I am liking our eye for eye trait more and more.

Integrity to our beliefs means a lot to me and I hope we keep it.
 
I can't help myself. I want to come down early on the lowlanders so I can afford a nice, lazy administrator later!
Surely that means you should vote War then mate?
If you want to come down early on them now War means a stronger army, if you want Administration later, then do it later, after the war
 
Surely that means you should vote War then mate?
If you want to come down early on them now War means a stronger army, if you want Administration later, then do it later, after the war
Not necessarily. Advance investigation of the lowlands means we'd be advantaged in dealing with them afterwards, whether by war or diplomacy; it may even be enough for us to find other likeminded tribes to just band together and stomp them out.
 
I don't know how the warchief is going to conduct his military policy.

I don't want to engage the lowland tribe, but I don't want to be military weak, either.
 
I don't know how the warchief is going to conduct his military policy.

I don't want to engage the lowland tribe, but I don't want to be military weak, either.
We've got a military of 2 and an Exonomy of 3 (down from 5). The best ways to fix these two issues are for War and city trade
 
I don't feel comfortable letting an unknown enemy start snowballing into a bigger problem.

[X] Investigation of the lowland tribes
[X] Administration
 
We've got a military of 2 and an Exonomy of 3 (down from 5). The best ways to fix these two issues are for War and city trade
Econ 3 is clearly a reference to our level of surplus. Since we started supporting the trade faction so heavily it cuts up some of the excess. Mechanically, Econ 5 read as "there's enough grain stored that massive amounts of it just go to waste from spoilage despite basically all women constantly producing babies." We were so deep in the money that having a few kids out of wedlock wasn't even an issue; hell, all parties involved in the making of the stupid teenagers supported it!

Econ 5 is... blatantly unnecessary, except in the case we plan some sort of massive food-wasting project, and then do another two in a row.

Beside that, City Trade is more likely to give Diplo and Tech rather than Econ, which is developed through internal efforts.
 
Since logistics is important to warmaking, we're in a good spot. Whether we could avoid war through a show of strength/diplomacy is another matter.
 
[X] Journey into the Underworld
[X] War

Let's just dive full bore into the spiritual stuff and see what pops out. Go into the underworld, find out if there is anything in there worth poking with a stick, and if there is we prostrate ourselves before it and force everyone else to join us in worship or deal with the consequences.
 
[X] Trade expedition to the village on the sea
[X] Administration

Trading with a coastal city will definately be benefitial.

So we are moving into the city-state phase of civilization. Polities are probably next. And i say we make good with sea people.
 
Some small errors AN
However, in the efforts to replant areas where they had cut faster than the forest could regrow, and the people noticed something.
Unnecessary and
Now that they were paying attention, they could also see how the forest soil was rich, where lowering down on the hills where they had cut away trees and bushes for fields they had to abandon the farms every few years because the soil became thin without the floodwaters of the river.
Lower

Also a rather long run-on sentence.
 
[X] Trade expedition to the village on the sea
[X] War

Mercy as ever remains a weakness.
 
Well, it seems that our Eye for an Eye trait is actually pretty handy. The traders seemed surprised and pleased that we were actually trying to be fair and just, which means that they're more easily befriended and open to sharing their secrets with us.

Honestly, I'm pretty happy with the way this turned out. Yeah, Cwryl and Myta's "revenge" was a bit annoying, but apart from that I'd say we did pretty well for ourselves. We've befriended the traders and are slowly pulling them in while our forestry action seems to have taught our people the value of environmental preservation and careful farming practices. That's well worth having a small portion of the tribe out of the Big Man's direct control.

As for our future actions, I'm really tempted to pick the Underworld or the Pilgrimage because I'm interested in seeing what they can give us. However, if these lowland tribes are going to be a problem, I'd rather learn more about them now so that we have time to train and prepare. As for the next Big Man's focus... I'm kinda torn. Administration is going to be a good option overall, but Diplomacy and War gives us different tools to play with.

Diplomacy would make it easier for us to make friends and allies, allowing us to defuse potential minor conflicts while giving us the potential to form an alliance against any invaders.

War, on the other hand, allows us to more easily stand on our own. I'm worried that the other tribes might see us as a threat, but honestly as long as we don't go out of our way to start any conflicts (looking at you, Ashryn) I doubt they'd try to form an alliance or something against us, especially since Cwryl seems to have defused any remaining tensions with the Crow remnants. Our warriors are supposed to be pretty good by the local standards (and that's with only having a 2 in Martial), so I'm kinda interested in maintaining that position. No one wants to fuck with the person who has a strong army, after all.

So after some deliberation, I'm going for:

[X] Investigation of the lowland tribes
[X] War
 
I'm wondering if having our next Big Man specializing in war will take care of the lowland tribes by itself, letting us go on a get that great bonus towards a trade agreement with the sea village.

Since the quality of our warriors impressed the traders so much, I doubt any settlements anywhere near us will match our military might.

Also, wouldn't getting rid of the lowland tribes please the traders and sea village? They were disrupting trading caravans after all.
 
Well, it seems that our Eye for an Eye trait is actually pretty handy. The traders seemed surprised and pleased that we were actually trying to be fair and just, which means that they're more easily befriended and open to sharing their secrets with us.

Honestly, I'm pretty happy with the way this turned out. Yeah, Cwryl and Myta's "revenge" was a bit annoying, but apart from that I'd say we did pretty well for ourselves. We've befriended the traders and are slowly pulling them in while our forestry action seems to have taught our people the value of environmental preservation and careful farming practices. That's well worth having a small portion of the tribe out of the Big Man's direct control.

As for our future actions, I'm really tempted to pick the Underworld or the Pilgrimage because I'm interested in seeing what they can give us. However, if these lowland tribes are going to be a problem, I'd rather learn more about them now so that we have time to train and prepare. As for the next Big Man's focus... I'm kinda torn. Administration is going to be a good option overall, but Diplomacy and War gives us different tools to play with.

Diplomacy would make it easier for us to make friends and allies, allowing us to defuse potential minor conflicts while giving us the potential to form an alliance against any invaders.

War, on the other hand, allows us to more easily stand on our own. I'm worried that the other tribes might see us as a threat, but honestly as long as we don't go out of our way to start any conflicts (looking at you, Ashryn) I doubt they'd try to form an alliance or something against us, especially since Cwryl seems to have defused any remaining tensions with the Crow remnants. Our warriors are supposed to be pretty good by the local standards (and that's with only having a 2 in Martial), so I'm kinda interested in maintaining that position. No one wants to fuck with the person who has a strong army, after all.

So after some deliberation, I'm going for:

[X] Investigation of the lowland tribes
[X] War
I feel that a strong economy is the best tool, because then we can just outcompete others. But I admit that martial is a good choice, stronger than diplomacy, which can be made up for by econ; I'd make note that our warriors @ 2 are only strong in comparison to traders and tribes who are the equivalent of background characters. We're probably lower than the military-focused lowlanders, and if we beat them we can just beat the sea traders if they deal with us in an unjust manner.

Edit: Beating the lowlanders probably wouldn't affect the sea people positively. They might feel a bit safer but all their trade and income is like to be sea based.
 
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