Aqueducts and more Black Soil production expansion. I'm hoping that enough of that will result in the sewage outflow of our cities being explicitly managed so as to be turned into black soil. I want to see a massive forestation and greening of the parts of the steppes under our control.
 
Valleyhome becomes a True City!
+2 Prestige for having the second True City

True Cities are engines of trade and productivity and centers of innovation and invention... they are also unruly things and serve as demographic sinks. Every turn a True City consumes 1 Econ just by existing, but also returns 1 Econ to the expansion pool.
We already have WOG
 
Aqueducts and more Black Soil production expansion. I'm hoping that enough of that will result in the sewage outflow of our cities being explicitly managed so as to be turned into black soil. I want to see a massive forestation and greening of the parts of the steppes under our control.

I am pretty sure we already turn our wastes into black soil. If we build aqueduct systems, we're going to create artificial wetlands, which means reduced black soil production.

On the flip side, population growth will compensate for that, so we'll have ample supply to create black soil anyway.
 
I am pretty sure we already turn our wastes into black soil. If we build aqueduct systems, we're going to create artificial wetlands, which means reduced black soil production.

On the flip side, population growth will compensate for that, so we'll have ample supply to create black soil anyway.
Except I'm also saying to Expand Black Soil production, so that the sewer outflow isn't simply poured into artificial wetlands, but that instead we specifically have it be directed into black soil production from the waste products of the cities.
 
I would not be so sure. We have sanitation built into the foundation of the city from the start. Our city may not be a population sink.

In any case we should know IC.

@Academia Nut?

Valleyhome is a population sink, but its also far less of an awful one than most historical examples. To be fair, this has more to do with the fact that its harder to raise children in the city than because it has a catastrophic mortality rate, and given the standard childhood mortality rates this means that population growth is still mostly confined to the rural regions rather than the urban ones. The People's mostly communal ownership does mean that they are more willing to cycle people in and out of Valleyhome, so there can be a bit of "Grow up in the rural areas, come to Valleyhome for an apprenticeship, leave a decade or two later as a master to work out in rural areas again and raise a family there" for the artisans.
 
I am pretty sure we already turn our wastes into black soil. If we build aqueduct systems, we're going to create artificial wetlands, which means reduced black soil production.

On the flip side, population growth will compensate for that, so we'll have ample supply to create black soil anyway.
we can always dredge the wetlands and black soil the results, anyways.
 
Aqueducts and more Black Soil production expansion. I'm hoping that enough of that will result in the sewage outflow of our cities being explicitly managed so as to be turned into black soil. I want to see a massive forestation and greening of the parts of the steppes under our control.

I am pretty sure we already turn our wastes into black soil. If we build aqueduct systems, we're going to create artificial wetlands, which means reduced black soil production.

On the flip side, population growth will compensate for that, so we'll have ample supply to create black soil anyway.

Except I'm also saying to Expand Black Soil production, so that the sewer outflow isn't simply poured into artificial wetlands, but that instead we specifically have it be directed into black soil production from the waste products of the cities.

we can always dredge the wetlands and black soil the results, anyways.
This is what we are doing with the waste water currently, or at least what we were as of when we first built the Garden:
Waste water was also carried away with a section of the outflow, taking it to fields where lined pits and specially selected plants slowed down, collected, and filtered the waste. Upper Valleyhome would create less black soil the traditional way, but the farms and forests throughout the province rarely needed a fresh infusion, and burning off winter top cover before planting seemed to adequately renew it anyway.
 
Actually, does our smelting and smithing by-product get carted to distant tailing pond?

Maybe somehow get a channel for discharging that stuff like a pipe line?

Wait, are smelters within city/settlement?
 
Valleyhome is a population sink, but its also far less of an awful one than most historical examples. To be fair, this has more to do with the fact that its harder to raise children in the city than because it has a catastrophic mortality rate, and given the standard childhood mortality rates this means that population growth is still mostly confined to the rural regions rather than the urban ones. The People's mostly communal ownership does mean that they are more willing to cycle people in and out of Valleyhome, so there can be a bit of "Grow up in the rural areas, come to Valleyhome for an apprenticeship, leave a decade or two later as a master to work out in rural areas again and raise a family there" for the artisans.

Interesting dynamic... communal property has a lot of positive knock-on effects. I hope we can somehow preserve it though the ages.
 
