Not only that, 2 new policies, not switching off old ones.
Not only that, 2 new policies, not switching off old ones.
It does, but not in an administrative, religious, or cultural sense. It simply sends farmers, workmen, and soldiers. I'm sure there is some level of influencing involved in the support, but nothing meaningful enough to devote actions to it.Doesn't support vassal also send our people to them? If not then double influence subordinates targeting vassals. =w=
Wiki didn't say anything about steadily declining crop yield. Reason for the collapse is probably related to climate change triggering cascade failure leading to system collapse.
Also, I am not talking about simply Iron versus Bronze, but the economic system that characterized the Bronze Age. The palace economy was simply too inefficient to cope with natural disasters.
So an Iron Age government should be able to handle environmental changes more easily due to a more advanced form of social organization, not simply because they have iron tools.
A cultural genius - or at least a cultural hero - capable of binding together all our peoples and setting up the infrastructure to bind the many future refugees would be very nice, yes.You probably have a point that there are more robust governments now. But the problem won't be with us, it will be with everyone else.
We do? I could see defense policy to prepare for the upcoming horde.
The rest of the known world should be transitioning to Iron Age polities pretty soon, and our agricultural technology should be adopted by our new vassals pretty rapidly.
The governments should be less fragile and they could look to us for help in dealing with climate change.
I am pretty confident about avoiding a Bronze Age Collapse scenario.
You misunderstand me. I agree we should put some on vassal support. My other posts have clearly stated that. It simply isn't enough for the amount of influence we need to exert on the TS, TH, Txolla, and even p, to a degree, the Heavens Hawk.Except that isn't true? Two policies on Vassal Support would do the equivalent of a secondary Influence Subordinate distributed mostly among our more problematic subordinates. I think that is absolutely worth a pair of policies, both narratively and mechanically.
will we ever get something as ridicoulous as the emu wars done?
I'd like to reconcile and just try to be neighbors for a bit. I don't want war with them, and we can't afford the cultural strain of an extra vassal anyways, so I'd prefer to just have some ordinary peace there.So, I noticed a new tag "Highland Kingdom delende est" and out of curiosity I looked it up "must be destroyed". I figured we should talk about them - do we want to diplomance them again and reconcile or do we want to just destroy them and take them over as a conquered vassal like the Ruined Thunder Horse? What's our plan?
Yeah, influence is not GA friendly, at all. It also isn't especially integration friendly, since that raises stat caps by 1 apiece, but I think that as long as we are careful and keep stats that we have positive income on maxed, we can deal with that.I would definitely agree with you there. The problem is that a golden age isn't terribly conducive to that. We need to maintain a maxed stat and influencing drains all of the relevant ones. Maybe once we pop the golden age we can take two or three turns to main influence and integrate some chunks.
Eh. While I wouldn't want to go over too much, I'd generally have no issue going as high as, say, 16 provinces. We just raised our cent cap 1 recently are about to do it again; I can live with offsetting that increase with four extra provinces.The other issue is that we are already rapidly approaching our province cap, which will pretty much limit us to influencing until we have a government upgrade.
....Vassal Support is NOT heavy resource-loss; it doesn't cost resources at all. None of our passive policies cost resources.
Everyone suddenly having Iron, especially iron weapons, could also start a huge series of wars as everyone suddenly redlines martial and thinks they can take anyone, with the result that everything goes down the drain.
Also, the selling of iron means we are also selling to nomads.
Or at least the MW will do it, so it won't make a difference.
But most everyone else, especially in the far east will be in for a very rough time, I think.
It's a soft cap rather than a hard cap, yeah.If I'm reading this right, we have room for a lot more provinces than just 12.
We must pick Support/influence subordinate-actions. Or do you think the Golden Age won't go away if we suddenly are forced into an independence war?I would definitely agree with you there. The problem is that a golden age isn't terribly conducive to that. We need to maintain a maxed stat and influencing drains all of the relevant ones. Maybe once we pop the golden age we can take two or three turns to main influence and integrate some chunks. Building the Dam and the lowland riverine trade network up would certainly help with this.
The other issue is that we are already rapidly approaching our province cap, which will pretty much limit us to influencing until we have a government upgrade. This isn't a bad situation, certainly. Western Western wall is, after all, still very much part of the empire even if they are essentially independent of our infrastructure. However, it is worrying.
Influence actions end the golden age outright.We must pick Support/influence subordinate-actions. Or do you think the Golden Age won't go away if we suddenly are forced into an independence war?
We did once build a trail/wall in the middle of nowhere before. And proceeded to never follow up on it.will we ever get something as ridicoulous as the emu wars done?
Not if we use other actions to bolsters the stats back up~Influence actions end the golden age outright.
Support don't do anything of note to solve the long-term problem, or any short-term ones.
No, no, we finally followed up on it a few turns ago.
Well, at the very least, we have to wait at least a full turn in order to have any culture to spend. We'll see where we are then.
I figure that we can afford to add 2 provinces for each True City that is not palace supported. If it turns out that we have pushed our centralization tolerance too low, we convert the True City into a Free City and put it on vassal support.But while we can go past it, let's make sure to keep an eye on it anyway, yeah? We can only build roads so quickly, and if we end up having to spend centralization to Enforce Justice instead, that costs us in time.
Influence actions end the golden age outright.
Support don't do anything of note to solve the long-term problem, or any short-term ones.
that's why it's funny.The best part about that is that the Emus won that war.
Guys! How quickly can we get to Australia and pick up some Emus?
I have an idea!
when/where was that?We did once build a trail/wall in the middle of nowhere before. And proceeded to never follow up on it.
The best part about that is that the Emus won that war.
Guys! How quickly can we get to Australia and pick up some Emus?
I have an idea!
Finally after thousands of in-game years, our people settled upon a place. But upon readying the ground for construction they find an old wall...
I figure that we can afford to add 2 provinces for each True City that is not palace supported. If it turns out that we have pushed our centralization tolerance too low, we convert the True City into a Free City and put it on vassal support.
It would be preferable to not reach that point, but the safety net allows us to be a little bit riskier than we would otherwise be.