It wouldn't be a Martial drop, it would be a cap increase, where we can handle more warriors lacking things to do because now they have things to do.

I suspect it would also be a Wonder (think the Olympics), giving a big increase to Prestige and providing a potential source of Prestige or Diplomacy income for winning.

Maybe, but wonders are also flippy on effects. So i would go with confirmed effect action when 1 wonder is actively being built.

Also, Olympics did not bring Greece together and was a terribly bloody event.
 
It can and probably does; that is likely one of the first consequences of overusing it. But do remember that raising the low cap is BAD; it means we have less room to move around it. We want to lower the Low Cap.
Oh definitely.

It is kinda funny imagining the hypothetical scenario of us alternating DL and Trails till we have our Cent Low cap at 10 and Cent High cap at 15 or something.

Oh! Other thing the High cap is easier for us to raise at 0/3 instead of 0/4.

I wonder if as we raise the cap the Progress cost will get higher like leveling up.
 
Inserted tally
Adhoc vote count started by Killer_Whale on Jul 21, 2017 at 3:40 AM, finished with 80964 posts and 50 votes.
 
It's more the fact that we have systematic corruption and have had it for generations to the point that every native is used to it and knows how to avoid the traps while any newcomers are not used to it and are getting suckered into essentially wage slavery.

The fact that we have no way of helping refugees integrate, and it seems have no inclination to helping the integrate, really makes me kind of disappointed.

For all that we hyped up cosmopolitan acceptance and the glories of the Ymaryn, it seems that we have become too unaccepting of our fellow man.
Well for me:

Refugee = Meh.

Nomads/Baby Eater/ Enemies etc
= Remove kebab.

Refugee or Nomads/Baby Eater/ Enemies etc
= Remove kebab!.:mad::rage:
 
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Secondary x2 is what forming a main means.
To clarify:

Secondary x2 of our actions on a mega is valid.

One of our secondaries on a mega and a province secondary on the same mega is not, which I think is what AN was answering recently.

E: More specifically that quote you are using Killer_Whale is about the Law doubling a province secondary into a main so it can do a mega.
 
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Its not a wonder. We've seen wonders - and the last time we did one, it took 5 resources a turn for something like ten actions. The Games don't match that.
We've seen exactly 2 wonders, which is not nearly a large enough sample size to be making claims about required size. Just look at the different sizes of regular Megaprojects!

I think it'll be a Wonder because it's exactly the sort of thing where people would say "well there's no point in making our own, these guys already did it" - in this case, because they can just send athletes/teams to compete in ours.
 
Centralization is NOT effectively free to reduce. We've had problems with reducing it for a long time now, and while Wildcat Prospecting makes it far more feasible, we have also been told that doing it too much can cause problems of its own.
We've had trouble because we didn't have Wildcat or Distribute Land. With those we have a very effective way of reducing Centralization.


Doing it too much will raise our lower cap. For us to do that enough to cause problems would truly be an achievement considering we have 4 Centralization reduction for each increase in the cap. That's +4 Stability worth from Enforce, and then we can lower it back down with a governer's palace.
 
*Sigh.* Time for approval voting.
[X] [Secondary] Restore Order
[X] [Secondary] Restore Order x2
This is our best way to regain stability, which we need to prevent a Martial outbreak, which improves quality of life for the People, and which provides a safety buffer in case something unpleasant happens.

[X] [Secondary] Improve Annual Festival
Effectively costs 1 Econ and 1 Secondary for 1 Stability. A great alternative way to get stability if we aren't going for RO.

[X][Secondary] Found Mercenary Company
[X][Secondary] Found Mercenary Company x2
If we don't want to go for stability, we should at least drain our martial for now.
 
