Oh wow

At least we no longer have the inefficient Palace economy?

We can't back down without a fight and we should've gone with the general.
 
We Should have enough Stab...

Time to Press the Button finally.

Why? There was no environmental damage or biowarfare done.

I am tentatively for giving way. We have enough land, and Khemetri colony will make them compete with Trelli.
Plus, peace will allow us to fucking finally clean up our megaprojects backlog, which will give us way more shinies than the lands in question.

Although.
@Academia Nut , will giving way to Khemetri damage Divine Stewards or are contested lands not considered 'ours' yet?
 
Ok, our centralization's currently 4. Going down to two makes me nervous enough as is, so let's really think about what we're doing with Wildcat, hey?

We've only 5 tech to spend anyway.
 
What should be done with these new contraptions?
Ok, some quick thoughts on what these give us:
[] [CB] Simplify construction (-1 Wealth, -2 Tech)
Makes mass manufacturing and arming easier and cheaper. Probably pretty useful.

[] [CB] Increase power (-1 Wealth, -2 Tech)
Armor piercing and longer range? Probably not needed until enemies start wearing plate. Though the Khmetri probably have, what, copper or bronze scale mail? Could be helpful there I suppose.

[] [CB] Increase size (-1 Wealth, -3 Tech)
BALLISTAE! *ahem* Maybe should be saved until we start having more issues on the sea and/or need more seige tech.

[] [CB] Increase ease of reloading (-1 Wealth, -3 Tech)
Reduce training time further, may improve combat effectiveness and decrease military costs of raising crossbow regiments.

[] [WC2] Send significant assistance for the galena mine (-2 Centralization, -3 Tech)
Well, I guess I gotta go look up what galena is...?
 
hmm, going by how weird the thread is getting I suspect an update will be here soon. AN usually puts out an update around the time the thread descends into total madness.

and about 30 minuts later,


works like clockwork. the thread goes completely around the bend just before the update comes out. I fear the day the update is late, for what strange and primal depths of madness shall we plumb without an update to drag us back to the realm of reason?
 
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[X] [KotH] Bring it (Declare Great Power War with the Khemetri, both remain King of the Hill status until the end of the war, winner retains it)
-[X] Free Switch to Offensive Policy

[X] [Diplo] Hire out Trelli mercenaries (3 companies available)
-[X] Three Companies (-3 Wealth/turn)

[X] [React] War Brings Disease, Prepare (Sec Lower Valleyhome Aqueduct + Sec Redshore Aqueduct)

Sounds like Not! Egypt is not really going to back off short of a war, and that prestige and stab loss HURTS, so time to enter the Thunderdome!
 
We can't back down without a fight and we should've gone with the general.
Why can't we? We don't need that much prestige, and we don't know just how advanced the Khemetri are, except it's lots.

I'm not concerned about the casus belli considering KoTH already gives us one. After three turns, our neighbors would actually have one casus less.
 
[X] [CB] Increase ease of reloading (-1 Wealth, -3 Tech)
[X] [WC1] They will have to work out the iron mine on their own
[X] [WC2] Send limited assistance for the galena mine (-1 Centralization, -2 Tech)
[X] [KotH] Bring it (Declare Great Power War with the Khemetri, both remain King of the Hill status until the end of the war, winner retains it)
-[X] Free Switch to Offensive Policy
[X] [Diplo] Hire out Trelli mercenaries (3 companies available)
-[X] Two Companies (-2 Wealth/turn)
[X] [React] Prepare for Casualties (Sec Carrion Eaters + Sec Study Health)

Welp, that's interesting timing.

CB+WC1+WC2 to only get to Tech 0. Reloading is super important for bows, blot the sky out with arrows and cause morale shock. The iron mine is finally less important compared to keeping wealth up with galena and I -think- galena is a little more dangerous (but am not sure) and would benefit from the help more anyway.

KotH is awfully timed but we'll do what we must. Only taking 2 companies to have Wealth stay positive/turn so we can spend it when necessary still and not risk stagnancy. Since we have a Mystic hero, the support action is most suitable instead of just pumping the Martial score imo.
 
