PyroTechno
The Procrastination Pokemon
So wait, besides a horrifying peek into the life of the exploited, what happened?
Some kind of iron mill?
So wait, besides a horrifying peek into the life of the exploited, what happened?
Huh. Wonder what this does...Black Soil - There are many places that could benefit from further black soil, but making more is starting to take up more resources than it is currently returning
*S: +2-3 Econ Expansion
*M: -2 Econ, 1 Forest Slot Consumed, +6 Econ Expansion, other effects [King]
* used 3 times
Massive walls are easy to make now.Build Wall - The practice of building city walls has reached new heights with access to superior tools making the cutting of stone simpler (6/40 significant walls, 2/40 massive walls)
*S: -2 Econ, +1 significant walls
*M: -4 Econ, +1 massive walls
+2 stability now!Proclaim Glory - By using art the King can promote people to trust his decisions; modified by Diplomacy skill
* S: -3 Art, -1 Econ, +1 Legitimacy, +1 Stability, potential +1 Prestige
*M: -6 Art, -2 Econ, +1 Legitimacy, +2 Stability, +1 Prestige
* Max Stability: Legitimacy
...well, double megaproject time?The Census - How many People are there anyway? (2-3? action commitment, -4 Mysticism per action) [Reserves + Library]
...Holy shit.Raise Army - More men can be inducted into the ranks of the warriors every year and not face major food shortfalls
* S: -1 Econ, -2 Wealth, +3 Martial, +1 Art, potential additional effects
*M: -3 Econ, -4 Wealth, +7 Martial, +1 Art, potential additional effects
*2M: -4 Econ, -5 Wealth, +2 Art, founds Martial 10 Mercenary Company
So wait, besides a horrifying peek into the life of the exploited, what happened?
Special: Working on new boat design, building more will accelerate progress
Special: Working on new mill use, building more will accelerate progress
We got some kind of way to make iron easier, which I know posters such as @veekie were talking about for a while.So wait, besides a horrifying peek into the life of the exploited, what happened?
Restore Order wouldn't do anything because this is how our economy functions and how it will function until we get Iron Age Law.
Problem is, it's not corruption. Our civ is just too different from our neighbors for some first gen immigrants to adapt to now. Had she actually put forth a lot of effort, she would have possibly been fine, but because she was already somewhat broken by slavery in the lowlands, she didn't have the will or spirit or whatever to push herself to adapt.[X] [Main] The Census
[X] [Secondary] Restore Order
[X] [Secondary] Proclaim Glory
We are going to tear this evil out. I don't care if it's stat-inefficient or if it doesn't give us any real advantages. What we just saw was gut-wrenchingly evil and I don't want it in my civilisation. The narrative is far more important to me than the mechanics right now.
Found Colony - When a province gets too distant, sometimes it is best to grant it additional autonomy so that they can get down to the business of working the land and gathering resources without needing to talk to the king about every little thing. Current Target: Greenshore
*F: Change Greenshore Trading Post to a Colony
Found Free City - Cities are hard to manage, giving them increased autonomy to manage themselves will reduce administrative overhead. Current Possibility: Sacred Forest
*S: Transfer 2 Econ, converts True City to Free City. Free Cities now produce a Passive Policy of their choice in activity each turn
New Settlement - There are a few new sites that could have new settlements placed on them: northern Blackriver (+3, moderate mineral, 0/6 province), far north-eastern Redhills (+1, good mineral, 0/6 province), south of cataracts (+6, poor mineral, 0/4 province)
Raise Army - More men can be inducted into the ranks of the warriors every year and not face major food shortfalls
* S: -1 Econ, -2 Wealth, +3 Martial, +1 Art, potential additional effects
*M: -3 Econ, -4 Wealth, +7 Martial, +1 Art, potential additional effects
*2M: -4 Econ, -5 Wealth, +2 Art, founds Martial 10 Mercenary Company
Colossal Walls - True Cities can support truly gigantic walls. Each {S} committed consumes 3 Econ and 1 Martial for 3 Progress. Valleyhome (0/9), Sacred Forest (0/9)
Palace Annex - Can construct additional palace annexes, with each {S} committed consuming 2 Econ and 2 Art for a new annex (6/10)
-Great Hall Expansion (special: costs only 1 Econ and 1 Art)
-Shrine
-Library
-Gardens
-Storehouse
-Arsenal
-Fortifications
Special: Working on new boat design, building more will accelerate progress
Special: Working on new mill use, building more will accelerate progress
Trip hammers I think.So wait, besides a horrifying peek into the life of the exploited, what happened?
It's partially corruption. That tax collector, for instance. We can't solve all the problems, but what problems we can solve we must. We have to at least try to make things right.Problem is, it's not corruption. Our civ is just too different from our neighbors for some first gen immigrants to adapt to now.
It was far more then the tax collector we shouldn't have our vassal able to give us slaves at all.It's partially corruption. That tax collector, for instance. We can't solve all the problems, but what problems we can solve we must. We have to at least try to make things right.
What are those and why are they cool?Trip hammers I think.
And yeah this is a good look at our exploited.