*pops out of hole called sleep*

Hallo thread how a-! :o:o:o

Ahhh!

Okaaaaay good job on avoiding that. :D



We should really get snails ASAP. Pretty sure the line through the Hathayn dye production means they aren't exporting because of their crisis.

Which means we're one bad dice roll away from losing Dominant, and whatever that entails. Which I'd rather avoid...
This makes sense to me. Plus dye is partly tied to Art, and is tied to our artisans so why not expand it? We could certainly use it.
 
But AN warned us that the consequences for losing dominant are severe. It's worth being a bit conservative about.
He warned us that the consequences are significant and reduced as the number of goods we dominate increase. But sure. I'd rather not be forced to attack them while they have a heroic leader.
 
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I was under the impression that the consequences were severe if we didn't do anything about the loss of the dominant status in the turn following its occurrence.

So basically we'd have a turn where we could either do a main action to produce more of the good/increase our trading power (and thus getting into a penny auction where both sides keep bidding over the other to ensure that they get some value out of their enormous expenditure) or declare a war with the stated goal of destroying the other civilization's ability to compete in that product. If we do neither of those actions, then we get stability hits.
 
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Role-playing First Contact Part 2:

So, the UN translation is in. The Ymaryn chose this story to show what they are all about, concerning the founding of the Ymaryn. They acknowledged that it was just a legend, rather than a true origin story.

It's a pretty cool story, but I bet their history is not so clean. I am pretty much expecting to be typical, like Rome. When you hear about a world hegemon that occupied 13% of the world landmass, how else would you think otherwise?
 
He warned us that the consequences are significant and reduced as the number of goods we dominate increase. But sure. I'd rather not be forced to attack them while they have a heroic leader.
I was under the impression that the consequences were severe if we didn't do anything about the loss of the dominant status in the turn following its occurrence.

So basically we'd have a turn where we could either do a main action to produce more of the good/increase our trading power (and thus getting into a penny auction where both sides keep bidding over the other to ensure that they get some value out of their enormous expenditure) or declare a war with the stated goal of destroying the other civilization's ability to compete in that product. If we do neither of those actions, then we get stability hits.

Here is what I was able to find:

Hmmm... being dominant in multiple positions would make it less worse, but there is a certain minimum backlash whenever you drop out of a dominant trade position.

Also, I think it is amusing that the Xohyssiri tend to go through cycles of "Are we the baddies?" and don't really think about you much other than being those rich guys in the hills who occasionally poke their heads out to trade, while to the thread they are a long term mortal enemy... who they fought like once, halfheartedly, and unleashed the predecessors of the current biggest threat upon.

Only losing dominant, although there will be grumbles for other downward trends.
 
I'm worried what combining it into Cosmopolitan Acceptance would do to the trait. It's been one of the big foundations for long-term success for the Ymaryn.
 
I'm worried what combining it into Cosmopolitan Acceptance would do to the trait. It's been one of the big foundations for long-term success for the Ymaryn.
Maybe take the rapid/easy intake of external technology of CA, combine it with good dominance, and result in industrial espionage - i.e. increase ability to steal technology due to taking in refugees or something.

Or allow us to pull from farther away, so that as dominance increases we start sucking in econ w/o other countries needing to be instable. I.e. something like a permanent GA, but # of Dominant dependent.
 
I'm worried what combining it into Cosmopolitan Acceptance would do to the trait. It's been one of the big foundations for long-term success for the Ymaryn.
The caution is warranted. Hmm...

I'm not actually all that sure they fit together well.

Hm...

More thought is required.
 
Maybe take the rapid/easy intake of external technology of CA, combine it with good dominance, and result in industrial espionage - i.e. increase ability to steal technology due to taking in refugees or something.

Or allow us to pull from farther away, so that as dominance increases we start sucking in econ w/o other countries needing to be instable. I.e. something like a permanent GA, but # of Dominant dependent.

It will probably make us a bit more unstable as well. Got to have a downside for every upside.
 
Clearly, we need to spam Blackbirds until they can infiltrate and be the vanguard of the glorious worker's revolt seizing the means of production. Let's see them compete in trade then.
 
Clearly, we need to spam Blackbirds until they can infiltrate and be the vanguard of the glorious worker's revolt seizing the means of production. Let's see them compete in trade then.
Eh, we just need to dominate Wine & Dye w/ a main action each, and then we can start on art patronage actions.
 
I could see Cosmopolitan + Centers of Trade giving us a more advanced understanding of trade, and so giving us bonuses for importing goods rather than dominating trade in goods.

I don't think it's likely that any evolution will shut down our ability to take in refugees, but it could end up specializing in ways we might regret; I could see some new conditions being added for entry, e. g. "you must bring interesting crafting techniques or trade goods to enter."
 
I could see Cosmopolitan + Centers of Trade giving us a more advanced understanding of trade, and so giving us bonuses for importing goods rather than dominating trade in goods.

I don't think it's likely that any evolution will shut down our ability to take in refugees, but it could end up specializing in ways we might regret; I could see some new conditions being added for entry, e. g. "you must bring interesting crafting techniques or trade goods to enter."
I'm actually kinda interested what CA + Greater Justice would do.

It's probably not possible since they are very distinct trait lines but hey, it's fun to contemplate!
 
Says you. It's like a free stability boost!

So powerful.
It's also probably not just an evolution of the greater good, instead likely being a fusion of GG and whatever trait(s) they had for human sacrifice and/or the general idea that human lives are gifts from the god and also as much a "good" to be traded/used/sacrificed/etc
 
why civilizations go though collapses all the time the fact that the collapses is both drawn out doesn't change the fact that we will have to deal with this a lot.
I don't anticipate the formation of multiple heroic ages in the states around us. I assume the conditions required to fall into the state are difficult enough to make "a lot" unlikely.
 
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