ThrawnCA
Carbon-based biped
- Location
- Australia
Also possible.I'm pretty sure he means that were at stab 3, our provinces choose actions before any possible stab hit, and so none of our stab options can be taken.
Also possible.I'm pretty sure he means that were at stab 3, our provinces choose actions before any possible stab hit, and so none of our stab options can be taken.
Well AN insightful'd my post, so...
Sure, that makes sense, but if sides have to be taken, I'd rather go with the guilds than with the priesthood, the nobility/warriors or the king. Seeing how administration and warriordom are semi-hereditary by now, the guilds are the last real vestments of social mobility, it seems to me. They're simply the best shot there is at more or less involving the people in government decisions. Hence, as I've said, all those medieval free cities that weren't ruled by traders or the patriciate, but by the guilds instead. That was a sort of self-administration by the people.
The thing is - the guilds exist anyway. Whatever you think on the effects of guilds as an economic model on the economy or on progress, it exists. People in this culture simply do work in guilds. But since they do, and since guilds hence in a way are "the people organized", one might as well give them a greater influence in the state.
Also, "proto-organized crime" really misunderstands the role guilds had in historic times. Stuff like driving out competitors wasn't crime, that was what they were legally there for. That still sounds a better deal to me than giving too much power to any one person (the king) or even worse, an isolated caste of people which will always only look out for themselves (and if you appeal to the society's virtues and norms in this I can do the same with guilds).
So, in conclusion, I'm absolutely pro-Guilds.
I think a big part of our objection to the priesthood is, we know that one of the main guys they're worshipping was simply a rival of one of their ancient chiefs, whose widow and son subtly turned the tables and put his descendants in charge of the People. By which point, Crow was long dead. Nothing particularly divine about him, just funny. So we know that their religion is based on a bunch of exaggeration and fairy tales.Sure, that makes sense, but if sides have to be taken, I'd rather go with the guilds than with the priesthood, the nobility/warriors or the king.
The hapcon is for how likely were going to purge an area of land not for the thread blowing up.
good thing we have full citizenship for all, (as far as i know) and the cities have a fluid population by word of AN. (people are constantly moving into and out of the city)Am not an anti guildsman per see, but the guilds where by no means the "people"
Only citizens could become guilds men, and only the urban nobility could reach the upper echelons of the guilds and have a say in the city councils.
As for citizenship, on average a medieval or renaissance city would have 5-10% of its total population as full citizens. The more rich and powerful cities like Genoa or Florence could go as low as 3%. The vast majority of any city population was made up of residents, labourers, half citizens, citizens without privilege or limited privliges/rights, quarter citizens, or non entities with specific purposes/privliges.
Needless to say those had absolutely no say in what goes in the city.
Not de jure anyways.
Can you elaborate? This is the first time I've heard something along this line.
People have different view on priority and "just" society that we are projecting onto this civilization we contributed to.
Are you well my goat friend, you're speaking against (urban) nobility!
There are half-exiles; I doubt they could join a guild. Much better percentages than Maximilian quoted for RL, though.good thing we have full citizenship for all, (as far as i know)
The problem would be the farmers and the foresters guild, anything would have to pass them first.There are half-exiles; I doubt they could join a guild. Much better percentages than Maximilian quoted for RL, though.
That's... what guilds ARE. And no, 5% of our population in guilds is probably about right. Farming is still the vast majority of our labor force, and noone ever made a farmers guild that I'm aware of. Not enough concentrated power for people to want to.or even worse, an isolated caste of people which will always only look out for themselves (and if you appeal to the society's virtues and norms in this I can do the same with guilds).
Oh, I wasn't assuming that we could go that far. Merely that if we keep building salterns, we'll keep building passive income, with no limit for practical purposes.I don't understand your thinking here.
If you can saturate the market with salt, it means that you're basically a hyperpower and that all your concerns will be internal.
The problem would be the farmers and the foresters guild, anything would have to pass them first.
But would that really translate that much into Ymaryn culture considering their reverence for the Forests and Fields and Fythagyna who is goddess of life?Irl the farmers ranked rock bottom in the city hierarchy, even Jews had better standing than farmers. (this is only for charterd cities though, farmers under landed aristocracy fared dramatically better)
I'm dubious that it would even be legal.
Pffft. My priorities is to be technologically advance than anyone. So that they can marvel at our steel and glass vertical farms and render impotent for eternity.![]()
Can you elaborate? This is the first time I've heard something along this line.
