*looks at all of our colonies which don't add martial*
*looks at our desire to make more mercs*
*looks at the camera*
That actually makes for really interesting narrative, especially if you consider the fact that most of our martial comes from Veterancy bonuses. If you make a Mercenary Group out of this, it'd be primarily consist of Veterancy Bonuses and Carrion Eater returned martial.

That's right, we'd have a mercenary corp founded on the forces that were so badass they made every man fight like a little more than three.
 
Wow!
I picked a bad weekend to go on vacation.
Why did everything decide to spontaneously combust again?

Also,
3600!
Wooo!
 
If we get the HK as a vassal I want us to 1) build a Governor's palace in the north so that we can ignore them for a bit longer, 2) do a Main Influence until they're basically us, 3) integrate them as possible until they're actually us.

Their land is just so useful in terms of connecting w/ our lowland vassal, Gulvalley, cutting out the Trell, etc.

i agree 100 percent
 
As such we reject reject any diplomacy that does not have the intention of turning the other side into our sphere of influence.
I'd assumed that this had the meaning of "we will engage in no diplomacy that doesn't attempt to further spread our culture/values or establish an economic hold through the provision of luxuries" not "We refuse to engage in any diplomacy that isn't directly establishing a hierarchy or lord/vassal relationship."
 
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We just got out of a fight for our life and you all are talking about Megaprojects? What is wrong with you all we need Defence. The only reason to do anything other then Defence is to keep Population Explosion just so we can pay for more Defence. For at least 2 or 3 turns.
I don't follow. How does us having gotten out of a fight for our life have anything to do with needing Defence?
 
Why did everything decide to spontaneously combust again?
Specifically on this point what you just got to see was a 2 Stability press of the Button.

And at the end there we had a Heoric Martial enemy roll a nat 100 and our Genius Martial roll a nat 100.

Fun times.

Ah yes, the Glorious Dragon General.
She will lead us to victory!
Does anyone have a picture yet?
Ahem.

Here ya go.



Bout the best I could find, just remove the fire. (for reference she is Jeanne d'Arc from the Anime Drifters)
 
Specifically on this point what you just got to see was a 2 Stability press of the Button.

And at the end there we had a Heoric Martial enemy roll a nat 100 and our Genius Martial roll a nat 100.

Fun times.


Ahem.

Here ya go.



Bout the best I could find, just remove the fire. (for reference she is Jeanne d'Arc from the Anime Drifters)

Hmm, yes. Quite terrifying.

I also noticed that you are no longer a swirling red mass of abomination, why is that?
 
I just realized something about Max's party. For all he talked about tradition and named his "flock" as being about tradition and propriety, his major planks...
Economy: The party believes firmly in private enterprise and economic dominance. And we appreciate the vital importance that luxury goods have. As such the party would spend considerable effort and give Patronage to the dye and wine markets as well as survey the land so that enterprising individuals may partake of the bounty of the earth. Needless to say, the distribution of land for maximising production, cutting expenses and giving liberty for our farmers and overseers to innovate; is a crucial stratagem of the Flock. The increase of average income will also allow more people to better thier lives, and to give to the less fortunate or the priesthood to better than lives of thier fellow man, or to invest thier newfound wealth into more economic or social ventures, brining wealth, harmony and culture to the people as a whole.

Government : The lesser the central state, the better than nation. This is a core belief of the Flock. For we believe in supremacy of the individual over his own fate. And as such the state should never impose itself on matters where the individual or a lesser adminstrive structure is sufficient. As such we belive in giving near absolute autonomy down to the smallest segment of our society. Let the village run itself, and let each city neighbourhood have controll of its affairs. This way the liberty of the people, a well as the flourishing of thier culture and economies is assured.

Foreign affairs and defence : The Flock firmly believes that the world is given to man to conquer. And the Ymaryn are the gods favourite, and none shall bar us from our manifest destiny. As such we reject reject any diplomacy that does not have the intention of turning the other side into our sphere of influence. An advanced infrastructure and an independent enterprising populace is the cornerstone of our vision. However we also reject blind wars of conquest. A steady well thought out direct expansion in conjunction with diplomatic expansion is the Flock modis operandi. As such, a strong standing army is vital, while defences are redundant, for we have only have temporary borders.
...actively go against what is traditionally part of Ymarri society. You are not a party of tradition and propriety. Your beliefs run against what would be considered "tradition and propriety" for the Ymaryn. You are, in fact, an advocate of change away from traditional beliefs. You're not a "progressive" change like some of the other people here, but most definitely a party of a type of change.
 
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I'd assumed that this had the meaning of "we will engage in no diplomacy that doesn't attempt to further spread our culture/values or establish an economic hold through the provision of luxuries" not "We refuse to engage in any diplomacy that isn't directly establishing a hierarchy."


Oh no trade is fine and all, and I have no inclination of changing cultures or influencing thier values, I just want them to bend the knee.
But any diplomacy further than trade must have the clear intention of subjugation. I'd be a shite imperialist if I don't favour the expansion of empire afterall.
 
Hatvalley comes to mind.

Though your push for the point that military conquest gives us more land makes me think you want to fight the Khem more for their land.
Then I look at our traits and I conclude that is an idea I can't agree with in the slightest.

I also have to wonder why you are bringing integration up, since it's not particularly relevant to the point I was making in the post you quote.
I brought it up because we have to expand somehow or someone else will and eventualy conquer us. Traits change/evolve we just have to make it.

*looks at all of our colonies which don't add martial*
*looks at our desire to make more mercs*
*looks at the camera*

How many turn have people been talking about that, how many time has it happend? The march will have to go first that will require taking millitary.
 
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