I am certainly willing to entertain the idea of attempting it even with the difficulty, but next turn I think we should at least do [Main] NE March for security reasons. Unless of course something like the Steppe catching fire and killing everything for a 1000 km that isn't us happens. Then we can do other things.

Even if it does catch fire, it still make sense to establish a March there.
 
I kinda feel that you are overestimating the nomads long term planning here...
A few years isn't necessarily that long. Even a nomad chief realizes the benefits of trading if it means getting more metal for chariots three times in the time it takes the kids to be old enough to drive one versus only a single time.

They're going to hunt for food anyways anyways, spend a little more time doing it and have the kids collect amber and *bam* you've got everything you need to trade.
 
Heh. True.

Though if we can squeeze out a case where the nomads only raid every century or so, 5 main turns thereabouts, I call that a small victory. Imagine what we could do with the free time.

I am certainly willing to entertain the idea of attempting it even with the difficulty, but next turn I think we should at least do [Main] NE March for security reasons. Unless of course something like the Steppe catching fire and killing everything for a 1000 km that isn't us happens. Then we can do other things.
That's about the time it already takes, give or take a decade or so. 14 updates between the end of the pre-iron nomad war and the current nomad invasion, to be exact.
 
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Hmmm, I am looking at the thread policies...
and I just think to myself, "Man, that's really low for a thread so fueled by pseudo politics and has over 2000 pages"
:p
 
Really? Seems more frequent.
14/2 7ish main turns, about 140 years. Hmm.
Part of that is due to the minor nomad incursions, which lasted about 2-3 turns after the end of the last war, which was then followed by a lull where we get used to no nomads. Then the nomads start moving in again a bit before another horde emerges and the cycle repeats.
 
@Academia Nut
What actions can provinces not take while on Balanced?

Likely:
1) Anything that costs stability or legitimacy
2) Megaprojects
3) New Province
4) Establish Periphery State
Anything else?

I know they have different priorities, but I'm trying to understand why our admin king switched to Megaproject Support there instead of starting a golden age.
 
I don't think that we can have the nomads start exploiting the north for resources and still have them act as nomads. Inevitably, some of them will settle the area to better harvest the materials. Soon after that, the nomads that settled that area will become a separate civilization in their own right.
 
I don't think that we can have the nomads start exploiting the north for resources and still have them act as nomads. Inevitably, some of them will settle the area to better harvest the materials. Soon after that, the nomads that settled that area will become a separate civilization in their own right.
Nomads can't really settle down in the steppes though. Land is too dry to support enough crops, and any group that did settle would then become a target for the other nomad groups.

Nomads only settle after conquering other civs really.
 
I don't think that we can have the nomads start exploiting the north for resources and still have them act as nomads. Inevitably, some of them will settle the area to better harvest the materials. Soon after that, the nomads that settled that area will become a separate civilization in their own right.
Which is to our benefit really because they will fight off the nomads around them in order to monopolize trade with us. We can work with an actual settled civ. Granted it might take a few fitful starts before a strong enough tribe succeeds, especially since we can't help directly.

E: And yeah environment too. Forgot that.
 
1) Anything that costs stability or legitimacy
2) Megaprojects
3) New Province
4) Establish Periphery State

1.) Correct
2.) Generally correct (technically if there is nothing else to do during a megaproject they can kick in, but that seems unlikely), and absolutely correct for actually starting a megaproject
3.) They can if there are no further places to build a settlement and it wouldn't disrupt centralization
4.) Absolutely correct
 
Send you into a low yellow.
Thank you!
Adhoc vote count started by BungieONI on Jun 13, 2017 at 1:04 AM, finished with 53469 posts and 100 votes.
 
[X] [Curr] Yes, in Valleyhome
[X] [Horse] Crush it
[X] [Infra] Build aqueduct in Sacred Forest (-4 Econ, +4 Econ Expansion, increased True City threshold)
[X ] [Hero] Provide sponsorship (Main Study Tailings under Mystic Hero, possible Legitimacy loss, possible Religious Authority loss)
 
Any plausible theories historians could make about why the Ymaryn so peaceful and so different from other civilizations?

[X] [Curr] Yes, in Valleyhome
[X] [Horse] Crush it
[X] [Infra] Build aqueduct in Sacred Forest (-4 Econ, +4 Econ Expansion, increased True City threshold)
[X ] [Hero] Provide sponsorship (Main Study Tailings under Mystic Hero, possible Legitimacy loss, possible Religious Authority loss)

Kinda redundant vote with near unanimity on what to do next.
 
Any plausible theories historians could make about why the Ymaryn so peaceful and so different from other civilizations?



Kinda redundant vote with near unanimity on what to do next.
Initial Isolation from outsiders with a low initial population while living in hills fertile enough to support that population let them develop altruistic tendencies when they started producing more than they needed.
 
I don't think that we can have the nomads start exploiting the north for resources and still have them act as nomads. Inevitably, some of them will settle the area to better harvest the materials. Soon after that, the nomads that settled that area will become a separate civilization in their own right.
And the new civilization will immediately start being raided by nomads.
 
Any plausible theories historians could make about why the Ymaryn so peaceful and so different from other civilizations?
Rather than a river valley in plains, the Ymaryn originated in a hilly and heavily forested river valley. This kept their populations much more physically constrained and forced early evolution of pro-social mechanisms, before the advent of slavery and the warrior caste. Furthermore, the forested hills resulted in both terracing and forestry being discovered very early on, to control run-off and soil erosion. The sort of wide-ranging work required to maintain their system of agriculture made slavery impractical, and encouraged importing additional people from their neighbors via gifts and diplomatic overtures, reinforcing an altruism-based method of importing population from outsiders.
 
We really need to set up a new march and soon

Because another march means 2 more Main actions per turn and effective higher Martial cap that'll help defend us from nomad hordes.

Do you think a safe level of Martial is about 10?

We can reach 42 martial in total.

Have you guys considered to simple raise our cap?

After all AN confirmed that our stats cap depends the size of our territory, which is why our cap is at 14 ( 7 provinces*2),

Therefore I would like to suggest something like this as an overarching plan
1. Build NE March to lower our Martial
2. Absorb the Stallions
3. Build double main trails after our Cent is lowered from the new provinces
4. Build a March north of the Stallion tribes
5. Absorb our colony
6. Build double main trails after our Cent is lowered from the new provinces
7. Build a march north of the western wall
8. build a colony west of the western wall
9. Build double main trails after our Cent is lowered from the new provinces
10. Absorb Hatriver March, who would probably be pretty swoll by then
11. Enforce our laws across the Hatriver,

That way we can safely expand our territory & thus our cap & action economy, while staying save from the nomads
 
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