[X] Lowlanders
[X] Support Fishers

1) Clearing out the lowlanders will help traders and may help stabilize the region.
2) The lowlanders are likely hurting much worse than us due to the drought- thus we'll be able to get rid of them with relatively minimal casualties
3) This should help raise our military stat which is languishing behind a bit.

Then, I think we should definitely spend an action helping the fishers. Since my expedition action is taken with the attack, that leaves the major action to help them.
 
Poll: Who supports the spirits and who does not? Hug for support, insightful for oppose, informative for neutral. Or reply, I guess. It's just harder to count that way.


What's the syn bonus w/? Gardeners doesn't count, that's just a buff >.>... which we won't lose by waiting a bit.
Replying here as it might help convince otheres

The traders weren't an automerge, just partial. We didn't get a bonus from them whereas we did with forests. The traders would have that bonus if they did so we hardly need it. Step Farms on the other hand would have a good chance of upgrading Gardeners of the Land as we are using it more completely. That should count
Not sure if this has been answered, but [Choose an Expedition... Fishing Village], will that help the ocean people or just be an expedition to incite trade, and get a read on the people there? Leaving the [Major project... Support Fishers] the only way to help.
Expedition means our Big Man leaves immediately to help out
Aaaarrggghh! So hard to choose!

Seriously, the Step Farms are also really tempting, but I don't think it'll hurt us to wait a bit.
But what about the Drought? Do you really want to leave it to the dice not to trololol at us again?
[X] Lowlanders
[X] Support Fishers

1) Clearing out the lowlanders will help traders and may help stabilize the region.
2) The lowlanders are likely hurting much worse than us due to the drought- thus we'll be able to get rid of them with relatively minimal casualties
3) This should help raise our military stat which is languishing behind a bit.

Then, I think we should definitely spend an action helping the fishers. Since my expedition action is taken with the attack, that leaves the major action to help them.
Lowlanders still vastly outnumber us and we're doing pretty badly ourselves. Also leaves us defenseless if someone comes a knocking
Did I vote this time? Did I vote last time? What tally?


You rating farmer! Burn at the stake! I want ratings too, no fair!

*participates anyways*
Vote
[X] Fishing Village
[X] Step-Farms
Pls?

Edit:aah, I was too late. Voteswitch anyway? ;-;
 
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But we aren't traders. If you want that then option would be trade expeditions.
That's completely beside the point. We don't need to become traders, we need to become a trade hub. Constantinople never had a lot of traders themselves, but they were the gateway to the East and became hugely rich thereby. We've started on that by getting the actual trade caravan people to consider us a priority stop, even though they aren't really-truly our people. Getting the fishing village in a similar position would have huge benefits.

As to your final reason, it's more because they focused on harvesting shells than expanding fishing. The reason they helped and heard of us is that we are directly east of them. They aren't going to disappear in just a few years.
??? Are you intentionally ignoring the fact that they pretty much begged us to help?
Eventually the full nature of the visit is made clear. Not only did they feel compelled to apologize for inadequate action during the drought, but now the fishers are having troubles of their own in the form of storms... an ironic punishment from the spirits perhaps. While there was some direct danger from boats being caught out on the sea during a bad storm or from a house being blown over, the real danger from the fact that the storms were changing the coast, changing the local currents and how to best harvest the fish. They were adapting as best they could, but when they looked at the shores and banks and saw the water cutting them away, all they could think of was of the charitable people of the valley who had mastered mud and water.

They needed help. They needed forgiveness. They needed friends.

They needed your people.
So yeah. Right now, we have the moral high ground and if we actually CAN help the fishing village people they will probably regard us as long-lost brothers and sisters. If we hem and haw and just send someone to check things out, not a lot will get accomplished and whatever problems are starting will only get worse.

The point is, you don't reply to an impassioned plea for help by sending somebody to look things over. You help, or you don't help and people will remember the fact you didn't help. Right now there's nothing terribly pressing we need to do that supercedes helping the fishing village, and it's EXTREMELY likely we can be paid in salted fish for helping them, thus alleviating the problem of our anemic harvest. Just because they didn't have enough to share with every village in the area doesn't mean that they don't have a lot more food than anyone who relied on agriculture the last few years.
 
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There are basically four major settlement groups that anyone talks about. The valley people are known for being workaholics, but holy shit do their infrastructure projects impress.

The spirit talkers are a central trading and cultural hub where during a drought, people bring them food.

The fishing village has plenty of food and is a trading point because they have incredible luxury goods.

