Didn't we just finish cracking down on the Txolla for only following the letter of the law? How come our people are doing this?
Well my interpretation is:

She does not have the social context we know, so it is highly probable that what she saw as "tax" from Txolla was actually not but she had no other way to frame it. Slavery is highly illegal and we are not excepting tribute in people.

She also didn't know the language by then.

So what probably happened was that she got moved due to work assignments and didn't realize it. Now we have the current situation.
 
@Academia Nut what do our advisors think is the best/most centrally placed location for a Northern governor's palace? This includes options for if we integrate the ST, and if we leave them be for now.
 
:confused::confused::confused:

Explain?

Because I have NO idea what you are talking about.

Clearly, you have a different understanding from me. Care to explain?

I edited it in, but as I recall the action works like this:
Start -> -1 legitimacy, -1 stability -> (if a main, roll 2x1d3) pick the best number and add that back as stability.

Edit: long ago when we first got the action it was roll a 1d4-1 so we could actually end up at -1 stability from it.
 
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Have the Ymaryn changed so much from what they were? I...I thought we were above whatever...*gestures aimlessly* this was. Can anyone tell me how we can fix this? I've went through our current options. Nothing really helps the people like Nahachaphuria. What I can think of are too modern to be applied to the situation. Please, someone tell me we can stop this from ever happening again on our lands.
 
WhyNotBoth.jpg?

Propagate Hatvalley to put pressure on the Trelli and get some LTE, spend the other action on Enforce Justice.
Because we have literally been meaning to settle that location for a thousand years. Now that we get the time limited chance to do so I don't trust the thread to not get distracted by something else and leave it till the HK reclaim the area.
 
Kill the civilization that has it (or strip them of all colonies) while having 3+ colonies to claim your prize.

Oh, what's that, you can fail to gain certain legacies immediately if you were too slow and someone else beat you to the punch?

One negaverse is still trying to figure out why they only recently started getting those sorts of legacies.

Is that the Trelli or someone else entirely?
 
Have the Ymaryn changed so much from what they were? I...I thought we were above whatever...*gestures aimlessly* this was. Can anyone tell me how we can fix this? I've went through our current options. Nothing really helps the people like Nahachaphuria. What I can think of are too modern to be applied to the situation. Please, someone tell me we can stop this from ever happening again on our lands.
Law reformat followed by law enforcement.
 
[X] [Main] The Census
[X] [Secondary] Restore Order
[X] [Secondary] Proclaim Glory

We are going to tear this evil out. I don't care if it's stat-inefficient or if it doesn't give us any real advantages. What we just saw was gut-wrenchingly evil and I don't want it in my civilisation. The narrative is far more important to me than the mechanics right now.
I really don't think that will help the situation of people like her, though. See:

Problem is, it's not corruption. Our civ is just too different from our neighbors for some first gen immigrants to adapt to now. Had she actually put forth a lot of effort, she would have possibly been fine, but because she was already somewhat broken by slavery in the lowlands, she didn't have the will or spirit or whatever to push herself to adapt.
What refugees like her need is education and mental health care. She was shoved into Ymaryn life without any idea how to act, and the communal nature of the society means that those who don't act right are subject to strong pressure to shape up.

Unfortunately, if an individual doesn't already know what the right way is, they'll be shoved into the margins of the culture.

It was far more then the tax collector we shouldn't have our vassal able to give us slaves at all.
I'm quite sure that for the Ymaryn officials they weren't buying slaves. Officially. Rather, they were fulfilling the royal mandate to encourage immigration, and passed on that request to our vassal.

Who promptly directed their undesirables towards the core.

Hence settlement. Need the room
Personally, with true city refunds, I'm more concerned about the red martial score. But yes, econ expansion is low.

