To be honest, one of the plans will really work. However Warcart is probably the best one since at least it'd give us more options to hold off his men.

I think deliberately exposing caravans and settlements would be the best bait, since he wants our wealth so bad. Even though the chariots we made closed the gap, their timing of attacks on our caravans were too good. If we were to be more in control of the timing, it would work out better for us.
He doesn't sound like the kind of guy who'd fall for that. He's far more likely to go "Oh they are trying to bait me huh?"
 
I think deliberately exposing caravans and settlements would be the best bait, since he wants our wealth so bad. Even though the chariots we made closed the gap, their timing of attacks on our caravans were too good. If we were to be more in control of the timing, it would work out better for us.

This requires us to be able to basically outmaneuver him. It could work, but it'd be dicey--again, he's been damn near prescient so far in this campaign and that's why he's beating us. Our advantages are our morale and our superior economy (When we're not burning it on megaprojects anyway).

In short, we can afford to lose a few times as long as we can stay the course.

If it were me, I'd mass up my mobile forces and hit his herds at this point, while we ready our militia to defend against him deciding "Oh hey, they've actually legitimately exposed their vitals, TIME FOR RAEP".

Double ideally, I'd make the attacking force look bigger than it actually is.
 
Last edited:
[X] Social
[X] Expand Current Holy Site
[X] Wait for more war carts to be constructed and mass them for use against the nomads
[X] Send a diplomatic expedition into the Wild in the hopes of finding someone who can help
 
[X] Martial
[X] Establish Annual Festival
[X] Lure the nomads deeper into People controlled territory and launch a massive ambush
[X] Stay home for the time being
 
Last edited:
[X] Martial
[X] Establish Annual Festival
[X] Lure the nomads deeper into People controlled territory and launch a massive ambush
[X] Send a diplomatic expedition Into the Wild in the hopes of finding someone who can help

Okay, I really want to do more Mega Projects when we get the chance. Completing this one just provided an Annual Festival for free. Hell yes.

And Shapers of the Land gets all the likes.
 
[X] Martial
[X] Establish Annual Festival
[X] Lure the nomads deeper into People controlled territory and launch a massive ambush
[X] Send a diplomatic expedition Into the Wild in the hopes of finding someone who can help

Okay, I really want to do more Mega Projects when we get the chance. Completing this one just provided an Annual Festival for free. Hell yes.

And Shapers of the Land gets all the likes.

Just make sure we're strong economically, so we don't end up on a razor edge again.
 
I support either a Spiritual or Social revolution because the manner in which this Enlightenment was arrived at was through an internal, psychosocial process.

If we go [] Social, we get a modification to Eye for an Eye.
If we go [] Spiritual, we get a new spiritual trait.

While it would nice to have a spiritual trait emphasizing moderation and letting go of anger/hatred, we will rarely get the opportunity so as to adjust our social traits to be more preferable.
Alternatively, by this logic, it would give us disciplined, intelligent warriors. That's... a very tempting thing to go on.
 
[X] Martial
[X] Expand Current Holy Site
[X] Wait for more war carts to be constructed and mass them for use against the nomads
[X] Send a diplomatic expedition Into the Wild in the hopes of finding someone who can help
 
[/spoiler="Completed Megaprojects"]
Sacred Forest
While the forests stand and the people care for them, the forests shall care for them. As long as the Sacred Forest is intact, all forests under the control of the People are considered managed, and gain the new action Expand Forest.
[/spoiler]
You messed up the spoiler Academia :p
 
To be honest, one of the plans will really work. However Warcart is probably the best one since at least it'd give us more options to hold off his men.


He doesn't sound like the kind of guy who'd fall for that. He's far more likely to go "Oh they are trying to bait me huh?"
That would happen eventually, but in the short term we could catch a lot of attackers off guard. I don't think he's leading every attack on caravans and settlements. If we draw them all in for a big ambush, he'll be there at the head of it and say "hah, no".
 
Also this obsession with not talking with the Spirit Talkers is inane. We know that we have things they want, and they have things we want, and they are positioned at in reach of the Nomads, and we know they have too much on their plates to turn on us, we also want them to be somewhat stable in order to counter the DPs.

They are our natural allies in this conflict. Going to find other people with whom we have no contact or knowledge just risks us calling down an even more powerful enemy on our heads.
 
Also correct, yes.

