I'd say negative stability and overflowing martial score -overabundance of angry young men- is more of a reason for us having the ability for this action.
Wasn't that the reason this problem came about? Unhappy and antsy young warriors with super weapons will cause border issues, but the update hasn't said anything about anyone pushing for war.

It's a case of technicality over the spirit of the core values of the people... to be fair some of the values. Our honor traits are pushing us towards war but I for one do not wish to give them more prominence.
What honor traits exactly? We don't have anything that pushes for war, just the support of subordinate states and allies.
 
[X] Attempt to capture the errant warriors and then make amends with the Highlanders (-5 Diplomacy, probable war with Highlanders)

If this doesn't lead to war, we continue to uphold our values. If it does, we can start bleeding off our massive Martial. Win/win.
 
[X] Attempt to capture the errant warriors and then make amends with the Highlanders (-5 Diplomacy, probable war with Highlanders
 
What honor traits exactly? We don't have anything that pushes for war, just the support of subordinate states and allies.
Honor of elites drives people to gain honor in battle. If there's no battle, people will seek to find it. We had it under control before with the nomads raiding us for shits n giggles, but with them all dead there's no outlet.
 
Honor of elites drives people to gain honor in battle. If there's no battle, people will seek to find it. We had it under control before with the nomads raiding us for shits n giggles, but with them all dead there's no outlet.
The perfection of a skill in service to others, particularly martial skill, is among the highest achievements a person can have. Of course, who can afford to achieve perfection is not always even...

Absolutely nowhere does it say anything like that.
 
What to do?
[] Let the Highlanders extract their vengeance and attempt to make amends after (-1 Legitimacy, -3 Diplomacy, possibility of war with Highlanders, chance of spawning new faction in the lowlands)

Main problems with this:
-Unjust to both sides. We committed a wrong, but did not act upon redressing it.
-Not actually effective, whoever organized it had enough warriors and iron to survive being abandoned and start their own country.

So makes everyone pissed off, no gain.

[] Attempt to capture the errant warriors and then make amends with the Highlanders (-5 Diplomacy, probable war with Highlanders)

This here is Justice. A wrong was committed, and then we pay the weregild and execute the offenders. Good precedent to set.
Worst case scenario we wind up fighting anyway...but heres the thing.

ONE of our gangs attacked another country by themselves and won.
We'll be fighting disadvantaged if they decide to fight anyway, but it's clear that even abandoned they might win. No actual danger here, just annoyance.

[] Reinforce position (Conquer new province, war with Highlanders)
[] Massively reinforce position (-5 Military, founds new March, war with Highlanders)

These two meanwhile double down.
The big problem here is that we validate the guy who arranged this whole thing, and commit a grave injustice against our neighbors by waging war without casus belli. We have the best immediate gain, but our traits will have a problem with this.

[X] Attempt to capture the errant warriors and then make amends with the Highlanders (-5 Diplomacy, probable war with Highlanders)

A crime is committed, so a crime is dealt with.
 
If we get lucky, we might get a new evolution to our protective justice to something that actually redress the situation.

I would call it "restorative" justice, but I think that's the wrong word to use.
 
Leaving aside other discussions i've recently been involved in, I'd like to note something with the hindsight we have now-
Although adapting adoption was apparently the most complex option, I don't think either of the 'dissolve clans' options were very good either, given that apparently the big problem with adapting the clan laws is that it has to be done across the kingdom to avoid knots of crystallized stupid:
Only as they started working out the implementation, someone pointed out that given the large number of people coming from outside Valleyhome from elsewhere, they couldn't apply the new rules just to Valleyhome or it would create a massive snarl.
Dissolving the clans in valleyhome would require dissolving them everywhere.
That would have been even worse, given how much we apparently rely on the clan system.
 
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In any case, it sounded like the group had approached the village as traders or in the guise of traders, someone had started a fight, and then things kept going until the People had realized that they were in control of the village because there was no one to oppose them, and the men decided that since they had fought and spilled blood over the issue they didn't feel like giving it back.​
I don't think we have a real casus belli and if we do, it's only on a technicality. The village wasn't ours to begin with and spilling blood over it does not give us the right to take it.

[X] Attempt to capture the errant warriors and then make amends with the Highlanders (-5 Diplomacy, probable war with Highlanders)
 
Dissolving the clans in valleyhome would require dissolving them everywhere.
That would have been even worse, given how much we apparently rely on the clan system.
That's explicitly not true. The two dissolve options explicitly only affected the city. The others affected everything.

Also, super-kudos to AN for modeling our confusion IC. VERY nice. :D
 
Is anyone else slightly pissed that put literally overflowing diplomacy level didn't stop us from getting to a near war situation whatsoever!
It makes me question the point of having a Diplo stat at all, because it constantly leads to nothing, it hardly helps at all with our diplomacy attempts and hasn't really stopped international incidents from escalating or let us flex diplomatic muscle.
 
That's explicitly not true. The two dissolve options explicitly only affected the city. The others affected everything.

Also, super-kudos to AN for modeling our confusion IC. VERY nice. :D
And adapting the adoption laws would have also only applied to the city. But then the Big Cheeses realized that wouldn't work, so they had to do it everywhere. I'm saying that would have happened with the guild and district vote options, too.
 
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