It's not a matter of citizenship but guild membership. Obviously, only part of the people will be organized in the guilds (but still, a considerable part, certainly more than the nobility), and if it is like the medieval model, only the masters will have any say - but even that is a level of social mobility.good thing we have full citizenship for all, (as far as i know) and the cities have a fluid population by word of AN. (people are constantly moving into and out of the city)
Guilds are not quite the same sort of self-sustaining closed elite that the nobility is, though. In the society descriptions, crafts are still not listed as hereditary. There still is social mobility involved there. Yes, farming is still the mainstay of the people, but guilds still are far more "by the people" than nobility or even the priesthood could ever be. Not perfect, but better than the alternatives.That's... what guilds ARE. And no, 5% of our population in guilds is probably about right. Farming is still the vast majority of our labor force, and noone ever made a farmers guild that I'm aware of. Not enough concentrated power for people to want to.
Eh not really. Cities could own land as feudal subjects, yes, but it really made no difference who your feudal master was, whether that was a lord or a city. Legally, that was equivalent anyway. Really, the only thing that mattered was whether you were a free farmer or a serf.Irl the farmers ranked rock bottom in the city hierarchy, even Jews had better standing than farmers. (this is only for charterd cities though, farmers under landed aristocracy fared dramatically better)
Pretty sure we have WoG that artisans are more hereditary than our priesthood. Our priesthood ISN'T particularly hereditary, because it isn't really a big source of power.Guilds are not quite the same sort of self-sustaining closed elite that the nobility is, though. In the society descriptions, crafts are still not listed as hereditary. There still is social mobility involved there. Yes, farming is still the mainstay of the people, but guilds still are far more "by the people" than nobility or even the priesthood could ever be. Not perfect, but better than the alternatives.
Oh, I wasn't assuming that we could go that far. Merely that if we keep building salterns, we'll keep building passive income, with no limit for practical purposes.
The price of salt won't crash if we build 10 salterns. It's a VERY supply-insensitive market.What will actually happen is that the price of salt will crash along with the income from the salterns, because supply and demand is a thing.
Well, keep in mind that I'll only really be able to talk about German middle ages, but...
Guilds were privileged associations. That was their defining thing. The lord of a city, or the city itself if it was a free city, would grant a charter to the potters or the blacksmiths etc etc which necessarily included a monopoly - only the guild of potters would be allowed to do pottery in the city etc. That way, nearly all craftmanship in the cities was regulated and monopolized; there was no such thing as an "open market" for guild products. Only industries considered shady and disreputable, or too specialised (like apothecaries) would not have a guild. And the guild in turn regulated how many masters of a craft were allowed to practice within the city.
The whole purpose of the guild was to regulate and basically keep away competition. Legally so. But of course, law enforcement was, uh, limited back then. Getting the permission to enforce laws protecting you yourself was the norm - and so here as well: Part of the guild's privilege was usually the right to enforce that monopoly themselves, i.e. to drive away people by force who did the craft outside their guild. That wasn't mob crime; that was their legal privilege because there wasn't much in the way of law enforcement yet back then.
It's not a matter of citizenship but guild membership. Obviously, only part of the people will be organized in the guilds (but still, a considerable part, certainly more than the nobility), and if it is like the medieval model, only the masters will have any say - but even that is a level of social mobility.
Guilds are not quite the same sort of self-sustaining closed elite that the nobility is, though. In the society descriptions, crafts are still not listed as hereditary. There still is social mobility involved there. Yes, farming is still the mainstay of the people, but guilds still are far more "by the people" than nobility or even the priesthood could ever be. Not perfect, but better than the alternatives.
Eh not really. Cities could own land as feudal subjects, yes, but it really made no difference who your feudal master was, whether that was a lord or a city. Legally, that was equivalent anyway. Really, the only thing that mattered was whether you were a free farmer or a serf.
Ymaryn Guilds seem to be quite different. Firstly their numbers are limited and kept not too low or too high, monopolies are retained but the monopolies are split apart into subcategories. This ensures that innovation is not stifled and competition is actually encouraged as those who want to create their own Guild have to create technological advancements and spread it to a large enough scale to create Guilds, or they have to be impressive or innovative enough to gain the support of their colleagues for later in life. Overall it's a much less oppressive system that is much more open to intelligent commoners and is less hereditary than most other political systems in Ymar.Well, keep in mind that I'll only really be able to talk about German middle ages, but...