Actually, @Academia Nut do we have a natural affinity towards admin heroes? I feel like we get a lot more of them than any other type.
Heroes are achieved when we get unusually high rolls in an area that is having some trouble. Due to the way we set things up, we're basically always having admin trouble, so we have a lot of rolls there and thus have a lot more chances for admin heroes.

Kinda like how the nomads are always getting Martial heroes and never get Admin or Mysticism heroes.

Like, I know that Mathulmyn didn't win the Temple vote, but that's no reason to abandon him entirely!
Good news! Our continued failures will increase his importance in the minds of the people.
 
[X] [CA] Attempt to take control of adjacent villages (-2 Stability, chance of further loss, -2 Diplomacy, unknowable chance of war with the Hathatyn, +8-10 Econ, +4 Econ Expansion)
[X] [Law] Leave things be
[X] [Boats] Size
[X] [Infra] Main Saltern Construction

bleh bleh salt
 
[X] [CA] Attempt to take control of adjacent villages (-2 Stability, chance of further loss, -2 Diplomacy, unknowable chance of war with the Hathatyn, +8-10 Econ, +4 Econ Expansion)
[X] [Law] Leave things be
[X] [Boats] Size
[X] [Infra] Main Saltern Construction

bleh bleh salt
Hope your kitty comes back/is returned/magically appears in one piece. *mega hugz*
 
Mediocre for both, which means that Mysticism score is actually higher than typical for kings.
Is there something I'm missing? I thought our normal kings were average in all stats, but this indicates that normal kings are poor in Mysticism.
Always assume average unless otherwise informed.
non-existant->awful->poor->mediocre->average->above average->good->exceptional->heroic
 
Well, they did get an admin hero that one time.

Though considering the end result was 1000 kms of dead nomads, there might be a good reason for that....
Yeah that was Papa Khan. Me thinks his Hero Martial overruled his Hero Admin stat. And then when he died the Nomad Son went to the MW and tried to get that working. It didn't.
 
Is there something I'm missing? I thought our normal kings were average in all stats, but this indicates that normal kings are poor in Mysticism.
That's for normal kings, and most kings don't know shit about mysticism. Mysticism is a special stat, I believe, so it doesn't follow the normal rules in regards to how much a king knows about it.

I mean, why would the average king know about the normal shaman rites and stuff?
 
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@Academia Nut I think I know what happened to the Hathatyn. They had started some sort of forestry project (possibly turning forest into vineyards) when the drought hit. Without our irrigation or Black Soil, them messing with the forest caused the soil to critically weaken and their trees to dry out. After that, all it took was one spark. A massive wildfire swept their hills, causing devastation and panic. Just when that had passed though, the burned out debris caused debris flows (Landslides triggered by the weight of burned trees). They might have survived that, though it wouldn't have been pretty, but then they got hit by a third disaster: Floods. The debris blocked the natural waterpaths from the snowy mountains, especially that main river that they would have naturally built near. All of a sudden, their cities and fields were becoming lakes, causing mass displacement and starvation, and leaving only their worst farmland to try to feed people. And then, just to cap it off, they would have been hit by yet another round of mudslides as the root system that was left rotted and got waterlogged from the flooding, sending even more mud cascades into the valleys. Worse, if they don't move right now, they're in for a nasty round of diseases as that whole mess rots and breeds vermin, mold, and bacteria.

TL;DR: Nature's a biiiiiitch.
@Academia Nut Was that volcano from one of the first updates in the Hathatyn's southern territories?
It's possible it has something to do with the situation, yes

Hangwind, I think they had a Pompeii problem.
 
Plans for next turn:
@Academia Nut Will the provinces do the secondary action for the Saltern if we don't?

