That's kinda the entire point of Periphery States. They take enormous investments, but they protect us or benefit us massively. Stallion Tribes are very reinforced. Western Wall less so, but they're still pretty solid and they can still deploy warriors defensively (just not offensively like the Stallions)
That means we can only provide a relatively token effort to the war and still expect to do fine. Without periphery states we'd absolutely need to drop the megaprojects, but that's why we have them.

Dont we have a value that hurts us if we dont properly support our subordinates? A token effort is a tad risky because of that, especially since we "lost" a march.
 
We really don't know how well we'll do with Iron... I'm inclined to remarch north soon though. 2x marches seemed to be able to proactively supress the steppe.
*Pops back in, sees the salt flowing*

Huh.

Anyhoo~. If the Waaagh is looking to be a Big Waaagh then I'd advocate pausing the megas next turn, like notgreat says. If we give them a good thwap upside the head they should be set on the back foot and need to balance themselves giving us some breathing room.

I'm kinda torn on the Palace vs the Dam. They are basically the same cost resource wise except in Art for the Palace.

The Dam:
Pro: We may want to take the Dam in part because we can support it with Econ Actions, and let Diplo overflow into Art and Mysticism, prepping us for a Golden Age. Let's us make full use out of chinampas. Gives us massive disaster resistance. Advances engineering.
Con: We have a war on hand. Will have to juggle War Missions (Lord's Loyalty requires them more than likely) and Econ generating actions. We will not be dealing with our accumulating admin strain as effectively.

The Palace:
Pro: Very likely to raise Legitimacy. Potentially may raise Centralization and Hierarchy caps. May provide an admin tech. If built after the Library, encourages it to become a repository of administrative lore. General easing of the admin strain due to centralization of resources important to clerks and other administrators. Advances engineering.
Con: We have a war on hand. Will have to juggle War Missions (Lord's Loyalty requires them more than likely) and Econ generating actions, and an Art Generating action at least once till Diplo overflows into Art. We will not be preparing as heavily for disasters.
 
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As long as the Baby Boom lasts, we can continue doing Megaprojects. Our provinces will take the main blow of the war, and we're actually gaining stats incredibly fast right now. Our stats went way down primarily due to establishing 2 new periphery states.

We net +4 diplo and +3 econ per turn as long as the Baby Boom lasts. That's easily enough to sustain a megaproject spree while our controllable actions are used to deal with the problems that get through the provinces and to redirect effort to a new megaproject each time we complete one. (Provinces fully dedicated gives 3x [Main] actions which means that 3 of each type of resource needed are consumed) It does mean that we don't get to progress in the other areas. We'll basically be treading water aside from completing a megaproject every other turn.

There are 2-3 actions left on the library, so we don't need to start a new one this upcoming turn. The turn after that, we'll have to start a new one. There is a chance that the provinces will only do 1 progress on The Library due to not wanting to do the econ investment. In that case, we'll have plenty of spare econ (+6) and we'll still want to provide a new megaproject next turn.

The Games - Mysticism and Art (and 2 Econ), 4-6
Grand Palace - Econ and Art, 5-7
Great Dam - Econ, 5-7
The Mountain - Econ, 8-14
Place to the Stars - Econ (and some Mysticism), 7-10

My ordering is as such:
1) Great Dam. Disaster resistance is huge, it's engineering-focused meaning we get innovations in that area, it lets us better use the farming tech we got from the Xoh, and it gives us econ slots which we're starting to run low on.
--Alternatively we could get those slots by expanding in Redhills or making another Aqueduct. (Which should create a 2nd True City... for a little while. It'll be oscillating in and out) Or by Black Soil probably. It's also the least expensive since it only costs 1 stat per action instead of 2.
2) Grand Palace. It will likely help administrate everything. It may also raise our Legitimacy cap, which would be very nice.
3) Place to the Stars. It's still useful, but Study Stars isn't as amazing now that we've learned that it didn't cause the Baby Boom.
4) The Games. Useful, but not worth the cost right now. Might increase Pilgrimage.
The Mountain isn't even on my list. I'm actively against it.

Assuming the Baby Boom lasts and nothing too insane happens, I'm thinking we do the Dam and Palace and then switch to a different policy.
Personally I'd put Palace before Dam. I'd also value both Place to the Stars and The Games more than you do on this list, but I wouldn't actually re-order them.

