Infrastructure
[6 Potential cities, 20 Base Threshold):​
-Valleyhome [Aqueduct, Baths, Sig. Walls, Capital, Palace] (25 EE Threshold)
-Sacred Forest [Aqueduct, Sig. Walls] (23 EE Threshold)
-Redshore [Aqueduct, Sig. Walls] (20 EE Threshold) [Baths In Progress: 2/3]
-Stallion Pen [Aqueduct, Sig. Walls] (16 EE Threshold)
-Redhills [Aqueduct, Sig. Walls] (11 EE Threshold)

-Lower Valleyhome [Aqueduct, Sig. Walls] (4 EE Threshold)
-Greenshore Capital [Aqueduct, Sig. Walls?] (In Subordinate)
-Western Wall Capital [Aqueduct, Sig. Walls?] (In Subordinate) [Governor's Palace in Progress 6/9]

Libraries:
[Total effect: 2 Mysticism Refund]​
-Sacred Forest (Temple, Megaproject, +1 Refund by itself)
-Valleyhome (True City)
-Valleyhome (Palace Annex x2 = 1 National Library)
-Stallion Pen (Temple)

Temples
[3 Total Temple Levels, 1 Natural Wonder]:​
-Sacred Forest in Sacred Shore (Lv 2)
-Dragon Graveyard in Stallion Province (Lv 1 + Natural Wonder)

Salterns/Salt Mines:
[Support: 2 Trade Posts, 1 Grand Docks]
[Total Effect: +3 Wealth/turn]​
-Southshore (Lv 1 Saltern)
-Northshore (Lv 1 Saltern)
-Heaven's Hawk (Lv 1 Salt Mine) (In Subordinate, Applies to Core Anyway)

Governor's Palace:
[Total Effect: -0 Min Centralization Tolerance, +0 Admin-Free True Cities]​
-Western Wall (In Subordinate) [6/9 In Progress]

Colossal Walls:​
None in Core or Subordinates
 
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While this is assuredly a long-term problem, in the near future we plan on integrating which will expand the # of available roads. Also, as the other person noted, we might still get an "improve road" action instead. Might offer lowered cent bonuses in exchange for diminished econ costs or something like that.


oh sorry

I altered it so that it won't stalk you
The park had a ymaryn ish name too. Maybe playing horror games in daylight just makes the scary migrate and not disappear.
 
Anyway, how likely do people think it is for us to recover our baby boom/ population explosion.

It is a Golden age, after all.
baby boom is more dependent on weather & health innovations

GA will lead to a smaller trickle of immigrants but no major births.
If you want more births Study Health or maybe do the Triangle Canal.

Location:

This one just makes it show up near my current location.
 
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I get it but I don't think you're right.


Which policies would be more valuable? First let's establish the value of Vassal Support. It allows us an extra subordinate slot, which we don't need, but the leeway is nice. It gives +1 loyalty to a vassal per turn. This is amazing as it will likely target the least loyal vassal, which does quite a lot to keep them in line. It also provides a steady outflow of our culture, religion, and overall influence. This is slow, but it makes everyone around us turn into us. Just look at Western Wall. They've remained completely loyal and almost totally independent for centuries and have cause zero problems. This is because they are extremely similar to us culturally and societally.

The fact is, we can't afford to be constantly taking low level influence actions. Setting a passive policy to do it is our only real recourse.

Let's look at the other policies. What do they offer?

Infrastructure? We are already churning out more of that than we know what to do with.

Forestry? It's looking like the .5 drip per turn is enough with Personals Stewards, and any more would reduce our Expand Econ Slots too much.

Stats? We have so much drop income into our various stats that a +1 is just laughable. Maaaaybe tech, but we have enough tech income from our mysticism and culture drips.

Innovation? We do a shitload of this already and more is never bad, but it's a chance based thing and we get more innovation done through our actions.
Look, are you saying we must take multiple vassal support's here? If so, how many are you thinking about?

I have already said I'm alright with having one, I'm constantly saying we don't need more than that.
 
The park had a ymaryn ish name too. Maybe playing horror games in daylight just makes the scary migrate and not disappear.

Keep your cat close to you.:V Anime taught us well treated pet shields the bumbling owner from deadly things.

Also, listen to some nonsense while playing to break immersion. I recommend parliamentary debates.
 
Wow, okay, I vote that we make at least 10 vassal support policies.
The way it will work is we just keep making true cities and converting them into free cities. Free cities pay for themselves, right? So we just need to cover the entire lowlands with one free city after another and it will all be okay because they'll be influenced by our vassal support policy into being clones of us.
 
Our subordinates are all currently loyal. For the short and mid term this is fine. Add in a passive vassal support or two, and we can at least have some breathing room. Why do you think a GA would last long enough for a rebellion to be a problem?

We will either run out of stats or a shiny will pop up and the thread will grab it, thus ending the golden age.
So you don't care about the fact that Academia Nut said that if we don't use Support/Influence subordinate with our newest vassals while they are still in shambles, they are gonna bounce back and try to go independent again?
 
Wow, okay, I vote that we make at least 10 vassal support policies.
The way it will work is we just keep making true cities and converting them into free cities. Free cities pay for themselves, right? So we just need to cover the entire lowlands with one free city after another and it will all be okay because they'll be influenced by our vassal support policy into being clones of us.

I don't think having the centralization ceiling lower than the centralization floor is a good idea.:V (Free or true cities decreases ceiling by 1 right?)

It would be a sight to see.
 
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