Maybe the son was upset by his mother's opposition and launched a coup? So we either accept matricide and undesirable religious viewpoints on the throne, or fracture, or try to remove him by force.

His mother is going to be dead before mid-turn anyway. So I don't know why he would launch a coup, unless he is a fanatic for enforcing his particular brand of theology.
 
Or maybe it's another stallion for Heir and people will pull another the stallions are untermunch... Er.. not the right choice.
 
I just noticed something, for all the talk that religion should be separated from politics, the thread is all to happy to have the politics dictate to religion...
 
Actually, the mysterious action AN hinted at was founding a trading post, not a hidden saltern.

Huh. It does take a Main and 2 Econ ( and 5 Diplo and 2 Martial) so it fits, but I thought the consensus was that the 3 action 6 Econ Saltern wasn't part of the 5 minor action and 8 Econ cost.

@Academia Nut Can you confirm that we got the second part of the Saltern hint when Greenshore was built?

I've had this under "Things to Discover" for the longest time. I'm surprised nobody got around to telling me it might have been wrong.
 
Sounds like it's probably going to be separate heros for separate factions. I'll roughly guess a Stallion hero that comes with the bonus of integrating the Stallions but moving our capital away from Valleyhome to a more central location. A mystic shaman hero who wants to build temples and libraries but also give the shamans vast power. The current heir who has a vast network of support from the politicians in Valleyhome but wants to use religion to ascend. Plus an admin hero who wants to expand and rush a Palace mega project but wants to use DL to delegate. Those four choices seem enough to fracture the thread.
 
No, it means that if you manage to saturate the salt market, it's because you already won quite some time ago and then kept going.
So, massive potential for passive income here :).

I wonder whether the "should have done this sooner" mechanic you talked about was building more salterns, which we can do in a turn or two each. Would make sense. With enough of them, all our regular expenses would be paid without costing regular actions.
 
Sounds like it's probably going to be separate heros for separate factions. I'll roughly guess a Stallion hero that comes with the bonus of integrating the Stallions but moving our capital away from Valleyhome to a more central location. A mystic shaman hero who wants to build temples and libraries but also give the shamans vast power. The current heir who has a vast network of support from the politicians in Valleyhome but wants to use religion to ascend. Plus an admin hero who wants to expand and rush a Palace mega project but wants to use DL to delegate. Those four choices seem enough to fracture the thread.

Four heroes sounds ludicrous, even three was pushing it. Further the notion of moving the capital way from Valleyhome of Sacred Forest is impossible. Nowhere else has the administrative pull to actually run the state. Other than that good points.
 
So, massive potential for passive income here :).

I wonder whether the "should have done this sooner" mechanic you talked about was building more salterns, which we can do in a turn or two each. Would make sense. With enough of them, all our regular expenses would be paid without costing regular actions.

I don't understand your thinking here.

If you can saturate the market with salt, it means that you're basically a hyperpower and that all your concerns will be internal.

Put it this way: we already have enough trouble just focusing internally. If the external situation is basically a non-factor, we can focus on resolving issues caused by social development.

Four heroes sounds ludicrous, even three was pushing it. Further the notion of moving the capital way from Valleyhome of Sacred Forest is impossible. Nowhere else has the administrative pull to actually run the state. Other than that good points.

If we have four heroes, I eat my hat.

Because it means that the Ymaryn are complete bonkers magnificent.
 
So, massive potential for passive income here :).

I wonder whether the "should have done this sooner" mechanic you talked about was building more salterns, which we can do in a turn or two each. Would make sense. With enough of them, all our regular expenses would be paid without costing regular actions.


There's been a number of possible mechanics back when the post came out. Black Soil was a candidate we finally ended up using but it didn't unlock a new mechanic. Aquaducts got us a True City.

There's always been hope of a Blackbird Espionage/Intrigue mechanic.

I don't think any of the mechanics we've unlocked so far have really made us look back and regret our decisions, so it's probably something we haven't unlocked yet.

However, the one thing that's been obviously missing from the start is a progress/quality tracker for Trails. We have several extended projects that have progress trackers and even normal projects (walls/watchtowers) that track progress. It's suspiciously absent for Trails even though connectivity is very important in this day and age.

While we're discussing possibilities, we don't have 100% for minor walls. Maybe we get a legacy out of it.
 
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