The lowlanders are asshole!SV who have discovered a cheap combo and they keep pressing the same button every turn. They were doing frightfully well up until the GM pointed out that their strategy was dependent upon unlimited growth unconstrained by environmental factors. They've been bitching for two turns now.
"holy shit do their infrastructure projects impress" LET US CONTINUE THIS! LET US GIVE... A DAM!

idk how to feel about the others. The spirit talkers are cool cus they're cultural or whatever and that might be nice but who cares. I wanna help the fishing village by taking them over. The lowlanders are gunna suck for a couple more turns prolly.

The traders weren't an automerge, just partial. We didn't get a bonus from them whereas we did with forests. The traders would have that bonus if they did so we hardly need it. Step Farms on the other hand would have a good chance of upgrading Gardeners of the Land as we are using it more completely. That should count

The traders were a single action, i.e. we became friends. We'll be dedicating ourselves to the fishers more, and if we aren't an automerge from the syn we'll become something like Caretakers of All, and get a massively positive rep boost from our charity and infrastructure expertise. We might also figure out paper or tablets or stone or something from this.
 
So until we see it for ourselves you refuse to believe there is a chance anything supernatural is in this quest, but you refuse to vote to go to the places where there might be evidence one way or another or to invest resources into building something that might prove it as well. I understand where you are coming from and will go on disagreeing.

No, you're missing my point.

I don't care if there are spirits or not. So far it hasn't mattered.

We have done well without worrying about it, and there are more pressing and more obviously useful actions to take. I will care when I see any indication at all that the supernatural exists.

Look at it this way, you have two options. One option you know will make things better and will lead to better things to choose from in the future. The other option might do something, but you have no idea what. The other guy has done it, and it works for him, but people talk about you in the same breath they talk about him, so is it any better?

Is my point made yet?
 
Lowlanders still vastly outnumber us and we're doing pretty badly ourselves. Also leaves us defenseless if someone comes a knocking
Waiting isn't going to make it any better, and we're on neutral to positive terms with everyone else around us.

The big reason I want the attack now is that this is the worst that they're going to be for a while. Heck, we've even just had OOC GM confirmation that they're weak right now. If we give them time to get back on their feet, they'll get back to expanding faster than we can- and eventually, we'll be in their sights and we'll have to fight when they're in their prime. Better to strike now when they're at their weakest, even if we're not in tip-top shape simply because the waiting game helps them far more than it helps us.
 
If I may input my reasoning for helping the fishers full-bore?

We won't get an opportunity like this again for quite a while, if ever. They're currently hurting and they think it's their fault for not being generous enough. If we help them a lot and both of us prosper, it'll lead to big bonuses with integrating them, likely.

We'll be able to implement Step Farms later on, but this opportunity will fade.
 
The big reason I want the attack now is that this is the worst that they're going to be for a while. Heck, we've even just had OOC GM confirmation that they're weak right now. If we give them time to get back on their feet, they'll get back to expanding faster than we can- and eventually, we'll be in their sights and we'll have to fight when they're in their prime. Better to strike now when they're at their weakest, even if we're not in tip-top shape simply because the waiting game helps them far more than it helps us.
uh are you sure?
 
So, we obviously need to work on absorbing the Fishermen like we did the traders, and then the spirit folk.

Then we can all gang up and defeat the assholes in the lowlands.
 
Our warriors weren't hurt as badly as everybody else. They were kept (relatively) strong, in order to keep the people protected, and also in case of riots probably.

They should be in better condition than the lowlanders, and with better weapons and training and all that.

I don't think we could wipe them all out or anything extreme, but we could launch a pretty powerful raid that'd make them think twice about their expansionist ways.
 
So yeah. Right now, we have the moral high ground and if we actually CAN help the fishing village people they will probably regard us as long-lost brothers and sisters. If we hem and haw and just send someone to check things out, not a lot will get accomplished and whatever problems are starting will only get worse.
The point is, you don't reply to an impassioned plea for help by sending somebody to look things over. You help, or you don't help and people will remember the fact you didn't help.
Except we're not doing that? I mean the lowlander option means that we would be attacking them, why wouldn't the Fishing Village option mean us actually helping them?
Just because they didn't have enough to share with every village in the area doesn't mean that they don't have a lot more food than anyone who relied on agriculture the last few years.
I don't see why they would be helping every village, especially since the four major villages is them, us, the spirit talkers to the north and the jerks on the other side of us. If they didn't think they had food to share then they didn't.
If I may input my reasoning for helping the fishers full-bore?

We won't get an opportunity like this again for quite a while, if ever. They're currently hurting and they think it's their fault for not being generous enough. If we help them a lot and both of us prosper, it'll lead to big bonuses with integrating them, likely.