I also would love to spend a turn or two on progressive policy, I would also love to get a [Main] Black Soil out soon. There is a good chance that will allow us to grow in more places, remember increased black soil was one of the predicted ways of making the Red Hills more inhabitable.

But yeah, I'm not too worried about megaproject rush at this point. I think we kinda have to accept we need to do it. If we were to go off of it purposefully, I'd like to do it during the Palace to gain more admin techs. Even then, that's likely to only take a turn or two before we switch back on to megaproject support.
 
Personally I'd put Palace before Dam. I'd also value both Place to the Stars and The Games more than you do on this list, but I wouldn't actually re-order them.

I also would love to spend a turn or two on progressive policy, I would also love to get a [Main] Black Soil out soon. There is a good chance that will allow us to grow in more places, remember increased black soil was one of the predicted ways of making the Red Hills more inhabitable.

But yeah, I'm not too worried about megaproject rush at this point. I think we kinda have to accept we need to do it. If we were to go off of it purposefully, I'd like to do it during the Palace to gain more admin techs. Even then, that's likely to only take a turn or two before we switch back on to megaproject support.
I wonder if we can enter a Wonder Age by rolling out continuous megaprojects? Sounds like a really bad idea sadly...
 
I am somewhat surprised more people aren't more pumped for evangelizing.

Our religion is already super-scary virulent stuff in cultural terms- our priesthood is frighteningly cosmopolitan with a lot of practice at theological discussion amongst themselves and centuries if not millenia of carefully-examined parables to draw on.

I'd expect them to seem very 'wise' to outsiders, with a pat answer for nearly every question and a skill at pointing out the fallacies and contradictions of other religions.

Add a giant temple with a naked woman AND a scary Demon-God statue to lend the whole religion that sense of appropriate fearful awe as a pilgrimage site AND likely 'miracles' performed by the people and priesthood, and there's no telling what will happen. Religious authority is scary stuff.
I'm super excited! Most people are harshing on my excitedness though by constantly complaining we're going to try and attract pilgrims.

I wonder if we can enter a Wonder Age by rolling out continuous megaprojects? Sounds like a really bad idea sadly...
Considering the cost of megaprojects? No, not really.
 
The way I understood it is that our Econ isn't for the whole of the People but just the core. The provinces can still build.
Ahh... no.

The provinces(Valleyhome, Stonepen, Redshore, etc) spend our Econ. The Econ is for the whole of us plus the provinces (Us being the State and the King). The Marches and Colonies and Trade Posts all have their own stats though, separate from ours. However, us going on defense does diddly for them, since periphery states like marches and trade posts are not really affected by policies. The two marches are also basically fully fortified.
 
With mega project support pretty likely to win, I had another thought and that because the Library came about from inspiration by an administrative hero unlocking primitive indexing, there's a chance that building this will naturally improve it. Given we're having difficulties within the city, it certainly seems like it would be a valuable technology to get it not as good as building the palace would be.
 
[X][Library] Sacred Forest
[X][Temple] Let the glory of your gods be known far and wide (+1 Prestige, Pilgrimage trade power increased)
[X][Corruption] Deploy force
[X][Diplo] Send aid to the Metal Workers (-2 Diplo, -2 Econ, -2 Art, -2 Mysticism)
[X][Policy] No change

Locking this in​
 
Ahh... no.

The provinces(Valleyhome, Stonepen, Redshore, etc) spend our Econ. The Econ is for the whole of us plus the provinces (Us being the State and the King). The Marches and Colonies and Trade Posts all have their own stats though, separate from ours. However, us going on defense does diddly for them, since periphery states like marches and trade posts are not really affected by policies. The two marches are also basically fully fortified.

So I remembered right that the Marches/Colonies have their own Econ so changing to a Defensive policy will still be good for them.
 
Dont we have a value that hurts us if we dont properly support our subordinates? A token effort is a tad risky because of that, especially since we "lost" a march.
Token effort is what's required now, yes. Previously we had almost no requirement to help them. Also it's important to notice that the Colony can still do defensive War Missions, they just can't do offensive ones.