Please, veekie, at least a single action to mitigate what we just saw. We know that when there's no corruption it stays stable. Fighting against it will lower it and keep it lowered. Doing nothing just allows it to worsen. Please. I don't want to think that nothing will change for who knows how many generations. Festival to integrate refugees better, Restore Order to directly attack the corruption, Enforce Justice to increase our law enforcement. Anything!
I don't particularly see how any of those will be of any significant help, though. The root problem isn't corruption, it is the nature of having a strongly normative culture with bronze age enforcement methods and education.

It is sad, but rather gentle in comparison to historical equivalents.


As for actions, I don't see any reason to interrupt longer terms plans.


[X][Main] Census
[X][Secondary] New Settlement - south of cataracts
[X][Secondary] Found Mercenary Company
 
Restore order works by first dropping stability by one than rising it higher than it originally was.
I edited it in, but as I recall the action works like this:
Start -> -1 legitimacy, -1 stability -> (if a main, roll 2x1d3) pick the best number and add that back as stability.
If the action works like this, it isn't mentioned ANYWHERE in the description. @Academia Nut - can you comment on this?
 
Actually, there are several super illegal things going on, but poor Naha has no idea how to get redress for the problems. There are however a number of problems that are letting certain behaviors slip through as edge cases that also encourage systemic corruption that encourage further issues. If she understood the law and how it is supposed to be applied and could properly appeal decisions she would be probably decently wealthy for her efforts, but as it is Naha is a fairly common story of the newcomers being fed into the system and ground up.

Wait, so would Enforce Stability help then? Or is this a Restore Order?
 
Have the Ymaryn changed so much from what they were? I...I thought we were above whatever...*gestures aimlessly* this was. Can anyone tell me how we can fix this? I've went through our current options. Nothing really helps the people like Nahachaphuria. What I can think of are too modern to be applied to the situation. Please, someone tell me we can stop this from ever happening again on our lands.

Rush to the law so that we fix the issue of corruption and tackle the matter of half-exiles. The sad thing is that Nahachaphuria is not going to be getting any help since this will take generations to fix.
 
Correct me if I'm wrong, but doesn't propagating a colony also reduce centralization?

Because if so, we could propagate hatvalley and enforce justice without any worries.
 
Kill the civilization that has it (or strip them of all colonies) while having 3+ colonies to claim your prize.

Oh, what's that, you can fail to gain certain legacies immediately if you were too slow and someone else beat you to the punch?

One negaverse is still trying to figure out why they only recently started getting those sorts of legacies.
Wait
@Academia Nut does this work one the same bases as Wonder effects?
 
Have the Ymaryn changed so much from what they were? I...I thought we were above whatever...*gestures aimlessly* this was. Can anyone tell me how we can fix this? I've went through our current options. Nothing really helps the people like Nahachaphuria. What I can think of are too modern to be applied to the situation. Please, someone tell me we can stop this from ever happening again on our lands.
Finish the Law. Have the stability to pick the really effective options(which may not be the most complex ones).

Only solution.
 
Correct me if I'm wrong, but doesn't propagating a colony also reduce centralization?

Because if so, we could propagate hatvalley and enforce justice without any worries.
We could do the same with the settlement. Both of those actions reduce centralization. Alternatively, we do both and next turn we could main EJ.
 
As for Stability boosters, if you're looking to help the downtrodden...look to the narrative:
-Restore Order - Identify and punish criminals. Naha here is breaking the law by bribing people and abandoning children, and so are the people who are exploiting the situation. However, Naha does not know how to hide her tracks from the accountants, while the backers do.

-Enforce Justice - Institute regulations outlawing this illegal prostitution and bribery. Now she has to work as a half exile instead, though the backers now have to do their share of grunt labor too.

-Festival - Help to ease refugees in properly...would be nice if we knew what to tell them though. The system is still an overburdened mess.

-Proclaim Glory - Makes the laws more known so people can follow them properly. Same issues.

We could probably ease the issues a little by popping a True City or adding new lands for people to settle, but that largely shuffles them around.
 
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