Do you have a source? I don't remember that.After all AN confirmed that our stats cap depends the size of our territory, which is why our cap is at 14 ( 7 provinces*2),
Do you have a source? I don't remember that.After all AN confirmed that our stats cap depends the size of our territory, which is why our cap is at 14 ( 7 provinces*2),
Have you guys considered to simple raise our cap?
After all AN confirmed that our stats cap depends the size of our territory, which is why our cap is at 14 ( 7 provinces*2),
Therefore I would like to suggest something like this as an overarching plan
1. Build NE March to lower our Martial
2. Absorb the Stallions
3. Build double main trails after our Cent is lowered from the new provinces
4. Build a March north of the Stallion tribes
5. Absorb our colony
6. Build double main trails after our Cent is lowered from the new provinces
7. Build a march north of the western wall
8. build a colony west of the western wall
9. Build double main trails after our Cent is lowered from the new provinces
10. Absorb Hatriver March, who would probably be pretty swoll by then
11. Enforce our laws across the Hatriver,
That way we can safely expand our territory & thus our cap & action economy, while staying save from the nomads
Econ cap is based off of the number of province actions, the things that consume econ expansion is generally listed.
The trading post will likely do a sailing mission this turn and you will get more information on the borders of the sea, yes.
Just expand east across the hills. Guaranteed new province. No defense woes
??? But that makes no sense, why shouldn't our martial and our diplo score rise alongside it
@Academia Nut can you explain why new provinces only raise the Econ cap ?
Hills being a very solid terrain to build on against nomads, not concerned.And no infrastructure, half of the reason for my plan is, that the marches & colonies will take the infrastructure actions that we are to lazy/greedy for,
Also there will be defences woes since Nomads can also come from the east & we have no March there to take care of the problem
I like the plan, but I don't actually think it's laziness or greed. We simply don't have enough actions per turn to do everything we'd like to do.half of the reason for my plan is, that the marches & colonies will take the infrastructure actions that we are to lazy/greedy for,
Econ cap is based off of the number of province actions, the things that consume econ expansion is generally listed.
Hills being a very solid terrain to build on against nomads, not concerned.
Laziness...absorbing the ST is liable to make things far worse on that end due to defensive overextension.
I think if we pop out the NE March they will handle their internal trails connections, mostly because of few rivers, and then we can focus on connecting them up with the main body and fixing our internal trail problem.I like the plan, but I don't actually think it's laziness or greed. We simply don't have enough actions per turn to do everything we'd like to do.
Which is the main reason I like the plan. More actions gets us closer to achieving all our priorities.
Even getting one turn of that out is asking a lot, you have a lot more faith in the voter base than I do. That is 100% for sure.Here you go
Not as good as Walls+Towers+Forests, which is what a MArch would do & what is an hard earned battle to archieve with the thread
Which is why we would expand in the same Turn
Build NE MArch + Absorb Stallions
Then next turn
Double main roads
Then afterward
Build North of the Stallion tribes a New March + absorb the Western Wall
Double Main roads again
and finally build a March north of the Western wall + founding a colony west of the western wall
These are 5 turns worth of action, that do not need to be chained & can be taken with breaks in between
We already have a professional army with our warrior clans who spend all their time training instead of splitting it between farming and training. What AN (as the heroic martial king) said double main expand warriors will do is create 'professional citizen soldiers' which is an oxymoron since professional and citizen soldiers (militia) are different things.The drop in Martial will allow us to Double Main Expand Warriors which our Heroic Martial king said would get us a professional army.
We need to build a temple asap, before the Xoh convert our people to Evil.
we have 8 provinces <3After all AN confirmed that our stats cap depends the size of our territory, which is why our cap is at 14 ( 7 provinces*2),
I like the plan, but I don't actually think it's laziness or greed. We simply don't have enough actions per turn to do everything we'd like to do.
Which is the main reason I like the plan. More actions gets us closer to achieving all our priorities.
Size is also good for communication and ensuring cultural homogeneity, as being able to simply move more people and goods balances the lower speed.We need to pursue faster boats for better communications throughout our nation and possibly support the West colony until it reaches the MW and then begin a series of massive walls and fortifications à la the Great Wall. Once the WW reaches the MW I think if we integrate the ST we may be able to build it
Also there seems to be some confusion still regarding our ships so to clear it up here at your posisble
Portability - better internal trade (riverine)
Size- better external trade (ocean vessels)
Speed- better communications (Blackmouth and Greenmouth)
Portability plus size - better movement of more warriors within rivers (Hathyn and nomads)
Portability plus speed - suboptimal since our chariot messengers already do this internally.
Size plus speed - naval warfare
Also shouts out to the mod for going through 20 pages of arguments he's probably already seen since we fight about the same things.
Noting that bare hills are actually better defenses against Nomads than Walls + Towers + Sparse forests like we have in the Stallion Tribes. It flat out makes their main strategy and unit type unusable.Not as good as Walls+Towers+Forests, which is what a MArch would do & what is an hard earned battle to archieve with the thread
Yeah hell no. That's definite overextension into the Steppes right when the cavalry transition is about to start.Which is why we would expand in the same Turn
Build NE MArch + Absorb Stallions
Then next turn
Double main roads
Then afterward
Build North of the Stallion tribes a New March + absorb the Western Wall
Double Main roads again
and finally build a March north of the Western wall + founding a colony west of the western wall
These are 5 turns worth of action, that do not need to be chained & can be taken with breaks in between
Speed is better for communications from the central government towards the northern provinces and periphery states which is what I'm aiming for. Speed plus size would probably happen after the thread achieves long boats.Size is also good for communication and ensuring cultural homogeneity, as being able to simply move more people and goods balances the lower speed.
Not quite: more provinces also means harder-to-maintain balance of politicans and more fires to put out and more strained communications and administration.
Personally my take on it is that they solve the same issue, connectivity, differently. Speed carries urgent messages, while size helps with resources. I see no problem, except time and opportunity, in building designs around those. I'd prefer to add one speed to our current portability + size first but that's just me.Speed is better for communications from the central government towards the northern provinces and periphery states which is what I'm aiming for. Speed plus size would probably happen after the thread achieves long boats.