Link? I don't remeber him saying this. It seems that people are just panicking before the update is given, while our Stability is stable and while our civ is still early in its growth - even if it goes somewhere that you, personally, do not like things can still change.

Chill out and wait for the update.

He said we have a preternatural ability for picking the worst possible administrative options. Seems pretty clear to me.
 
And yet, if we survive it, nobody will ever support raising our Stability before it is needed. No point even trying to argue about it anymore, I've just...given up on trying, honestly.
No Hangwind, clearly trying to take the Stability option when given an unprompted mid-turn action choice is silly!:eyeroll:
Adhoc vote count started by Hangwind on May 28, 2017 at 4:46 PM, finished with 42353 posts and 99 votes.
 
Link? I don't remeber him saying this. It seems that people are just panicking before the update is given, while our Stability is stable and while our civ is still early in its growth - even if it goes somewhere that you, personally, do not like things can still change.

Chill out and wait for the update.

This is one of the worst options I presented, in that it adds massive complexity and most people will reject it since it is futzing with family ties in non-standard ways.

In universe the People don't know, but I did say that geography and occupation were considered the simplest by the administrators.

Walls + dissolution of clans within city limits (which are defined by the walls) would have been how to do a limited scale test case.
 
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Maybe people don't listen to you because you're being incredibly condescending?

"The guy telling me not to shoot myself in the face made me feel bad with all his, 'Why the hell are you preparing to shoot yourself in the face? That's stupid', so, naturally, I had to shoot myself in the face so he wouldn't 'win'."​

Well, if you're right it'll at least mean that I'll be able to play the thread like puppets with reverse psychology. Let's give it a try.

"Hey, guys, let's vote to shoot ourselves in the face!"
 
Link? I don't remeber him saying this. It seems that people are just panicking before the update is given, while our Stability is stable and while our civ is still early in its growth - even if it goes somewhere that you, personally, do not like things can still change.

Chill out and wait for the update.
I mean....he did.
Also, this appears to be the decision.

[X][Temple] Sacred Forest
[X][Clan] Make clan adoption rules better able to handle situations
[X][Law] Restrict access points (Main Build Wall)
[X][Diplo] Send missions to the west (Secondary Trade missions to Hathatyn and Metal Workers)

Hmmmm... yeah, whatever your plans were for next turn, chuck them out. You guys have a preternatural knack for picking the worst administrative decisions.

When the admins tell you that they prefer things for simplicity before the invention of the printing press, maybe you should listen to them.
Here he explicitly says that this was one of the worst options:
This is one of the worst options I presented, in that it adds massive complexity and most people will reject it since it is futzing with family ties in non-standard ways.

In universe the People don't know, but I did say that geography and occupation were considered the simplest by the administrators.

And here he explicitly says that Walls+dissolution would limit it to the city, meaning that everything else does not:
Walls + dissolution of clans within city limits (which are defined by the walls) would have been how to do a limited scale test case.

And here he clarifies it further:
What happens when someone moves in or out of the city?


So no, he absolutely explicitly told us that we, in fact, pulled a Tax Crisis 2 where we could've easily avoided it.

This collection of quotes is brought to you by "Search button is right there. Next time look up whether AN stated it before telling me that he did not, @BlueFlamingWings ".
 
This is completely untrue. We spent at least 3 7-action turns on it, and we haven't had 21 turns since.

Dude, you don't get it or maybe you are just being petty
You can't just equate the turns we spent on the crisis with the turns we had with the law
The turns with the law are far more worth due to the mono focus & double actions allowing us to go down far harder on our pet projects, it's what allowed us get rid of our DB, allowed us to build mega projects within a single turn & kept us from being raped by 2 nomad hero's, allowed us to expand provinces & gain more actions that way
Also were able to unlock the law due to the crisis & will have it until our civ advances enough that it will be replaced, which I assume will be far off in the future
Therefore as far as I'm concerned the crisis has already paid off twice & will continue to do so many times in the future

I think that picture was supposed to mean "jump out as soon as you can, because even though it'll hurt, it's better than staying on a train that's about to slam into another train."