Again, we're losing here not because they're inherently stronger, but because they've got fucking Genghis Khan at the helm which tilts the odds in their favor. Given the description at least of all his tactical genius shit. I can expect trying to lure him into the hills to have him go "Oh, they're going to ambush me here, but that means all their forces are in place in the hills and I can pillage the outlying settlements with impunity."

Again, what's killing us is the Hero Unit given the description in the event, given how we usually tend to win when we get the drop on them, but what's wrecking us is that they seem damn near prescient in their ability to hit us where we're most vulnerable. Exactly the hallmarks of a super war chief rather than superior martial skills.
Don't forget, that if they come into our territory (because if I read correctly, they have yet to manage that) they will have to fight people who know loterally every tree, hill and spring. That might be a good equalizer to the "tactical genius" bullshit.
 
Yeah, if it were me, the strategy I would use is to send a decoy assault using a mass Warcart assault to hit their herds, make it look like we've sent our full muster out that way, but propping up most of the carts with straw dummies or other kinds of decoys--convince them we're going all in in an explosion against them and try to take their own wealth. Assuming he's not psychic and believes his scouts, he might realize that we're legitimately vulnerable, and go for an assault on our core territories, where we can fuck him up with our actual primary muster and militia on our home ground when his mobility advantage is neutralized.

It'd have to be a convincing trick, but barring actual magic--with barely-past stone age technology, I don't see his scouts actually getting close enough to identify even a reasonably decent decoy. We could hit his core territories--but by all indications, he doesn't really care about them when he could be out raiding for honor and glory and taking more than he loses.
 
Last edited:
[X] Spiritual
[X] Expand Current Holy Site
[X] Wait for more war carts to be constructed and mass them for use against the nomads
[X] Send a diplomatic expedition to the Spirit Talkers to attempt to trade for assistance

I want to expand our current holy site in hope of getting more sweet cultural and spiritual bonuses.
Also the Spirit Talkers are right there, we know of them, we kow their needs so lets trade. Thats what we do.
 
I heard someone say that fortifications are the ideal counter to nomads. Maybe we should build the fortifications and eat the loss in Centralisation?
 
Don't forget, that if they come into our territory (because if I read correctly, they have yet to manage that) they will have to fight people who know loterally every tree, hill and spring. That might be a good equalizer to the "tactical genius" bullshit.
You are assuming he'd fall for that when he explicitly thinks that fighting us in the Hills is as he said "Ehhhh, I don't want to", he would just let us draw our forces back and raid the absolute shit out of our allied settlements with impunity.
 
Don't forget, that if they come into our territory (because if I read correctly, they have yet to manage that) they will have to fight people who know loterally every tree, hill and spring. That might be a good equalizer to the "tactical genius" bullshit.
That's assuming he would allow his forces to be drawn to far into our territory. He already knows how good we are in our land, and specifically didn't want to fight us on our territory.

Edit:someone beat me to the punch :oops:
 
You are assuming he'd fall for that when he explicitly thinks that fighting us in the Hills is as he said "Ehhhh, I don't want to", he would just let us draw our forces back and raid the absolute shit out of our allied settlements with impunity.

Precisely.

The only circumstance in which he attacks the hills is if he's convinced we've legitimately emptied them of soldiers, to the point where his loss of mobility doesn't stop him from murderraping his way through our core.

No other bait would possibly suffice, and even then, he's more likely to just attack the nearby settlements instead once we've committed to battle, because he really doesn't want to fight us in the hills.
 
[X] Establish Annual Festival
[X] Lure the nomads deeper into People controlled territory and launch a massive ambush

I'll just leave this vote here, and desperately try to avoid the pit of madness that is online debates, thanks.

2615
 
@Academia Nut How much Econ would it cost to increase fortifications around the endangered settlements?

Edit: Also, would choosing Social give us a new social trait, or evolve a current one? The Question also extends to Spiritual.
 
Last edited:
Also, this.

[] Increase fortification around endangered settlements (Warning: Costs Econ at Econ 0)

I wish we have economy to spend, because we would be able to adopt military engineering as a strategy.
 
[X] Social

Social Advancement is harder to achieve than the others

[X] Establish Annual Festival

Hot diggity, just what I wanted!

[X] Wait for more war carts to be constructed and mass them for use against the nomads

Quantity is a quality of its own.

[X] Stay home for the time being

We can't afford help.
 
Back
Top