If War:
[Main] Temple
[Secondary] War Mission - Hathatyn
[Secondary] Saltern/Festival


If Not War:
[Main] Temple
[Secondary] Festival / Trade Post - Greenriver Mouth
[Secondary] Saltern / Trade Post - Greenriver Mouth x2

Hmm...i wonder if that will hurt our ability to make the trade post...
I include the Trade Post as an option because, as Abby Normal noted, the MW king is pushing to expand into the area around the mountain, which might block us from making the Trade Post later. If the saltern can be taken up by the provinces, it might be worth forgoing the benefits of the Festival for the sake of establishing the Trade Post. Then again, it might be more worthwhile to raise stability so that we can focus on fortifying our new holdings and united our new... coalition members? Subordinates sounds wrong.
 
Mysticism typically doesn't come up for the kings directly, so its not a typical stat for them to even have.
So does that mean they generally have "non-existant" Mysticism?

If so, wow. I was not expecting that. That means heroes like Twythulmyn and Patryn are actually better than average even with their Poor Mysticism.

Plans for next turn:
Plans don't matter. Heroic admin takes over our turn actions.
 
Plans for next turn:
@Academia Nut Will the provinces do the secondary action for the Saltern if we don't?

If War:
[Main] Temple
[Secondary] War Mission - Hathatyn
[Secondary] Saltern/Festival


If Not War:
[Main] Temple
[Secondary] Festival / Trade Post - Greenriver Mouth
[Secondary] Saltern / Trade Post - Greenriver Mouth x2


I include the Trade Post as an option because, as Abby Normal noted, the MW king is pushing to expand into the area around the mountain, which might block us from making the Trade Post later. If the saltern can be taken up by the provinces, it might be worth forgoing the benefits of the Festival for the sake of establishing the Trade Post. Then again, it might be more worthwhile to raise stability so that we can focus on fortifying our new holdings and united our new... coalition members? Subordinates sounds wrong.
Considering we have a heroic admin leader, I don't think we get to pick next turn...
 
Yeah that was Papa Khan. Me thinks his Hero Martial overruled his Hero Admin stat. And then when he died the Nomad Son went to the MW and tried to get that working. It didn't.

It was the Norman son who established the dynasty. It was his son's son who lost the dynasty after getting kicked out by his cousin.

It would have worked if the western nomads didn't attack us. But a grudge's a grudge.
 
It was the Norman son who established the dynasty. It was his son's son who lost the dynasty after getting kicked out by his cousin.

It would have worked if the western nomads didn't attack us. But a grudge's a grudge.
To be fair to them, 'suddenly iron' was not something most people would expect.
 
Can we get a Legacy for it?
Honestly, if we get a predisposition toward admin heroes at the cost of martial ones I'll be super damn glad.

So does that mean they generally have "non-existant" Mysticism?

If so, wow. I was not expecting that. That means heroes like Twythulmyn and Patryn are actually better than average even with their Poor Mysticism.


Plans don't matter. Heroic admin takes over our turn actions.
Considering we have a heroic admin leader, I don't think we get to pick next turn...
Y'all are right...

People we are trying to un-fuck sounds pleasing to my ear.
That just sounds like we're in the middle of sex and desperately trying to get out.
 
There's still a chance that we'll have control next turn, both because Admin Heroes don't ALWAYS take over, AND because he's still only the heir right now. It's possible he won't become king until after we choose actions.

If we do have power, I'd like to switch to Megaproject support. For two reasons:
a) Being on Balanced would mean we would waste our Law doubling, as we won't have enough econ slots to do a Main Expand Econ
b) BUT we still need to keep the Megaproject going. If we switch to something else, we won't have our Main to do something else with.

So for example we could do Main Build Trading Post, Secondary Switch Megaproject Support, Secondary Saltern - as long as we aren't at war, that is. It would be a great turn since it should generate a bunch of econ slots (my guess would be 6) and spend a lot of resources - for once a good thing, we'll overflow into Martial soon if we don't spend some stuff. Another benefit of this plan is that it should finish the Grand Temple that turn, and with (it seems) no more debates surrounding it we might as well finish it up.
 
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[X] [CA] Accept those who come to the People (Chance of Stability loss, +2 Econ)
[X] [Law] Leave things be
[X] [Boats] Size
[X] [Infra] Main Saltern Construction

So a lot of good luck came our way~ Might try to hold onto it for a little bit longer.
Wonder what will be on fire next turn.
 
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