Note that what I'm considering a token effort is still quite a lot. I'm counting it as a [Main], which is twice what the likely minimum is (a [Secondary]). A [Main] is easily enough to not take penalties, though it also likely won't evolve the trait further. If they are having trouble we can aid them in the mid-turn.
 
For future reference @Academia Nut , if we switch to Defense policy can we specify that the walls be built in our marches, or at least specific provinces? That would have changed my vote back if it were possible.
There are 2-3 actions left on the library, so we don't need to start a new one this upcoming turn. The turn after that, we'll have to start a new one.
See, this. This right here is what I question. Why do we need to start a new megaproject?

Instead of megaproject spam, we could take our time to deal with the war, spend a few turns turning back on the Golden Age with also-valuable projects like Black Soil or Snail Cultivation or whatever, THEN get on megaprojects.

We were so, so damn close to a Golden Age, but instead we spent 7 effective Main actions and a lot of stats on the Temple.
 
Token effort is what's required now, yes. Previously we had almost no requirement to help them. Also it's important to notice that the Colony can still do defensive War Missions, they just can't do offensive ones.

Note that what I'm considering a token effort is still quite a lot. I'm counting it as a [Main], which is twice what the likely minimum is (a [Secondary]). A [Main] is easily enough to not take penalties, though it also likely won't evolve the trait further. If they are having trouble we can aid them in the mid-turn.
I think dedicating a [Main] period on the first turn of combat is a good move. Making sure the first hit the March takes against its walls is stymied as much as possible means that the subsequent ones will do significantly less damage and be easier for them to handle.

It's a difference of probably about 2 points of Martial.

Though hopefully they'll attack the Thunder Speakers, one of our competitors for pilgrims.
 
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Great. So now we're going to have competition over pilgrimages and Center of Trade providing a casus belli for religiously motivated warfare.
 
Great. So now we're going to have competition over pilgrimages and Center of Trade providing a casus belli for religiously motivated warfare.
We aren't aiming for dominated, we are aiming for either significant or leading to stop the Xoh from basically turning the Lowlands into babykiller central and to ensure that we can steal tech via Library/Temple/Pilgrim synergy. It's easier to steal tech if you can record the details, instead of having to trek all the way back with possibly spotty information
 
Our defences are not their defences, our econ is not their econ, we'd not do anything but fortify ourselves

But doesn't Policies effect the entirety of the People? It's basically saying "This is what we're focusing on", hence why they can switch over to a Megaproject if we do "Megaproject Support".

But even without the Policy change they will still build what they want. If enemies are approaching they'll focus on defense, this is just a way to show support in pre-emptively building defenses. It's not really a big deal.

The more important thing, in my mind, is what @BungieONI said about it stopping the Baby Boom. Can you speak more on that?
 
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See, this. This right here is what I question. Why do we need to start a new megaproject?

Instead of megaproject spam, we could take our time to deal with the war, spend a few turns turning back on the Golden Age with also-valuable projects like Black Soil or Snail Cultivation or whatever, THEN get on megaprojects.

We were so, so damn close to a Golden Age, but instead we spent 7 effective Main actions and a lot of stats on the Temple.
We don't need to, but it still makes a lot of sense to. Golden ages are freaking amazing, but they also eat up stats like crazy.
Megaprojects are also freaking amazing, but they eat up actions like crazy and eat a reasonable amount of stats as well.

We're currently on Megaproject Support, and so we might as well get as much out of it as we can. Especially since all the chaos going on means that we'll be taking repeated stability hits from immigrants which would prevent the Golden Age from triggering.

I'm having some trouble following the logic behind this choice, at least versus the choice for a direct tech advancement. It seems generally counter to our usual modus operandi.
It's a continuation of LoO/CA. We tell people how awesome we are, they come to see, and everyone benefits... but we benefit from all of them, they only benefit from us.
 
I'm having some trouble following the logic behind this choice, at least versus the choice for a direct tech advancement. It seems generally counter to our usual modus operandi.
Long term tech advancement I think was the goal. People come and share knowledge, get some of ours, and we end up richer for the deal. That's the idea anyway.

The cognitive dissonance you are experiencing I think comes from the fact that the thread actually went for something long term that wasn't land or farming related.

Personally though I'm not really the right person to talk about this.
 
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