[X][Main] Build Annex - Arsenal
[X][Secondary] Study Metal
[X][Secondary] Support Artisans
Provinces – [Main] War Mission – Khemetri, [Sec] Raise Army
Policy – Redshore Aqueduct (4/6), Significant Walls (12/42)
Stallion – [Main] Build Walls
Western – [Main] Support Artisans, [Sec] New Settlement, [Sec] Build Walls
Greenshore – [Sec] Build Walls, [Sec] New Settlement
Gulvalley – [Sec] War Mission – Khemetri, [Sec] Build Watchtowers
Heaven's Hawk – [Sec] Build Walls, [Sec] Build Watchtowers
Txolla – [Main] Build Walls, [Sec] Expand Econ
Tinriver – [Sec] Expand Econ, [Sec] Trade Mission – Trelli
The People were beset on all sides, near enough. While fortunately not unexpected, the Highlanders had launched a massive invasion out of the western passes, overrunning the warriors in the field. What had happened to the fortified settlements in their way was unknown, but they probably still stood and had simply been bypassed for the most part. Unfortunately, this had allowed the Highlanders to massively disrupt trade and essentially cut off Gulvalley and Upper Hatvalley from proper reinforcements, right as the King of the Khemetri actually showed up with the rest of his army. And then the Thunder Horse had decided that they wanted in too and had massively overrun the Txolla, whose defence had collapsed with alarming rapidity, pushing them back to a handful of fortified settlements.
And yet the People came onward, tens of thousands of warriors hurled into the teeth of the enemy. The slaughter was incredible, and while the People were being steady pushed back and isolated, their reserves of warriors were deep and more could be trained up in short order. Were it just the Thunder Horse and Highlanders, there would be no issue, but the Khemetri had quickly been revealed as something else. They too seemed to have endless reserves of warriors and conscripts, and their king - or maybe it was heir, it was hard to tell - was a glorious shining beacon of martial skill and morale. Even in the face of superior weaponry the ranks of thousands at his command refused to break, and in fact overran more than one engagement that should have been assured for the People. In general part of the problem was that the People were actively looking for a fight against the Khemetri while the Khemetri wanted to conquer territory. While the People had inflicted severe losses Weirdly this meant that those most successful at stymieing the Khemetri were the Trelli mercenaries, because they tended to try to avoid fighting warriors and instead preyed upon villages and camp followers. The People didn't like it, but it certainly worked, and certainly helped keep them fed when the supply route into the region was mostly cut by the Highlanders.
Despite all of this, the core remained strong and robust. The People were upset and unsettled, but more than that they were angry.
Took massive damage, increased Martial score anyway. Choose a bonus
[] [WB] Gain the The King Still Stands Legacy
[] [WB] Upgrade We Have Reserves
[] [WB] Gain a new Honour Code slot
[] [WB] Gain a free use of Main Proclaim Glory
[] [WB] Let the storytellers sing of this forevermore (+8 Culture)
Meanwhile the king desperately tried to get the best equipment and magic he could to those fighting on all fronts. A huge new section of the palace was built to accommodate work spaces for the very best of the artisans in the kingdom to work with the full backing of the king and access to the finest materials. While for the most part this unfortunately didn't improve the quality of things quite as much as hoped - initially anyway - it did begin the process of transforming how things were done. With the artisan associations deeply rooted in the largest settlements and spread out to support the smaller ones, for those in charge it quickly became sensible to reorder how goods flowed. The clerks didn't need to stand between the farmers and miners and the artisans, but work alongside them to get everything to where it needed to be without having to stop at depots along the way.
Palace Economy -> Guild Mercantile
The artisans supply the warriors and nobility with all the things they need to do their jobs, so the rest of the economy should be geared to supply them with what they need to produce those goods.
