Is there a chance of synergy between Library and Palace?
Not directly, given there's pretty much no chance the Palace will be built in Sacred Forest?

But having a Library built will probably influence the kinds of bonuses we'll be getting by building the Palace; records of political events, historical competency tests, ideas that have been had before and why they couldn't be made to work, that kind of thing.
 
Real men would ignore war hordes of nomads and build libraries!
Just sitting here hoping that gender equality survives somehow :(
The gender equality is in the fact that women can also have multiple wives!
So what megaproject should we knock off next ?

The dam ? We have had that for ages now.
Please stop megaprojects for a little while. I'm not particularly happy our heroic king rammed Library through during a disaster/war event, and our stats went from Golden Age to mediocre or dangerously low.
 
I'd personally be happy if the north and south somehow skipped the elves in between and smacked each other.

I too, if the war doesn't generate tidal wave of refugees and war parties following those refugees.

Would be a interesting dilemma for us, action or inaction?
 
[X] [Library] Sacred Forest
[X] [Temple] See to the spread of the techniques that went into making this place (+3 art, tech advance)
[X] [Corruption] Main Enforce Justice
[X] [Diplo] Send delegations to the Metal Workers and Thunder Speakers (-2 Diplo)
[X] [Policy] Offense
 
How about multiple husbands and wifes for husbands and wifes?:V

Everyday would be a party :ogles: and children will be forced to learn math due to inheritance.
polyamorous communes probably lead to happier children

Considering her and her wife's child probably came from the same very very lucky man. And the act that was millennia ago, things have changed
eh.... from what I recall, no, there was more than one father

things have changed but I doubt that lesbians have become exhibitionists due to increased patriarchal tendencies
 
Inserted tally
Adhoc vote count started by BungieONI on Jun 8, 2017 at 4:23 PM, finished with 50006 posts and 109 votes.
 
[X] [Library] Valleyhome
[X] [Temple] See to the spread of the techniques that went into making this place (+3 art, tech advance)
[X] [Corruption] Main Enforce Justice
[X] [Diplo] Send delegations to the Metal Workers and Thunder Speakers (-2 Diplo)
[X] [Policy] Defense
 
[x] [Library] Valleyhome
[x] [Temple] Know that the gods are with us (+1 Stability)
[X] [Corruption] Deploy force
[x] [Diplo] Send aid to the Metal Workers (-2 Diplo, -2 Econ, -2 Art, -2 Mysticism)
[x] [Policy] No change
 
Please stop megaprojects for a little while. I'm not particularly happy our heroic king rammed Library through during a disaster/war event, and our stats went from Golden Age to mediocre or dangerously low.
As long as the Baby Boom lasts, we can continue doing Megaprojects. Our provinces will take the main blow of the war, and we're actually gaining stats incredibly fast right now. Our stats went way down primarily due to establishing 2 new periphery states.

We net +4 diplo and +3 econ per turn as long as the Baby Boom lasts. That's easily enough to sustain a megaproject spree while our controllable actions are used to deal with the problems that get through the provinces and to redirect effort to a new megaproject each time we complete one. (Provinces fully dedicated gives 3x [Main] actions which means that 3 of each type of resource needed are consumed) It does mean that we don't get to progress in the other areas. We'll basically be treading water aside from completing a megaproject every other turn.

There are 2-3 actions left on the library, so we don't need to start a new one this upcoming turn. The turn after that, we'll have to start a new one. There is a chance that the provinces will only do 1 progress on The Library due to not wanting to do the econ investment. In that case, we'll have plenty of spare econ (+6) and we'll still want to provide a new megaproject next turn.

The Games - Mysticism and Art (and 2 Econ), 4-6
Grand Palace - Econ and Art, 5-7
Great Dam - Econ, 5-7
The Mountain - Econ, 8-14
Place to the Stars - Econ (and some Mysticism), 7-10

My ordering is as such:
1) Great Dam. Disaster resistance is huge, it's engineering-focused meaning we get innovations in that area, it lets us better use the farming tech we got from the Xoh, and it gives us econ slots which we're starting to run low on.
--Alternatively we could get those slots by expanding in Redhills or making another Aqueduct. (Which should create a 2nd True City... for a little while. It'll be oscillating in and out) Or by Black Soil probably. It's also the least expensive since it only costs 1 stat per action instead of 2.
2) Grand Palace. It will likely help administrate everything. It may also raise our Legitimacy cap, which would be very nice.
3) Place to the Stars. It's still useful, but Study Stars isn't as amazing now that we've learned that it didn't cause the Baby Boom.
4) The Games. Useful, but not worth the cost right now. Might increase Pilgrimage.
The Mountain isn't even on my list. I'm actively against it.

Assuming the Baby Boom lasts and nothing too insane happens, I'm thinking we do the Dam and Palace and then switch to a different policy.
 
