Reminders on those saying that the True City refund will fix Econ Expansion:
-Census costs 0 Econ and refunds 0 Econ slots.
-Econ Overflow will give us Order of Execution on the refund until we have 21+ LTE, we have 19 LTE.
-We have 4 Econ slots
-There is still a climate crisis, which we aren't bothered with, but history says we'd be taking another 2 minimum intakes of refugees.
@veekie Wait, @Raichu1972 just brought up a good point. We plan on doing the Law Next turn correct? Would it not make sense to buff up Stability now in preparation of picking the best options?
I currently have the next mid turn marked down for Stability recovery.
And it would make narrative sense to take Proclaim Glory and Restore Order when we start the Law, right?

But we're doing the Census! I'm begging to use one of the Secondaries to help. It won't distract us from getting the census done and doing the law. It's not papering it up, it's a band aid, and it means a lot less people have to suffer. A band aid until things are fixed with the census and law are good. The things I suggested won't merely cover up the issue, it will directly reduce it. It won't reduce it permanently, but it will reduce it, and it doesn't have to be a permanent effect, just until the census and law are done.
It's just making things worse. It's a kneejerk response to make the law more complex and perpetuate the issues for now.

The problem is that there are too many laws for refugees to understand properly...so you aren't legislating the problem away. You're just making it more complex.
 
In what way is having our legitimacy drop going to make our vessals leaving a "huge risk"? We've seen nothing to indicate that legitimacy drops are nearly that bad. I admit that it increases risk, but our risk of breakaway right now is near zero; the risk is that a crisis will put us in a position where that risk rapidly goes up. For now, denting legitimacy for all of one turn should be entirely safe.
And the stability drop? You recall how the action works, right?

-1 stability to start and then a +1+2 or +3?
 
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Didn't we just finish cracking down on the Txolla for only following the letter of the law? How come our people are doing this?
 
Why are we voting for the Cataracts Settlement?

We don't need the EE room: Integrate Colony gives us a bunch of Econ (overflow into slots) as well as a few slots on its own. We have WoG that colonies absorb Baby Boom and keep it running. We aren't going to build the dam for at least another ~3 turns going by the cost of the Sacred Forest renewal (likely to be similar for Iron Age Law)
 
[X] [Main] Census
[X] [Secondary] New Settlement - south of cataracts
[X] [Secondary] Integrate Colony - Hatvalley - Propagate
 
Yeah, that narrative sounded more like the -2 and -3 refugee options where we took in the people captured by the Txolla. @Academia Nut What gives?

Refugee integration success: 11
Vassal annoyance: 55
What the hell, see if you get a free upgrade: 93

The Txolla basically decided to send shuffle some of the people they had annexed over as "refugees" since they figured that was why their overlords were annoyed with them.

wasn't there an option for governor palaces, or those only reaction/midturn actions?

Fixing.

Everything is working as planned. This is the system we have in place. We send in Blackbirds, they will see nothing wrong because our Laws do not outlaw this sort of behaviour.

Actually, there are several super illegal things going on, but poor Naha has no idea how to get redress for the problems. There are however a number of problems that are letting certain behaviors slip through as edge cases that also encourage systemic corruption that encourage further issues. If she understood the law and how it is supposed to be applied and could properly appeal decisions she would be probably decently wealthy for her efforts, but as it is Naha is a fairly common story of the newcomers being fed into the system and ground up.


Kill the civilization that has it (or strip them of all colonies) while having 3+ colonies to claim your prize.

Oh, what's that, you can fail to gain certain legacies immediately if you were too slow and someone else beat you to the punch?

One negaverse is still trying to figure out why they only recently started getting those sorts of legacies.

given how on mega project support it can only ever form 1 mega project viable action due to it needing to be a main and us currently having three province actions; is it possible to take a secondary megaproject action in our main turn so it can combine with the third province action, to form a usable action?

No, that is not possible.
 
Well, Main Census seems to be winning handily, that's good.

One day we will do that Place of Stars megaproject. One day.

Does anyone have a map in a resolution greater than Potato?
 
In what way is having our legitimacy drop going to make our vessals leaving a "huge risk"? We've seen nothing to indicate that legitimacy drops are nearly that bad. I admit that it increases risk, but our risk of breakaway right now is near zero; the risk is that a crisis will put us in a position where that risk rapidly goes up. For now, denting legitimacy for all of one turn should be entirely safe.
There was an update a little while back that mentioned that our lowered Legitimacy at the time was causing our War commitment to go higher.


Then there is the stability + legit <= 0 implosion which may still be in play. I doubt that though.
 
My point is we can easily grab the stability next turn.
I don't think it's a good idea to play chicken with our stability while we have red martial.

Everyone else is currently in a climate crisis, which means that we will have to take refugees this turn, which for even the minimum roll has a chance to make us drop stability.

Wouldn't it be good to have some kind of buffer before having to deal with any harsh decisions while at red martial?

I don't even care how its done, really: proclaim glory, enforce justice, annual festival, I just really think we should have some kind of buffer.
 
[X][Main] The Census
[X][Secondary] More Boats
[X][Secondary] Build Mill

People seem to get pretty emotional over fictional characters.
 
Kill the civilization that has it (or strip them of all colonies) while having 3+ colonies to claim your prize.

Oh, what's that, you can fail to gain certain legacies immediately if you were too slow and someone else beat you to the punch?

One negaverse is still trying to figure out why they only recently started getting those sorts of legacies.
Which also means were not getting the legacy for mercs either because someone beat us to it?
Well.
Who wants to become the monsters?
 
Can people stop freaking out about the corruption? We're moving to address it and panicking because we got told one sob story isn't going to fix anything. Integrate/Propagate Hatvalley so we can defuse the timebomb there and get in position to deal with the other glaring humanitarian issue we have sitting on our doorstep. Don't let a kneejerk reaction ruin everything, finish the census then deal with the corruption.
I'm pretty sure it's now a cost. We can easily afford it, but it's unfortunate.
...well that seems pretty arbitrary.
The Txolla basically decided to send shuffle some of the people they had annexed over as "refugees" since they figured that was why their overlords were annoyed with them.
PTSD-chan why are you so moe and evil.
 
What makes you think the king or the blackbrirds will see something the matter with the situation?
However, since the woman in charge of the place was definitely overcharging her for food and rent
offering the stern faced tax collector the king's cut of her earnings - along with his personal bribe of sex and silver of course.
These are both major contributors to the situation, and both are against our at the very least the spirit of our laws.
 
:confused::confused::confused:

Explain?

Because I have NO idea what you are talking about.



Clearly, you have a different understanding from me. Care to explain?
Restore Order functions as dropping 1 stability, and then raising from 0-3 stability, which is why it gives 0-2 stability.

So using it would temporarily drop us into -1 stab, which could lead to bad mid turn events.
 
Can people stop freaking out about the corruption? We're moving to address it and panicking because we got told one sob story isn't going to fix anything. Integrate/Propagate Hatvalley so we can defuse the timebomb there and get in position to deal with the other glaring humanitarian issue we have sitting on our doorstep. Don't let a kneejerk reaction ruin everything, finish the census then deal with the corruption.
WhyNotBoth.jpg?

Propagate Hatvalley to put pressure on the Trelli and get some LTE, spend the other action on Enforce Justice.

Restore order works by first dropping stability by one than rising it higher than it originally was.
That was the old version. Now it's always -1 Legitimacy for +(0-2) Stability. No Stability drop included.
 
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