Doesn't support vassal also send our people to them? If not then double influence subordinates targeting vassals. =w=
It does, but not in an administrative, religious, or cultural sense. It simply sends farmers, workmen, and soldiers. I'm sure there is some level of influencing involved in the support, but nothing meaningful enough to devote actions to it.

We can't take any influencing actions at the moment or we will pop our golden age.
 
Wiki didn't say anything about steadily declining crop yield. Reason for the collapse is probably related to climate change triggering cascade failure leading to system collapse.

Also, I am not talking about simply Iron versus Bronze, but the economic system that characterized the Bronze Age. The palace economy was simply too inefficient to cope with natural disasters.

So an Iron Age government should be able to handle environmental changes more easily due to a more advanced form of social organization, not simply because they have iron tools.

You probably have a point that there are more robust governments now. But the problem won't be with us, it will be with everyone else.

I'm primarily drawing facts from this video:
 
We do? I could see defense policy to prepare for the upcoming horde.



The rest of the known world should be transitioning to Iron Age polities pretty soon, and our agricultural technology should be adopted by our new vassals pretty rapidly.

The governments should be less fragile and they could look to us for help in dealing with climate change.

I am pretty confident about avoiding a Bronze Age Collapse scenario.

Everyone suddenly having Iron, especially iron weapons, could also start a huge series of wars as everyone suddenly redlines martial and thinks they can take anyone, with the result that everything goes down the drain.

Also, the selling of iron means we are also selling to nomads.

Or at least the MW will do it, so it won't make a difference.

But most everyone else, especially in the far east will be in for a very rough time, I think.
 
Admin Strain Free Provinces: 12
Penalty Accumulation: -1 Centralization Tolerance/2Provinces

If I'm reading this right, we have room for a lot more provinces than just 12. We currently have 4 (non-capital) true cities and aren't in yellow centralization nor have we maxed our trails. Each (non-capital) true city costs 1 centralization tolerance. Every two provinces above twelve costs 1 centralization tolerance. Therefore if we converted every non-Valleyhome true city into a free city (or built 12 governor's palaces), we could have at least twenty provinces and still not be at yellow centralization.
 
Except that isn't true? Two policies on Vassal Support would do the equivalent of a secondary Influence Subordinate distributed mostly among our more problematic subordinates. I think that is absolutely worth a pair of policies, both narratively and mechanically.
You misunderstand me. I agree we should put some on vassal support. My other posts have clearly stated that. It simply isn't enough for the amount of influence we need to exert on the TS, TH, Txolla, and even p, to a degree, the Heavens Hawk.

Vassal support isn't how we are planning to influence. It is simply one of the ways we will keep a continuous stream of outward cultural influence. We definitely need a very heavy handed and direct influence over the Txolla and TS. They are just too important in their own ways not to.

Edit: Phone spelling. :facepalm:
 
Last edited:
So, I noticed a new tag "Highland Kingdom delende est" and out of curiosity I looked it up "must be destroyed". I figured we should talk about them - do we want to diplomance them again and reconcile or do we want to just destroy them and take them over as a conquered vassal like the Ruined Thunder Horse? What's our plan?
I'd like to reconcile and just try to be neighbors for a bit. I don't want war with them, and we can't afford the cultural strain of an extra vassal anyways, so I'd prefer to just have some ordinary peace there.

I would definitely agree with you there. The problem is that a golden age isn't terribly conducive to that. We need to maintain a maxed stat and influencing drains all of the relevant ones. Maybe once we pop the golden age we can take two or three turns to main influence and integrate some chunks.
Yeah, influence is not GA friendly, at all. It also isn't especially integration friendly, since that raises stat caps by 1 apiece, but I think that as long as we are careful and keep stats that we have positive income on maxed, we can deal with that.

The other issue is that we are already rapidly approaching our province cap, which will pretty much limit us to influencing until we have a government upgrade.
Eh. While I wouldn't want to go over too much, I'd generally have no issue going as high as, say, 16 provinces. We just raised our cent cap 1 recently are about to do it again; I can live with offsetting that increase with four extra provinces.
 
Everyone suddenly having Iron, especially iron weapons, could also start a huge series of wars as everyone suddenly redlines martial and thinks they can take anyone, with the result that everything goes down the drain.

Also, the selling of iron means we are also selling to nomads.

Or at least the MW will do it, so it won't make a difference.

But most everyone else, especially in the far east will be in for a very rough time, I think.

Far East Negaverses: What the hell? I thought we were still in the Bronze Age!
Nomad Negaverses: WRAAAAAGH!
AN: Locally, you still are. But centuries ago, the Fertile Crescent entered the Iron Age after a Great Power War. You'll be in for a treat later when you get to hear stories from them.
 
Last edited:
If I'm reading this right, we have room for a lot more provinces than just 12.
It's a soft cap rather than a hard cap, yeah.

Especially since more provinces should give us room for more roads, too.

But while we can go past it, let's make sure to keep an eye on it anyway, yeah? We can only build roads so quickly, and if we end up having to spend centralization to Enforce Justice instead, that costs us in time.
 
I would definitely agree with you there. The problem is that a golden age isn't terribly conducive to that. We need to maintain a maxed stat and influencing drains all of the relevant ones. Maybe once we pop the golden age we can take two or three turns to main influence and integrate some chunks. Building the Dam and the lowland riverine trade network up would certainly help with this.

The other issue is that we are already rapidly approaching our province cap, which will pretty much limit us to influencing until we have a government upgrade. This isn't a bad situation, certainly. Western Western wall is, after all, still very much part of the empire even if they are essentially independent of our infrastructure. However, it is worrying.
We must pick Support/influence subordinate-actions. Or do you think the Golden Age won't go away if we suddenly are forced into an independence war?
 
Speaking of Centralization: What are doing once Roads are capped? I suppose we can build them outside our territory as we did way, way back, but those are unlikely to get us Centralization, leaving only Enforce Justice, and that has a Cent gain penalized by the presence of walls.

Thats not going to be a problem anytime soon, but we should keep it in mind.
 
But while we can go past it, let's make sure to keep an eye on it anyway, yeah? We can only build roads so quickly, and if we end up having to spend centralization to Enforce Justice instead, that costs us in time.
I figure that we can afford to add 2 provinces for each True City that is not palace supported. If it turns out that we have pushed our centralization tolerance too low, we convert the True City into a Free City and put it on vassal support.

It would be preferable to not reach that point, but the safety net allows us to be a little bit riskier than we would otherwise be.
 
Influence actions end the golden age outright.

Support don't do anything of note to solve the long-term problem, or any short-term ones.

Simply pay a Company in Econ. The martial gets added to our general pool for the duration, making it gold, and we still stay in the golden age.

It will be martial, but that isn't so bad. Who knows, we may get Engineering Corps. Or we just take the material advances.

Point is, we can keep martial maxed out and use Influence. That is without order of execution shenanigans.
 
The best part about that is that the Emus won that war.

Guys! How quickly can we get to Australia and pick up some Emus?

I have an idea!

If we path to the Indian ocean with Swamp people's help, drop a trade post there, and send a couple of into the wild sailing mission, one of them would hit Australia, eventually.:V

What do you mean they have to return?
 
I figure that we can afford to add 2 provinces for each True City that is not palace supported. If it turns out that we have pushed our centralization tolerance too low, we convert the True City into a Free City and put it on vassal support.

It would be preferable to not reach that point, but the safety net allows us to be a little bit riskier than we would otherwise be.

The Admin strain is also good for forcing innovation. If the system can't cope like that, the system needs to be upgraded. And Golden Ages are very good for that.
 
Back
Top