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The Census - How many People are there anyway? (2-3? action commitment, -4 Mysticism per action) [Reserves + Library]

The Games - Physical competition and prowess are becoming a popular pass time and way for warriors and militia to train. Could a special festival be founded to celebrate this? (2-3? action commitment, -2 Mysticism and Art per action, 2 Econ total commitment) [Elites]


Total actions needed: 4-6.
Mysticism for Census: -2 ~-3(if 3 Libraries mean that -4 -> -1).
For Games: 0 Mysicism, 4-6 Art, 2 Econ.


We can actually one-turn *both* if Symphony works out.
 
[X] Improve Annual Festival
Effectively costs 1 Econ and 1 Secondary for 1 Stability. A great alternative way to get stability if we aren't going for RO.
You might want to indicate whether it's a main or secondary improve festival, given that that project has changed:

Improve Annual Festival - A festival for every season, but their expansion can help put the People at ease and teach good practices.
* S: -1 Econ, -2 Wealth, +1 Stability, +2 Art, chance for additional effects
* M: -2 Econ, -2 Wealth, +1 Stability, +4 Art, chance for additional effects
* Max Stability: Legitimacy - 1
 
Total actions needed: 4-6.
Mysticism for Census: -2 ~-3(if 3 Libraries mean that -4 -> -1).
For Games: 0 Mysicism, 4-6 Art, 2 Econ.


We can actually one-turn *both* if Symphony works out.
It would have to be:

We do Games + Census.
Then Provinces do one Main of Census or Games, Law doubles that so it's done for sure.
Then we hope Symphony picks up the latter one and completes it with 2 actions.

And that sounds unlikely since it does not seem symphonic to just pick up, but I am not sure.

It's possible if we are a bit lucky though.


What's bad about it?
Legitimacy is also how confident people feel in the governments right to govern them, and since the government does the laws... having that confidence dented sounds bad since they are less likely to follow those laws.
 

[X] [Main] Census
[X] [Secondary] New Settlement - south of cataracts
[X] [Secondary] Integrate Colony - Hatvalley - Propagate
 
So maybe everyone suffers at a virtual -1 Loyalty for a turn before we go back up to max. What is the problem? None of our subordinates are actually close to breaking away now, so it really shouldn't be something that needs worrying about.

Heaven's Hawks (March) - Eliminates raids from the north-east, can provide military advances and supports the Stallion Tribes (L: 3/5, D: 3/5)
Txolla (Vassal-Colony) - Foreign territory under your control, follows you in war but has own agenda, restricted to expansion through settlement (L: 3/5, D: 5/5)

Other than HH and Vassal dipping into 2 loyalty, i mean it is impossible for legitimacy lowering to have similar effect of stability lowering; right?:rolleyes:
 
Other than HH and Vassal dipping into 2 loyalty, i mean it is impossible for legitimacy lowering to have similar effect of stability lowering; right?:rolleyes:
If the HH were any lower or we were planning to stay at lowered Legitimacy for >1 turn, I would indeed be worried. As is, I half-expect us to have the PG action done by midturn, which means that they will have spent all of half a generation with our dented legitimacy. Somehow, that doesn't strike me as a problem.
 
Anyway, I'm done with this, and am heading to bed.

If the thread hasn't changed to supporting Stability by the time the update rolls around, then I wish you all the best of luck, but reserve the right to make mocking comments if a stability drop ended up screwing us.
 
Anyway, I'm done with this, and am heading to bed.

If the thread hasn't changed to supporting Stability by the time the update rolls around, then I wish you all the best of luck, but reserve the right to make mocking comments if a stability drop ended up screwing us.
*points to thread banner*

I understand, but probably not the best idea to start mocking folks if it happens.

Have a good night. (Seriously, I really do hope you have a good night)
 
Waut, somebody explain again how Libraries work? That sound silly.
OOh. Thanks, @PrimalShadow . So up to -2 is free....we can still do both Mysticism-wise, apparently.

We don't have the stored resources, Mysticism refunds at end of turn.
Oh. Nevermind then.
I mean, *if* we are lucky on actions needed, we can still do both - namely, if Census takes 2 actions. But it's a gamble then.
 
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