One thing I am concerned about is the Centralization 3, Hierarchy 2 stats we have under Organizational. I'm not really sure what they mean and if they're good for us, so if someone could explain it to me I'd be grateful.
It's been asked
What's with the gold number Academia?
You're pushing into the point where you're getting over-centralized for your technology and social organization. You're lucky you developed a tolerance recently.
So it's how easy we can get our people to follow directions but too much would cause problems.
Also, we now have a list of technologies!
Actually that's been there for a while now, since the forest action actually.
For now, I'm going to pick:
[X] Fishing Village
[X] Support Fishers
Fuck it. MAXIMUM BEFRIENDING HO!
Aww, why the switch? Step-Farms would help ensure we would be better prepared for the next drought. That means when it
does come(because of course it will) we could spend more time helping our peers.
[X] Fishing Village
[X] Support Fishers
Always chasing the shiny worked wonders (terrifying, horrible wonders) for Harz, might as well get back in the swing of things now.
Step-Farming is new, why not try that?
I'm concerned that if we do step farming THE FORESTS WILL CEASE TO EXIST or otherwise play a role in our economy.
I um, don't know how to better explain than to quote AN at you
However, in the efforts to replant areas where they had cut faster than the forest could regrow, and the people noticed something. Generations of working with irrigation in the hills and the flooding season in the valley had given them all a keen eye and awareness of how water flowed and could cut the land. They'd never really looked before, but in seeing bare areas where they were trying to plant get washed away in the spring rains while the older forest had the roots cling to the soil, their eyes lit up in enlightenment. Now that they were paying attention, they could also see how the forest soil was rich, where lowering down on the hills where they had cut away trees and bushes for fields they had to abandon the farms every few years because the soil became thin without the floodwaters of the river.
The trees were clearly important, the people just hadn't looked at what they might be doing. But they knew soil and water and they needed this now. They talked with the people of the forest who their heir, and then actual Big Man, brought to look over things, and they started to try things. Selective burning seemed to help, and it was distinctly noted that the black ash seemed to make the soil universally better, and staking down mats of reeds and fibres within the mud seemed to reduce the way the rains could cut it away and remove the tree seeds they tried to grow. Which direction they grew trees in was also clearly important, and they paid attention to how the trees could be aligned to best slow the water on the hills instead of creating channels... or they could deliberately create channels to collect water for their own uses.
It was costly, oh how it was costly to just feed people to do things that didn't directly result in grain, but as Cwryl's hair grew grey and he watched his grandchildren grow up, he knew that he was getting results...
Expand Managed Forests - The forests atop the hills surrounding your valley are now an integral part of your water management system as well as providing materials and the occasional bit of game. Expanding onto the back side of the hills can only bring more benefit
The Forest is important part of our village, it would not be destroyed.
It would decentralize us and etc., but, I feel, the increase in our variety in economics is a positive. It doesn't matter if they're just a fishing village now; in a dozen turns we will be a trading one. It might, however, harm us if we're weaker in the short term and the lowlanders come and beat us up. How would you address this issue, and counterbalance it with the risk that we might not be able to incorporate them later and thus will be trapped as an inland polity for a while?
I don't see how having the fishing village semi integrated would stop the lowlanders from coming. As to the issue of not being able to incorperate them later, why would we be not? The expedition to the Fishing village is far in the lead and that would ensure that we have good relations with them. I don't see why we wouldn't be able to get to them later?
Judging from the fact that Animism is our Science level? It'll probably give us a leg up on that be refining our Lore-keeping abilities, and thus our understanding of the world.
In short: The Religion debate is over, in the context of this quest: it is officially tied to the People's knowledge, and their ability to preserve it.
False, that is Administration.
???
I'm not sure you're getting it. Sure, there might be a major trading port somewhere in the world right now. Maybe.
But right now, for us, a fishing village is about as exotic as it gets. It doesn't matter if they aren't anything special as fishing villages go. We don't know of any other fishing villages around. That means our neighbors probably don't know of any other fishing villages around either. If we set up a trade route with the fishing village, some of them might go to the fishing village for goods... But others might come to us, since we have the fishing village's goods, and goods from our overland traders, and typically a surplus of our own crops, and a reputation for treating strangers fairly.
In terms of our overall strategy toward making us capable of trade and becoming a trade hub, helping the fishing village seems like maintaining the focus that we have, not diverting our attention.
Frankly, the reason that the fishing village didn't help us or other villages is that there are just too damn many farming villages to help them all and just the one fishing village. So yeah, they're not a dime-a-dozen group, at least not yet.
But we
aren't traders. If you want that then option would be trade expeditions.
As to your final reason, it's more because they focused on harvesting shells than expanding fishing. The reason they helped and heard of us is that we are directly east of them. They aren't going to disappear in just a few years.
Helping the fishing village expand both quantity of food, trade, and allows us the opportunity to expand technologically through the shipbuilding industry.
Building the Step-Farms helps with the first two and ultimately expanding the forest would help with the last. The faster we can ensure that we always have food, the more time we can spend on external projects.
As of yet, trade goods are nice, but we have no pressing need for it. Not like helping avoid the disaster of this drought or ensuring stability in preparation for the lowlanders.
The PowerofMind faction (which I partly support) wants religion because religion helps with art, culture, science, and literacy. The faction against this faction (which I partly support) believe that there are other, paratheistic routes to those things.
The Gung-ho Gang is def just like "We want Amber Age 3.0^-1" or are just fond of the lusher descriptions that come with gods.
Ironically, Powerofmind is the de facto leader of the third one:lol