Tempted to go with [] [KotH] Give way (-13 Prestige, -2 Stability, small amount of territory loss, all civs that had the 'Take the Crown CB' gain 'Weak' CB for the next 3 turns) actually. What need of we for Prestige, when we can kill you when you aren't looking?

We can still support all of our subordinates. Also this war is probably not a defensive one but we need to check. Is it classed as defensive AN if we go with Bring It?

But, they may fight us anyway.

Kinda a toss up.
 
[X] [WC1] Send limited assistance for the iron mine (-1 Centralization, -2 Tech)
[X] [WC2] Send limited assistance for the galena mine (-1 Centralization, -2 Tech)
[X] [KotH] Give way (-13 Prestige, -2 Stability, small amount of territory loss, all civs that had the 'Take the Crown CB' gain 'Weak' CB for the next 3 turns)
[X] [Diplo] Attempt to bribe everyone (Main Salt Gift, untargeted)
[X] [React] War Brings Disease, Prepare (Sec Lower Valleyhome Aqueduct + Sec Redshore Aqueduct)

You know what?
Nope. Not playing this game. I don't care for war. Not interested. I'm voting to turtle.
 
Why? There was no environmental damage or biowarfare done.

I am tentatively for giving way. We have enough land, and Khemetri colony will make them compete with Trelli.
Plus, peace will allow us to fucking finally clean up our megaprojects backlog, which will give us way more shinies than the lands in question.

Although.
@Academia Nut , will giving way to Khemetri damage Divine Stewards or are contested lands not considered 'ours' yet?
That's a rational response. It's ultimately a small amount of land and nowhere near our most productive.

But this a late Bronze/ Early Iron age geopolitical landscape. I suspect it's like prison rules. Once they see that one guy took your place in line or your cornbread or whatever, then everybody will be looking to walk all over you. It's sort of represented by losing our King of the Hill status
 
*sniffs* mmm, that china shit.
Soon enough the single hulled ships were able to perform similar feats as they learned the ways of sailing far from shore on purpose. While not as swift as the multi-hulled boats, they were certainly better for river traffic, as they could be lifted out of the water and carried if necessary, where that was basically impossible for the new designs.
NOOOOOOOOOO
NOOOOOOOOOOOOOO
NOOOOOOOOOOOOOOOOO

OPINION TIME!!!

What should be done with these new contraptions?
[] [CB] Let other patrons handle this - Le no.
[] [CB] Simplify construction (-1 Wealth, -2 Tech) - Lets us make a shitton of crossbows, which I guess is pretty cool amirite??? (Except that we have a bunch of well-trained yeomen cough cough cough)
[] [CB] Increase power (-1 Wealth, -2 Tech) - Makes our crossbows more powerful but not large. Can probably shoot farther and shoot through armored people. (except that bronze makes armor a bit expensive cough cough cough)
[] [CB] Increase size (-1 Wealth, -3 Tech) Makes them bigger, and therefore more powerful...? Path to ballista. (good for harassing people from far away except atm our bows can probably shoot as far (cough cough cough)
[] [CB] Increase ease of reloading (-1 Wealth, -3 Tech) Lets us shoot more bullets. IIRC there's a chinese repeating crossbow that can totally own a group of soldiers at close range, which is pretty nice. (Probably beats bows in most ways)

Iron Mine
[] [WC1] They will have to work out the iron mine on their own - Le no. Support = Mandala. Mandala = dala
[] [WC1] Send limited assistance for the iron mine (-1 Centralization, -2 Tech) - Probably yeah
[] [WC1] Send significant assistance for the iron mine (-2 Centralization, -3 Tech) - Too low cent

Galena Mine
[] [WC2] They will have to work out the galena mine on their own - Le no
[] [WC2] Send limited assistance for the galena mine (-1 Centralization, -2 Tech) - Le Yes
[] [WC2] Send significant assistance for the galena mine (-2 Centralization, -3 Tech) - Le No

Two Kings of the Hill Enter, one leaves!
Decision?