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As long as the Baby Boom lasts, we can continue doing Megaprojects. Our provinces will take the main blow of the war, and we're actually gaining stats incredibly fast right now. Our stats went way down primarily due to establishing 2 new periphery states.

We net +4 diplo and +3 econ per turn as long as the Baby Boom lasts. That's easily enough to sustain a megaproject spree while our controllable actions are used to deal with the problems that get through the provinces and to redirect effort to a new megaproject each time we complete one. (Provinces fully dedicated gives 3x [Main] actions which means that 3 of each type of resource needed are consumed) It does mean that we don't get to progress in the other areas. We'll basically be treading water aside from completing a megaproject every other turn.

There are 2-3 actions left on the library, so we don't need to start a new one this upcoming turn. The turn after that, we'll have to start a new one. There is a chance that the provinces will only do 1 progress on The Library due to not wanting to do the econ investment. In that case, we'll have plenty of spare econ (+6) and we'll still want to provide a new megaproject next turn.

The Games - Mysticism and Art (and 2 Econ), 4-6
Grand Palace - Econ and Art, 5-7
Great Dam - Econ, 5-7
The Mountain - Econ, 8-14
Place to the Stars - Econ (and some Mysticism), 7-10

My ordering is as such:
1) Great Dam. Disaster resistance is huge, it's engineering-focused meaning we get innovations in that area, it lets us better use the farming tech we got from the Xoh, and it gives us econ slots which we're starting to run low on. We could get those slots by expanding in Redhills or making another Aqueduct. (Which should create a 2nd True City... for a little while. It'll be oscillating in and out) Or by Black Soil probably. It's also the least expensive since it only costs 1 stat per action instead of 2.
2) Grand Palace. It will likely help administrate everything. It may also raise our Legitimacy cap, which would be very nice.
3) Place to the Stars. It's still useful, but Study Stars isn't as amazing now that we've learned that it didn't cause the Baby Boom.
4) The Games. Useful, but not worth the cost right now. Might increase Pilgrimage.
The Mountain isn't even on my list. I'm actively against it.

Assuming the Baby Boom lasts and nothing too insane happens, I'm thinking we do the Dam and Palace and then switch to a different policy.
A war is more important than Megaproject spam
 
A war is more important than Megaproject spam
But that's the thing- we can do both.

Next turn we have all 4 actions free (maybe we want to Expand Econ to be safe, so that's still 3). That can all go into war.
The turn after that we'll only have 2 actions free. However, our periphery states are fully prepared. And the Eastern nomads are very likely to still be our allies for another couple turns.

That's kinda the entire point of Periphery States. They take enormous investments, but they protect us or benefit us massively. Stallion Tribes are very reinforced. Western Wall less so, but they're still pretty solid and they can still deploy warriors defensively (just not offensively like the Stallions)
That means we can only provide a relatively token effort to the war and still expect to do fine. Without periphery states we'd absolutely need to drop the megaprojects, but that's why we have them.
 
So long as we keep matrilineal inheritance I can see it being possible for a particularly prestigious woman to have multiple husbands, but you're right that the stratification of gender roles makes it a problem.
I fully expect queens and clan head females to take multiple husbands, I just don't expect us to ever achieve full equality before the industrial revolution.
 
[X] [Library] Sacred Forest
[X] [Temple] Let the glory of your gods be known far and wide (+1 Prestige, Pilgrimage trade power increased)
[X] [Corruption] Enforce Justice
[X] [Diplo] Send aid to the Metal Workers (-2 Diplo, -2 Econ, -2 Art, -2 Mysticism)
[X] [Policy] Defense

Enforce Justice over Deploy Force due to the reasons I've already stated.

Defense due to the fact that we are about to be raided - I want to be ready for them.
 
I'm inclined to remarch north soon though. 2x marches seemed to be able to proactively supress the steppe.
A bunch more Blackbirds for the military to do that might get us some policing advances while we're at it.

Defense due to the fact that we are about to be raided - I want to be ready for them.
Defense policy will do nothing to defend us; if we send aid, we've no econ for our provinces to spend on walls or towers.
 
I am somewhat surprised more people aren't more pumped for evangelizing.

Our religion is already super-scary virulent stuff in cultural terms- our priesthood is frighteningly cosmopolitan with a lot of practice at theological discussion amongst themselves and centuries if not millenia of carefully-examined parables to draw on.

I'd expect them to seem very 'wise' to outsiders, with a pat answer for nearly every question and a skill at pointing out the fallacies and contradictions of other religions.

Add a giant temple with a naked woman AND a scary Demon-God statue to lend the whole religion that sense of appropriate fearful awe as a pilgrimage site AND likely 'miracles' performed by the people and priesthood, and there's no telling what will happen. Religious authority is scary stuff.
 
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