We'll be able to implement Step Farms later on, but this opportunity will fade.
At the same time it reduces our Econ when we were just hurting in it and reduces centralization when we still have the raiders on our other side. Spreading out might not be such a good idea. Immediate help still works though.
Probably will if/when my current vote fails to gain popularity. Tallies are my favorite thing.
Ask and you will recieve,
Vote Tally : Paths of Civilization | Page 30 | Sufficient Velocity
##### NetTally 1.7.10.1
Choose an expedition...
[X] Fishing village
No. of Votes: 32
[X] Dedicate Place to Spirits
No. of Votes: 6
[X] Lowlanders
No. of Votes: 3
[X] Stay home, build monument
No. of Votes: 1

Choose a Major Project

[X] Support Fishers
No. of Votes: 18
[X] Step-Farms
No. of Votes: 11
[X] Expand Managed Forests
No. of Votes: 1
Total No. of Voters: 36
 
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Obviously nothing is 100%, but I'm fairly confident of every part of that post assuming nothing comes out of the blue. Our tribe is definitely doing much better than the lowlanders' temporarily, and unless they have a radical change in behavior they'll probably get back to their expansionist policies soon.

One alternative would be to try to gather allies so that we fight the lowlanders as a larger group than just ourselves. Another would be to just hope that a different group deals with them. But if we want to deal with them any time soon by ourselves, this is the best opportunity.



Not sure if the tally is supposed to be by-line or by-plan. (EDIT: confirmed to be by-section, ignore) Here's the by-plan one.
Vote Tally : Paths of Civilization | Page 30 | Sufficient Velocity
##### NetTally 1.7.10.1

[X] Support Fishers
[X] Fishing village
No. of Votes: 14

[X] Fishing Village
[X] Step-Farms
No. of Votes: 11

[X] Fishing village
[X] Dedicate Place to Spirits
No. of Votes: 6

[X] Lowlanders
[X] Support Fishers
No. of Votes: 3

[X] Stay home, build monument
[X] Support Fishers
No. of Votes: 1

[X] Fishing village
[X] Expand Managed Forests
No. of Votes: 1

Total No. of Voters: 36
 
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... at this point in the game if you cant wipe someone out starting a war with them will end badly unless you aim to keep hitting them until they are dead/conquested.
'never do an enemy a small harm'

Indeed.

However a single strike of our warriors vs their entire population... I really doubt we can win the entire war in one strike. But this attack would lessen their position and strengthen ours.

It might mean having to dedicate more actions towards wiping them out, but I think there could be other options too. We could potentially just turn them into a tributary, then assimilate them over time like we're doing everybody else.
 
Except we're not doing that? I mean the lowlander option means that we would be attacking them, why wouldn't the Fishing Village option mean us actually helping them?

I don't see why they would be helping every village, especially since the four major villages is them, us, the spirit talkers to the north and the jerks on the other side of us. If they didn't think they had food to share then they didn't.

At the same time it reduces our Econ when we were just hurting in it and reduces centralization when we still have the raiders on our other side. Spreading out might not be such a good idea. Immediate help still works though.
Your reasons are really persuasive... but I still just dk. How shiny is this shiny..?
However a single strike of our warriors vs their entire population... I really doubt we can win in one strike. But this attack would lessen their position and strengthen ours.

It might mean having to dedicate more actions towards wiping them out, but I think there could be other options too. We could potentially just turn them into a tributary, then assimilate them over time like we're doing everybody else.

How much will this actually lessen their position though? A small dedication - i.e. a single raid - would maybe burn a couple of farms out of a rather large expanse.

@Academia Nut Is the vote judged by plan or votes within a subsection?
 
There are basically four major settlement groups that anyone talks about. The valley people are known for being workaholics, but holy shit do their infrastructure projects impress.

The spirit talkers are a central trading and cultural hub where during a drought, people bring them food.

The fishing village has plenty of food and is a trading point because they have incredible luxury goods.

The lowlanders are asshole!SV who have discovered a cheap combo and they keep pressing the same button every turn. They were doing frightfully well up until the GM pointed out that their strategy was dependent upon unlimited growth unconstrained by environmental factors. They've been bitching for two turns now.

In order:

So, our infrastructure (irrigation and environmentally conscious farming) is apparently very impressive by local standards. Good to know.

Huh, that's another benefit of investing into culture and religion I didn't think of - people will want to come and give you stuff.

Investing in the fishing village sounds like a good idea. They're vulnerable now and will definitely appreciate our help. Not only does this give us seafood, but their dyes are one of the big luxury goods around here.

