Our civilization collapses, but there are remnants. We've seen it happen twice before with the Lowlanders and the WC both dying due to stability failure. (ST died due to negative military during an active attack)Actually we die outright if we even brush -4 Stability so that's kinda a bigger action equivalent than any I can think of.
So, on the level of 50 to 100 action-equivalents probably, along with ~half of our per-turn action-equivalents. Like I said, massive.
We've already fixed the Observance problem. Neither Palace nor Library seem likely to give us additional resistance to our stability drops, which now come fromThus, we can say our civilization doesn't just have a current HP stat, but also a degree of armoring that controls how often that HP stat will actually be reduced.
And we've just lost our best heal; we're a lot more dependent on making sure that armor's sufficient, right now.
1) Stupid decisions
2) Natural disasters
3) Immigration
4) Trade losses
Huh? Secondary action-equivalents, in case it wasn't obvious. Otherwise I have to deal with 0.5s and that's just annoying.Wish I could double like this. Those numbers are really important to compare.