[] [KotH] Bring it (Declare Great Power War with the Khemetri, both remain King of the Hill status until the end of the war, winner retains it) - My personal preference, cus then we can just keep our free +diplo and beating them will fuck over their megaproject-ing.
-[] Free Switch to Offensive Policy - How about no? PttS yo
-[] Free Switch to Defensive Policy - I kind of want walls >.> But PttS!!!
[] [KotH] Give way (-13 Prestige, -2 Stability, small amount of territory loss, all civs that had the 'Take the Crown CB' gain 'Weak' CB for the next 3 turns) - No. I want us to keep our stab and prestige. GA BAE

Other Diplo
[] [Diplo] Attempt to bribe the Thunder Horse (Sec Trade Mission + Sec Targeted Salt Gift) - Why? They're not going to attack us.
[] [Diplo] Attempt to bribe everyone (Main Salt Gift, untargeted) - Why?
[] [Diplo] Hire out Trelli mercenaries (3 companies available) - Yes!! Let's us not do offensive!!!
-[] One Company (-1 Wealth/turn) - Nice!
-[] Two Companies (-2 Wealth/turn) - Nice!!
-[] Three Companies (-3 Wealth/turn) - Costs us a lot of wealth but nice!!!

Reaction
[] [React] Main Raise Army - No!
[] [React] Found Mercenary Company - Maybe!
[] [React] Main Build Chariots - No!
[] [React] Prepare for Casualties (Sec Carrion Eaters + Sec Study Health) - Maybe! Heroic admin!!
[] [React] War Brings Disease, Prepare (Sec Lower Valleyhome Aqueduct + Sec Redshore Aqueduct) - Yes!! Moar farms for the baby god!!!
[] [React] Apologize to the Gods and Ancestors Early (Sec Rainbow Trail Temple + Sec Warrior's Rest Temple) - Fuck the gods! But also this balances out the Dragon Temple!



[X] [CB] Increase ease of reloading (-1 Wealth, -3 Tech)
[X] [WC1] Send limited assistance for the iron mine (-1 Centralization, -2 Tech)
[X] [WC2] Send limited assistance for the galena mine (-1 Centralization, -2 Tech)
[X] [KotH] Bring it (Declare Great Power War with the Khemetri, both remain King of the Hill status until the end of the war, winner retains it)
[X] [Diplo] Hire out Trelli mercenaries (3 companies available)
-[X] Three Companies (-3 Wealth/turn)[/QUOTE]
[X] [React] Found Mercenary Company
[X] [React] Prepare for Casualties (Sec Carrion Eaters + Sec Study Health)
[X] [React] War Brings Disease, Prepare (Sec Lower Valleyhome Aqueduct + Sec Redshore Aqueduct)
 
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Good news! We now have significant evidence that Wildcat does not contribute to the Distribute Land minimum Centralization increase.

Bad news! We can't take it. Centralization 1 is the absolute minimum before our system starts breaking down horribly, and I'm unwilling to go below 2 without good cause.
 
[X] [CB] Simplify construction (-1 Wealth, -2 Tech)
[X] [WC1] Send limited assistance for the iron mine (-1 Centralization, -2 Tech)
[X] [WC2] They will have to work out the galena mine on their own

Mass produced crossbow with focused mining effort on iron. Silver and Lead mine will work it self out.

[X] [KotH] Bring it (Declare Great Power War with the Khemetri, both remain King of the Hill status until the end of the war, winner retains it)
-[X] Free Switch to Defensive Policy
[X] [Diplo] Hire out Trelli mercenaries (3 companies available)
-[X] One Company (-1 Wealth/turn)
[X] [React] Found Mercenary Company

Preparing buffer force for damage absorption. Let he 3 mercenary companies tank the direct martial so our economy is protected.
 
[] [React] War Brings Disease, Prepare (Sec Lower Valleyhome Aqueduct + Sec Redshore Aqueduct)
[] [React] Apologize to the Gods and Ancestors Early (Sec Rainbow Trail Temple + Sec Warrior's Rest Temple)

These are very tempting choices, the first helps diffuse religious tension occuring between our two major temples and the second helps us with two new cities.
 
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