Valleyhome is a population sink, but its also far less of an awful one than most historical examples. To be fair, this has more to do with the fact that its harder to raise children in the city than because it has a catastrophic mortality rate, and given the standard childhood mortality rates this means that population growth is still mostly confined to the rural regions rather than the urban ones. The People's mostly communal ownership does mean that they are more willing to cycle people in and out of Valleyhome, so there can be a bit of "Grow up in the rural areas, come to Valleyhome for an apprenticeship, leave a decade or two later as a master to work out in rural areas again and raise a family there" for the artisans.
That's actually a really nice way of avoiding too sharp of a rural/urban cultural divide, y'know? There's a constant outflow of people from the city, bringing along various cultural differences with them. If that's something that we can encourage, that'd allow us to ensure a greater level of cultural unity. We really don't want our rural areas to become backwaters where everyone has always lived there and they don't want anything to do with outsiders or their ideas.
 
That's actually a really nice way of avoiding too sharp of a rural/urban cultural divide, y'know? There's a constant outflow of people from the city, bringing along various cultural differences with them. If that's something that we can encourage, that'd allow us to ensure a greater level of cultural unity. We really don't want our rural areas to become backwaters where everyone has always lived there and they don't want anything to do with outsiders or their ideas.
More proof that our people are awesome.

Now we just need to set up a bunch more aqueducts to make more True Cities so that every province can spread the joys of living in a city.
 
That's actually a really nice way of avoiding too sharp of a rural/urban cultural divide, y'know? There's a constant outflow of people from the city, bringing along various cultural differences with them. If that's something that we can encourage, that'd allow us to ensure a greater level of cultural unity. We really don't want our rural areas to become backwaters where everyone has always lived there and they don't want anything to do with outsiders or their ideas.
we should consider turning Blackmouth into a true city rather than redcoast, so that we can start cycling up there, as well.
 
@Academia Nut

Has anyone been trying to grow plants in the tailing ponds with that study action?

Generally speaking, at what age are children expected to be independent?

How are our warriors organized during a fight? 10:1 ratio of regular warriors and sub leader?
 
we should consider turning Blackmouth into a true city rather than redcoast, so that we can start cycling up there, as well.
On the other side, it will be very juicy target for sacking by nomads, and eventually the assholes are going to get siegecraft, disciplined army and iron. And then everything not in the hills is as good as sacked, IMO.
Like, the shit with two heroes was nowhere close to their final form because nomads were no-selled by the fortifications. One they get (probably loot, lol) some engineers, things are going to get, well, interesting.
 
we should consider turning Blackmouth into a true city rather than redcoast, so that we can start cycling up there, as well.
Blackmouth has a smaller population and is more vulnerable in the case of Waaaaghs from Nomads.

Also it is further away from our Dye and salt location centres making it far less important to trade. This importance is further emphasised by he fact that it has even been chosen as a capital instead of Valleyhome on several occasions.

The final nail in the coffin for this idea? Redshore has a major port, likely the only one we'll have for a couple generations, making it the source of our naval trade and power.

It's a nice thought, but without large investment and artificial attempts to make Blackmouth more suitable over several generations your plan is highly unviable
 
Blackmouth is close to our initial saltern. Redcoast is merely equidistant from both.
It is sheltered by the Stallion Tribes and, now, the Western Wall.
It is the only notable decent port in the north - similar to redcoast, it is a decent port because it's at the delta of a river.
It produces our wine.
Our northern population will only start growing if we start providing them with the resources to.

E: I'm actually inclined to do aqueducts everywhere, but making a True City at Redcoast provides comparably less benefits for all that it's easier to get started.
 
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Spreading things out also encourages an even balance over all our territory really. We've just built the Great Temple in the south, although Sacred Forest is close-ish to the north. Combined with the True City and the recent expansion of Southshore + the establishment of Hatriver, the north getting our second True City would go a long way towards evening the scales, so to speak.
 
We can definitely afford a second true city now that we are making 3 diplomacy a turn. I'd want 4, or even 5, automatic income spread between art, diplo, mysticism, economy, and wealth before making a third true city.

Hopefully, having multiple true cities will raise economic expansion slot limit.
 
We should really get snails ASAP. Pretty sure the line through the Hathayn dye production means they aren't exporting because of their crisis.

Which means we're one bad dice roll away from losing Dominant, and whatever that entails. Which I'd rather avoid...
 
We should really get snails ASAP. Pretty sure the line through the Hathayn dye production means they aren't exporting because of their crisis.

Which means we're one bad dice roll away from losing Dominant, and whatever that entails. Which I'd rather avoid...
Or we could get Wine and secure a new Dominant that will a) provide a benefit if the HT don't immediately recover or at least b) tide us over if they do.
 
Probably still a ways off, but all these dye options are making me excited to see what kind of flag the Ymaryn will make for themselves.
 
Or we could get Wine and secure a new Dominant that will a) provide a benefit if the HT don't immediately recover or at least b) tide us over if they do.
But AN warned us that the consequences for losing dominant are severe. It's worth being a bit conservative about.
 
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