[X] [Main] The Census
[X] [Secondary] Trade Mission: Highland Kingdom
[X] [Secondary] War Mission: Northern Nomads

We need less Martial? Then let's burn the Steppes!

We attack before they attack us.
 
We've had trouble because we didn't have Wildcat or Distribute Land. With those we have a very effective way of reducing Centralization.


Doing it too much will raise our lower cap. For us to do that enough to cause problems would truly be an achievement considering we have 4 Centralization reduction for each increase in the cap. That's +4 Stability worth from Enforce, and then we can lower it back down with a governer's palace.
Going to want a citation on that.
Currently we have Centralization specs of:
-Low Yellow -1,0
-High Yellow > 5(assumed 7 for sake of argument)

Going by current patterns, we'd raise the High cap by +1 with 1 more New Trails, resulting in 6 Cent. Then we need 4x New Trails to reach the next cap raise, which will require 4x Distribute/Wildcat to pay for the Centralization room.

We have exactly enough room then, to use Wildcat and Distribute to pay for Trails indefinitely if we develop some perverse ambition to achieve Centralization 10.
Now you throw in one Enforce Justice and the margin of white between low yellow and high yellow shrinks. We can currently afford it, but remember, this margin is used to support True Cities as well and there are True Cities forming as we go that lower the cap further.
Given how things have shifted then, unless Enforce Justice is narratively called for(which in this case it's not going to help until the Law is revised), it should be taken very sparingly.
Festivals are far more efficient for generating Stability now, and at least they're narratively appropriate for addressing part of the problem..

Incidentally @Academia Nut you forgot to add Governor's Palaces to the Extended Project list?
One thing that got lost in the debate on corruption is how odd the innovation was represented. Normally one would have the refugees being innovation with them. This time it just looked like sheer serendipity, it's not like there was something about the PoV character's past or present position that made her more likely to have a eureka moment.

It boils down to: why would refugees give us trip-hammers when they come from a civ that does not even have mills?
Because using magic to do something so mundane as hammer ore is something that only people who HAVE to pound ore would think of. The Intellectual route to hammer mills is usually induced by the need for plate metal, which don't have any demand for yet.

At the same time, by Ymaryn culture, you're supposed to LIKE pounding away at ore, stone and dirt. It's a cultural stereotype, so most of the people doing ore hammering won't think to get out from the job.

Thus, it fell to the outsider who don't have the Ymaryn work ethic to think, if you have some way to repeatedly drop a heavy thing, why not use it to hammer ore instead of people?
Greenshore and KotH already gave their Diplomacy when we started the turn. The +2 Diplomacy we got here was from the roads we built.
Ah good catch.
If I had to guess it was either from Economy overflow or from our passive Wealth generation.
We don't passively generate wealth on the mid turn.
Not sure why you like them so much. They're walls. Not a big deal. The Martial vent is very costly in terms of Econ. A better Martial vent is Support Subordinate as it sends 2 Martial per Secondary instead of 1 and only costs 2 Economy per Secondary rather than 3.
For reference, this is what they are: Chinese city wall - Wikipedia

These are the walls that unlock the Great Wall. The kind of walls you use to rebuff iron age, horse riding nomad hordes, in a city that has it's own secure water supply and internal food stores for several years of siege.

It has been brought up before, but what made the Great Wall of China work on Nomads was that they'd breach or overcome a single gatehouse in the wall and flood through, then they'd ride up to the city, which had the gates already closed because the Wall set up signal fires already...and then the raid party finds itself staring at walls it cannot possibly get through. So they murder some peasants, loot some farms, and go home.

Oh wait, the gate had been retaken and the nearest cities are now crapping out armies to pincer the Nomads with no room to maneuver.

We want these because they're a partial solution to all but the most legendary waaghs.
Maybe the cashout had a Expansion cost? I don't even remember what the cashout was from. Or... maybe Redshore ate it?
Boats I think?
This may be the other effects of tying everyone together? We get a tax infusion by connecting people up and being able to look over shoulders?
Possible, but tied to the loss of Expansion, I think someone illegally took a Vineyard or Snails action. It'd line up with that.
Paper progress perhaps

I'm thinking deliberately cultivating a forest for timber? With our system you'd need to do that to get the truly large trees for large ships.
 
Agreed. But, Stability will give us the ability to crack the whip over the People and kick the Law megaproject. At this point I feel like they deserve that treatment.
I agree and am voting for improved annual festival as a result.

Enforce Justice does not actually stop this corruption. Even Restore Order, which seems to be 'work outside the law because it isn't working well enough,' wouldn't help.