Aw, I've had games like this. But if you're just cheesing the game and neglecting the long term consequences you kinda deserve what you get.

... I kinda want to write a negaverse omake now from the lowlander's point of view.

That's completely beside the point. We don't need to become traders, we need to become a trade hub. Constantinople never had a lot of traders themselves, but they were the gateway to the East and became hugely rich thereby. We've started on that by getting the actual trade caravan people to consider us a priority stop, even though they aren't really-truly our people. Getting the fishing village in a similar position would have huge benefits.

??? Are you intentionally ignoring the fact that they pretty much begged us to help?
So yeah. Right now, we have the moral high ground and if we actually CAN help the fishing village people they will probably regard us as long-lost brothers and sisters. If we hem and haw and just send someone to check things out, not a lot will get accomplished and whatever problems are starting will only get worse.

The point is, you don't reply to an impassioned plea for help by sending somebody to look things over. You help, or you don't help and people will remember the fact you didn't help. Right now there's nothing terribly pressing we need to do that supercedes helping the fishing village, and it's EXTREMELY likely we can be paid in salted fish for helping them, thus alleviating the problem of our anemic harvest. Just because they didn't have enough to share with every village in the area doesn't mean that they don't have a lot more food than anyone who relied on agriculture the last few years.

Yeah, I'm gunning for the Fishing Village actions because I like the idea of having a good reputation and the friendship of all our immediate neighbors.

No, you're missing my point.

I don't care if there are spirits or not. So far it hasn't mattered.

We have done well without worrying about it, and there are more pressing and more obviously useful actions to take. I will care when I see any indication at all that the supernatural exists.

Look at it this way, you have two options. One option you know will make things better and will lead to better things to choose from in the future. The other option might do something, but you have no idea what. The other guy has done it, and it works for him, but people talk about you in the same breath they talk about him, so is it any better?

Is my point made yet?

Good point. However, religion does allow us to push our culture more and can give us additional benefits. Notice how the religious tribe had people coming in to give them food even during a drought. It's one of those things that isn't necessary, but would be nice to have.

Waiting isn't going to make it any better, and we're on neutral to positive terms with everyone else around us.

The big reason I want the attack now is that this is the worst that they're going to be for a while. Heck, we've even just had OOC GM confirmation that they're weak right now. If we give them time to get back on their feet, they'll get back to expanding faster than we can- and eventually, we'll be in their sights and we'll have to fight when they're in their prime. Better to strike now when they're at their weakest, even if we're not in tip-top shape simply because the waiting game helps them far more than it helps us.

It's true that they're vulnerable right now, but I don't think a single expedition will be enough to take care of them permanently. If there was a long term project to fight them I'd go for it, but I doubt a single raid won't be enough to cripple them. Bear in mind that these guys have apparently been fighting everyone for at least the last few turns, so even if they're starving I expect them to have strong fighters. I want to improve our military a bit more before I feel confidant about taking them head on.

What I'm worried about is that we'll hit them hard, but they manage to recover and decide to go after us in revenge. Getting dragged into a long, brutal war is going to hurt our people. If we start a fight, we need to finish it. Letting any of the lowlanders escape means that they'll survive, rebuild, and come after us again in revenge in a few turns.

The good news is that due to their actions, the lowlanders are hated by pretty much everyone. I feel that we need to take the chance to build up ties between the other nearby groups and expand our own infrastructure so that if/when the lowlanders become a threat we can face them as a united front and crush them completely.
 
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However a single strike of our warriors vs their entire population... I really doubt we can win in one strike. But this attack would lessen their position and strengthen ours.
unless if of course our strike force gets wiped out, cause then they will hit us before we can recover our military.(I mean that wouldn't be a problem if we focus on military grow this turn but.... were not).
 
have we officially absorbed the traderfolk?

Because of their nomadic ways they're a bit different, but your peoples intermarry and support each other frequently, and the tribe leader of the traders and the Big Man consider each other family. Their animals helped a lot during the famine (there's a reason that you were able to nearly wait out the drought without worrying about a major decision, you had years of food stockpiled, were able to keep growing food even in poor conditions because of careful water and land management, and were adjusting rationing the entire time).

Is the vote judged by plan or votes within a subsection?

Subsection.
 
Can we slowly methodically conquer their territory until we have an overwhelming advantage?

We build up a fort near the lowland territory, then raid and free the slaves, which add to our fort's defense and begin farming for that fort.

Once we deemed it good enough, we move in and take their territory piecemeal.
 
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