ThrawnCA
Carbon-based biped
- Location
- Australia
Please refresh my memory, what's the urgency on the snails?
Please refresh my memory, what's the urgency on the snails?
I think this might be a bit more appropriate.
On the other hand, if anything is goingto outright give us more actions, its the census, since that's all about being able to properly leverage the populace.The Grand Palace will help manage the administration requirements of the Census.
The Trelli are challenging our Dominance in Dye (snails for us, maybe something else for them), making CoT's malus a very likely trigger. So stab loss and other fun things.
I like the idea of absorbing/vassalising the Metal Workers. We already need to maintain a military presence there, to limit the nomads' access to bronze, and given the beating they've taken - and the way we've rescued them from worse - we could probably take them over without a big fight.No matter which adjacent direction we expand - north into the steepes, or east into the lowlands, it will be a slow grind slugfest.
Our dominance in Fine Dyes is threatened by the Trelli and we'd rather increase our Diplomacy by increasing production than go to war or suffer a stability hit.
Their ease of vassalage is countered by their distance.I like the idea of absorbing/vassalising the Metal Workers. We already need to maintain a military presence there, to limit the nomads' access to bronze, and given the beating they've taken - and the way we've rescued them from worse - we could probably take them over without a big fight.
we'd rather increase our Diplomacy by increasing production than go to war or suffer a stability hit.
OK, so this is firefighting. Fair enough, but I'm not entirely comfortable with CoT making us do things like this. Trade war may be less destructive than swords and spears, but war still doesn't suit us.The Trelli are challenging our Dominance in Dye (snails for us, maybe something else for them), making CoT's malus a very likely trigger. So stab loss and other fun things.
The drop in Martial will allow us to Double Main Expand Warriors which our Heroic Martial king said would get us a professional army.The Northeast March seems like a reasonable idea, but if we do do it we need to pump our martial back immediately and hope our Balanced Policy handles everything else.
Admin is the bottleneck either way.Vassalize the Hath first, and their tributary states next. Annex the south as we edge closer to the MW.
It should. Balanced seems to be the button to push for "Frack dangit! I don't have time for all this!"As for expansion paths, well- the hatters are coming at us swinging anyways. And Not!Anatolia should be pretty ideal terrain for us in addition to preventing the HK from blocking off any expansion in the southwest.
I'm basically all for major military buildup this upcoming turn so that when the Nomads and Hatters roll back around we can rip them to pieces and expand in retaliation. That gives us a much safer expansion path considering the HK really can't afford to antagonize us right now and is preoccupied as things stand.
Our boats should make expanding into that territory a lot easier and it further cements our coastal dominance.
So yeah- IMO, no lowlandic or steppe expansion until we render the Hatters defunct. The Northeast March seems like a reasonable idea, but if we do do it we need to pump our martial back immediately and hope our Balanced Policy handles everything else.
Yeah, this sounds like a good plan, though it could change depending on how well the Highlanders are doing in their war. If the Highland king manages to stalemate the Hathatyn now that the Xoh have been distracted by the TS stupidity, we might be able to get another turn to build up our southern march and beat back the possible nomad horde before having to deal with anything more than minor raids from the Hathatyn.So yeah- IMO, no lowlandic or steppe expansion until we render the Hatters defunct. The Northeast March seems like a reasonable idea, but if we do do it we need to pump our martial back immediately and hope our Balanced Policy handles everything else.
We've noticed that the power of that trait carries with it a hefty disadvantage, yes.Fair enough, but I'm not entirely comfortable with CoT making us do things like this.
I'm with you on this one too.We've noticed that the power of that trait carries with it a hefty disadvantage, yes.
Ultimately, though, I think we need to evolve it rather than drop it - merging it with Honor of Elites to try and stay powerful in trade through excellence of product rather than a requiring a monopoly might be quite nice.
I thought about mentioning that upside in making a march there, but even then, we'd only have one main there considering one has to go to making the march in the first place.The drop in Martial will allow us to Double Main Expand Warriors which our Heroic Martial king said would get us a professional army.
We're going to want as much martial going into that fight as it at all feasible, but it's not enough to merely defeat the Hatter attack, we need to get some sick gains before the HK turn around and seize on that vulnerability to conquer land we want to conquer.Our econ is going to be really high next turn so if we popped out a March that's -5 Martial and -2 Econ to put us at 11 Econ and 5 {8} Martial with a probably low chance of actually losing that martial in any conflict.
Do agree about raising it though.
That kind of merge will only result in "elites" now being those guys that have the most wealth.Ultimately, though, I think we need to evolve it rather than drop it - merging it with Honor of Elites to try and stay powerful in trade through excellence of product rather than a requiring a monopoly might be quite nice.
It might be possible if we switch to Offensive. Our provinces will be the ones to do Double Main Expand Warriors. Not a foolproof plan, but it's an option.I thought about mentioning that upside in making a march there, but even then, we'd only have one main there considering one has to go to making the march in the first place.
... We'd need to pick up a trait slot as well, in that case.We may see a straight evolution of CoT all by itself which could be interesting.
My thinking too.I thought about mentioning that upside in making a march there, but even then, we'd only have one main there considering one has to go to making the march in the first place.
We're going to want as much martial going into that fight as it at all feasible, but it's not enough to merely defeat the Hatter attack, we need to get some sick gains before the HK turn around and seize on that vulnerability to conquer land we want to conquer.
Well wasn't it the case that at one point one of our traits evolved such that it created it's own slot? Coulda swore that happened once.... We'd need to pick up a trait slot as well, in that case.
Currency might be a big enough deal to qualify for one of those, though.
Safe Martial is at base 9. Cap is also dangerous, not just overcap.My thinking too.
Do you think a safe level of Martial is about 10? Even completely full WHR can only fill it to 14 so very low chance of the malus at negative stab.
IIRC, it rounds up, so we can hit 15; but really, I'm not too worried about that. We're not likely to ride that high on econ, so 10 seems like a good value to me.