Extra Actions: +1 Secondary/3 provinces for manufacturing (must take min. number of actions)
Temp Econ Damage: Event + 1 - Centralization/3
Wealth Generation: Leading/2
Passive Policies: 1 + True Cities (includes Free Cities)
Special: Penalties for over-centralization doubled
Special: Low Wealth can generate Stability loss
There was one peculiar thing that spilled out of the sponsorship of the king and having artisan facilities in the castle, and that was that the ever curious mystic got to watch the smiths work up close, and thus got to ask a rather peculiar question one day.
"Why are you throwing that bar of iron out?" Desdydyn asked one of the smiths who had tossed a piece he had been working on in the waste bin, to be brought back to the kilns.
"I shoved it into the forge to heat up but I forgot about it when Yumuthyn distracted me. When you do that you get all of this garbage scale on it and you have to hammer and grind it down, which is a job for the apprentices in the mills," the smith replied.
Going to examine the crusted up bar of iron, the smith cautioned, "Sir, be careful, those scales are brittle and sharp."
The king paused and considered this for a moment before he asked, "Could you do that to something already sharp? Just give it a little bit of scale to make it sharper?"
The smith opened his mouth to explain why that was a stupid idea, paused when he remembered he was talking to the king, began to rethink what he was going to say, and then after a moment's consideration replied, "Actually, I don't know. Maybe? If you want me to potentially ruin a couple of completed arrowheads or the like to see I suppose I could do that."
"Absolutely. At the very least we can include it in the artisan's library of things not to do," Desdydyn stated.
With the experiment in motion, it was discovered that you could make a sharper edge by very carefully immersing an iron item in charcoal in just the right way. While widespread use of this would take quite some time, and getting these new, sharper weapons to those who needed them most was something of a challenge, it certainly had immense long term potential.
Further, between the war and the reorganization of the artisan associations and the way the People were bent towards throwing their all into this, it became the perfect cauldron of social alchemy to bring genius to the fore. In this time of heroes and epics, the greatest had to step to the front.
Hero unit production boosted for everyone right now, choose from the following
[] [Hero] Upgrade current heir to Heroic Martial, Good Diplo, Good Admin
[] [Hero] Gain a Genius general
[] [Hero] Gain a Genius artisan
[] [Hero] Gain a Genius alchemist
[] [Hero] Gain a Genius trader
[] [Hero] Randomly gain at least one new technology (exploding dice)
AN: Genius is Hero+
Of course, the biggest question was where to focus efforts on the places where the People were being attacked. The People obviously needed to clear out the obstruction the Highlanders had made to most effectively continue prosecuting their fight against the Khemetri, but the Highlanders could also hit their holdings in the lowlands. While the fighting against the Khemetri was probably the hardest, the Txolla were also in need of the greatest amount of reinforcement against the Thunder Horse. Fortunately the Hawks and Stallions were going to be slamming into the Thunder Speakers from the north with all the fury they could muster, which was considerable. Of course, that would just be distracting them unless they got spectacularly lucky and were able to cut through the Spirit Channel and get into the lowlands.
Choose which theater to focus on. Priority will be given in order of the number of votes taken
[] [War] Hatvalley (Khemetri + Highlanders)
[] [War] Western Lowlands (Highlanders + Thunder Horse)
[] [War] Txolla (Thunder Horse)
Snap and press The Button?
[] [Kick] No
[] [Kick] 1 Stability
[] [Kick] 2 Stability
[] [Kick] 3 Stability
[] [Kick] 4 Stability
[] [Kick] 5 Stability
[] [Kick] 6 Stability (requires Proclaim Glory choice)
[] [Kick] 7 Stability (requires Proclaim Glory choice)
AN: You are only a few years into the war and not yet at the mid-turn, so you do not have any reaction type actions yet. This can also be seen of as your war missions being double strength meaning that you get the same amount of fighting done in half the time and thus get additional sub-turns for fighting
Also, yes, you rolled pretty garbage on your war mission rolls (except the Trelli mercs) while your foes rolled amazing and I think every nation in this mess has a Heroic Martial king or prince now, but We Have Reserves prevented the majority of damage from actually hitting