- Location
- England
Am I the only one who read the heir burnt herbs to calm people down. What kind of 'erb is this I wonder .
Well, considering the update is called 'High Times'....Am I the only one who read the heir burnt herbs to calm people down. What kind of 'erb is this I wonder .
We basically just had Woodstock. Only with just drink and 'erb and no music. So it kinda sucked.Am I the only one who read the heir burnt herbs to calm people down. What kind of 'erb is this I wonder .
a semi-canon omake said we have weed, didn't it?Am I the only one who read the heir burnt herbs to calm people down. What kind of 'erb is this I wonder .
What does our Admin advisor and Admin Diplo heir consider the simplest and least likely to cause problems out of
[] [Law] Have the law favour splitting
[] [Law] Have the law favour lumping
[] [Law] Attempt to close off both practices
[] [Law] Leave things be
do our boatbuilders have any idea what kind of speed or size increase we'd see if we chose that option?
Yes it does.Why is speed generally superior to size? Bigger ships, more freight, more endurance?
Edit: Splitting: Doesn't that practice inflate the administration?
ones the shamans were studying. So we failed that action.Am I the only one who read the heir burnt herbs to calm people down. What kind of 'erb is this I wonder .
AN actually confirmed it awhile back. I think it was when we asked who came up a new megaproject, and he mentioned that the nomads had this fun form of grass that their immigrants brought with them...
Oh thank you... Thank you very much!Simplest? Lumping, definitely lumping. Least likely to cause problems? Hmmm... close off both practices, although that is probably the most complex, most likely to cause short term problems, and may have the possibility of straight up not working.
Hard to say until they've really started making them, but probably relatively significant for either.
Isn't that basically 'can transport ships between two rivers'? If so, that doesn't sound important for ocean travel.
Just to make sure everyone is aware about the CA vote:
+8-10 econ. 3 fills our Econ. 2 goes into diplomacy, which goes to art which is full and then 2 more into mysticism. We then have maxxed all stats, which means the last 1-3 points go into martial.
This drops our stability to either 0 or 1, and puts us above the limit on Martial. The Salterns means that we have an admin roll to see how the overflow goes, but either way we need to immediately start a golden age if we don't want to be forced into a war of conquest to bleed off our excess martial.
Could we switch out of closing off both and go to lumping if there is a problem?Simplest? Lumping, definitely lumping. Least likely to cause problems? Hmmm... close off both practices, although that is probably the most complex, most likely to cause short term problems, and may have the possibility of straight up not working.
Hard to say until they've really started making them, but probably relatively significant for either.
it also has a chance of straight up not working, and will cause short term problems.According to AN closing of both practices will have the best long term effects and we did just get a heroic admin hero.
It would most likely also be amphibious stuff, so being able to land anywhere on the shore, rather than just at certain points well suited to it.Isn't that basically 'can transport ships between two rivers'? If so, that doesn't sound important for ocean travel.
Isn't that basically 'can transport ships between two rivers'? If so, that doesn't sound important for ocean travel.
Extra-dimensional Digital Aliens.
I'm of similar mind. The stability is available, and peacefully pushing borders out (relatively peacefully anyway) is a rare opportunity.Honestly I am tempted by that territorial expansion since it would not be a war of conquest but restoring order and from the sounds of it the Hath are in no position to fight us. They might declare war but they are in no position to fight us.
I'm not convinced either is truly corruption.[] [Law] Attempt to close off both practices
Yeah, no, fuck corruption in all its forms.
I'm not convinced they'd actually have an easier time going up rivers. Speed improvements at sea generally involve reductions in drag and improvements in sails. These are less important in rivers, as there the primary issue is dealing with currents. There is also the fact that picking speed is not picking portability, which is the design most likely to be suited for river travel. Additionally, larger boats tend to be resistant to violence and storm.Because you can usually build more ships of the faster size more easily, with less total risk of piracy or loss by storm, and with less effect when that occurs.
If we were trying to sail across the atlantic or transporting troops, then I would advocate for ships with more freight and more endurance. Atm, though, we don't need to trade goods in that manner, can pick up new supplies relatively easily, are being attacked by HT pirates, and are having a harder time maintaining fast communications. Small but fast ships help with all of this more. Plus, they'll have an easier time going up rivers due to a theoretically lower draft.
He wrote:According to AN closing of both practices will have the best long term effects and we did just get a heroic admin hero.
I think, because then you must create definitions for what is one guild and what another. Preferably future-proof ones.Hmmm... close off both practices, although that is probably the most complex, most likely to cause short term problems, and may have the possibility of straight up not working.
I thought it meant how well it handles different water depths and currents.
What's the WoG on it?