[X] [Curr] Yes, in Valleyhome
[X] [Horse] Openly allow but regulate it (-1 Religious Authority, potential stability loss)
[X] [Infra] Build aqueduct in Sacred Forest (-4 Econ, +4 Econ Expansion, increased True City threshold)
[X] [Hero] Provide sponsorship (Main Study Tailings under Mystic Hero, possible Legitimacy loss, possible Religious Authority loss)
Forgot to vote but:
"Right, right, the bwyll has just been a way to keep ledgers balanced and plan for the future, but in Valleyhome there were so many people that many of the clerks were having trouble keeping track of who had received what. Some of them started handing out little clay tokens stamped with the word bwyll on them to workers who had earned the day's rations, to be handed back in. Unfortunately, at some point workers started making their own tokens.
Started with Fiat based currency.
Immediately discovered people cheating it.
Humanity.txt
Shaved silver coin is going to be a pain in the ass, but that's one thing the medieval punishments were right on: Kill counterfeiters publically and messily.
Foreseeable issues with Silver currency is:
-Softness. Coins wear out quickly due to soft metal.
--Solve by alloying it with copper or iron to increase hardness.
---Which leads to the 'genius' idea that leads to currency depreciation by using ever smaller amounts of silver in official currency.
-Forgery. You could copy the currency markings onto smaller pieces of silver to amplify your cash.
--Solve by making the markings more complex, which makes the coins cost more to make in artisan time than they are worth.
--Solve by implementing standard weights and measures for checking.
-Theft. Theft becomes FAR easier when significant wealth is portable and small.
--Solve by Blackbirds everywhere.
-Currency skew. Currently silver runs off one mine. If anything happens to our silver supply...well tricky.
--Solve by opening/acquiring more silver mines for supply stability
Oh well, every culture had to deal with this shit.