The fundamental problem here is that we are incapable of tracking currency throughout the land, meaning it does whatever the hell people want to do with it. In order to even begin to address the problem, we need to keep track of everyone and how much money they are receiving to see if it is too much or too little compared to what they should be receiving. At that point Restore Order becomes viable, if still rather dangerous. Enforce Justice still isn't able to work. In order for that to work we need to then take a look at the situation, discuss why these problems are arising, and then create new laws to deal with this form of corruption. At that point we will have laws to enforce to stop this level of corruption.

Meanwhile Improve Annual Festival makes people less inclined to extort other people, even if there is still a notable level of corruption, and gives us Art so we won't be so low on it once we start doing the new Law megaproject, which is likely to take Art like the last one did.
 
hay @veekie what are you going to do with the with the extra martial from the integrate vote we're are probably going to get 2 or 3 points even with propagate and I can't imagine get more than 1 point of stat cap increase.
Vent it next turn or the midturn into Tinriver or a Company.

But remember, Propagate transfers most of the Econ and Martial to the new colony.
Influence Subordinate is also something we need to do to PTSD-chan to prevent the constant clash of ideals. More to the point, doing it with the Stallion Tribes will avoid a lot of the problems that people are worried about with them. Once we have The Law updated, we need to crank our Stability up to max to grab a Golden Age, and then start using Influence Subordinate on them. The narrative synergy of that sequence is tremendous.

Connectivity, they're changing towards us slowly. Influence would be useful certainly, if they get any worse, but currently we have better outcomes by linking to their new province...which is right past the cataracts
 
This kind of thinking sometimes leads to the fallacy that what we have is good enough, or that we can do little by trying to strive ever further. Be careful with your words.
And that's the kind of thinking that leads to quixotic ideals crusades that actively make things worse. Don't make the perfect the enemy of the practical good.

Unless you want Stalinist Russia.
 
[X] [Main] The Census
[X] [Secondary] Proclaim glory
[X] [Secondary] Palace Annex - Great Hall Expansion (special: costs only 1 Econ and 1 Art)


We need to up stability, as for the palace we can finish the hall now, there is absolutely no reason not to take it. Also it should have very interesting narrative effects with proclaim glory.
 
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Could we rely on our Colony to grab the Cataracts for us to free up a secondary?
They're really close, and it's probably their best expansion route now that war is out the window.

The problem is we currently don't have enough loyalty on them, or have them culturally similar enough to easily start annexing them. It will take several actions to do so. Thus, it's not really 'free,' but it lets us not have to race the clock to stop the Highlanders from getting it before us.
 
[X] [Main] Census
[X] [Secondary] New Settlement - south of cataracts
[X] [Secondary] Integrate Colony - Hatvalley - Propagate
 
Connectivity, they're changing towards us slowly. Influence would be useful certainly, if they get any worse, but currently we have better outcomes by linking to their new province...which is right past the cataracts

Narratively, even with sufficient expansion room, a lot of our people will move to the Colony to seek opportunities. Given relative populations, they will be up to their necks in Core Ymaryn, further boosted by pilgrimage causing them to visit the Core. At least those that can afford it.

We should also consider deliberatively having the baby boom run to the limit and overflow into the colonies as that would allow them to build up faster and should improve loyalty as a lot of the people are loyal to Valleyhome.

But after the Census is probably better. There is a good chance that it will tell us how much room our Colonies have to absorb immigrants.
 
Festivals are far more efficient for generating Stability now, and at least they're narratively appropriate for addressing part of the problem.
You know, you're right. We have plenty of Econ and Wealth, and while EJ might punish Naha as easily as the tax collector, the festival is supposed to be a chance to mingle and share, which might help her learn about her options. Because if she only understood, there are opportunities within her reach.

Festival still gives the necessary Stability to kick the Law. And I reckon a bunch of the People need a good kicking.

[X] [Main] Census
[X] [Secondary] New Settlement - south of cataracts
[X] [Secondary] Improve Annual Festival
 
I thought this was a euphemism at first
If only.

No, she has to literally pound iron ore with a hammer all day, then sell herself six ways at night to make ends meet :(

And our system is supposed to be communalist! There isn't supposed to be anyone left to starve! Thus, we need the census, so we know who we're actually feeding, and we need to update our laws on a large scale to tell the landlady and the tax collector, *you can't do this*.
 
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@Academia Nut. Can you elaborate on the dl changes? Does double main still give privitisation?
Distribute Land - By reworking the distribution of land, the king can improve tax income and reduce pressures administrative overhead. 0/4 Progress to Min Centralization increase
*S: -1 Centralization, +2 Wealth, +1 Progress
*M: -2 Centralization, +5 Wealth, +2 Progress
 
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