Yeah cause that is totally the safer option, oh no wait right that is the dump panic action, that people do who have watched to many actions movies and did not pay enough attention in school

Just like the reaction here, people are panicking and deciding stuff without even knowing what exactly the problem is, whether is can be solved or not or you know stuff one should know before one does decide how to tackle a problem

Edit: Bb'ed

Personally, I think the issue here is that the circumstances within our civ are different. Different in a way that looks extremely unstable.

Not really, we have more traits that will help in this situation, we have Wisdom to provide us with more possible choices/hints for how to resolve this crisis as it looks at the core of this crisis and tries to solve it there & we have Lord's Loyality that will keep our people from outright rebelling, all we need is to get the stability up again to keep our people from rocking the boat to much
 
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*Checks the original quote*

You seem to be ignoring the second half of the quote, "in that it adds massive complexity and most people will reject it since it is futzing with family ties in non-standard ways."

While it will probably have serious impact for the future it is, in the end, a minor concern - that of "futzing with family ties". At the most, we may have a crisis on our hands like when we tried to implement the tax system. It won't threaten societal collapse.
 
Last time we lost 2 stability and 1 legitimacy.

If we're at:
-2 stability
2 legitimacy

What should we do?

I'm thinking that the same plan as before would work:
[Main] Grand Sacrifice
[Secondary] Expand Economy
[Secondary] Change Policy (Megaproject support)

Leading to province actions:
3x [Main] Temple

I'm a little concerned about committing 4 actions (+2 Law) to megaprojects, but in a crisis I REALLY want our main actions free to respond. And I don't want to drop Temple; it's not that big a crisis.

This will get us back to 0 Stab immediately which is really nice. We may even get a Symphony bonus and finish the temple immediately, freeing us up to recover stats from the crisis.
So, this plan would leave us at:

0 Stability
2 Legitimacy
11 Art
4 Economy
6 Mysticism

The turn after, we can main Expand Econ and Proclaim Glory to repair the two bad stats while our provinces finish temple.

Edit: AND this has a decent shot of finishing the temple, immediately giving us a burst of stats and prestige. Which we could really use right now. Plus freeing up our actions to rebuild from this clusterfuck.

Crisis aside? I like it well enough. I'm not sure where you're logic is coming from that let's you think you could finish the temple using that plan. Seeing as the temple has a minimum of a 5 action commitment and we've done one by the time next turn starts, I think you're missing something here. 1+3 =/= 5 Also remember that AN stated there weren't any accelerants for the project.

Great Temple - With the ability to cut larger and larger blocks of stone and still shape it precisely, fantastically larger complexes to the gods and spirits can be raised (5-7? action commitment, -1 Econ and Art per action)

With the clan thing? We've got no idea what we are going to see and AN quite specifically said to throw our plans out the window. At a guess we will probably be doing some combination of Grand Sacrifice, Restore Order, Enforce Law, and/or Improve Festival along with the temple so we don't drop the project. The secondary narrative benefits of those actions are nothing to sneeze at.
 
May make sense, depending on circumstances. Only...why would you do Expand Economy instead of another GS? We will need all the Stability we can get. Or maybe Main PG/Sec Policy Switch/Sec GS, depending.
We need a secondary Expand Econ to keep the true city. That's not a neccesary condition for me, but it is achievable. And our econ would be decently low, so it's not a bad idea anyhow.
 
*Checks the original quote*

You seem to be ignoring the second half of the quote, "in that it adds massive complexity and most people will reject it since it is futzing with family ties in non-standard ways."

While it will probably have serious impact for the future it is, in the end, a minor concern - that of "futzing with family ties". At the most, we may have a crisis on our hands like when we tried to implement the tax system. It won't threaten societal collapse.

I have not seen anyone argue for immediate societal collapse.
 
"The guy telling me not to shoot myself in the face made me feel bad with all his, 'Why the hell are you preparing to shoot yourself in the face? That's stupid', so, naturally, I had to shoot myself in the face so he wouldn't 'win'."​

Well, if you're right it'll at least mean that I'll be able to play the thread like puppets with reverse psychology. Let's give it a try.

"Hey, guys, let's vote to shoot ourselves in the face!"
You manage to completely miss the point, as usual. I don't know whether to laugh or cry. I'll think I'll just go back to reading the updates and avoid the rest.
 
At the most, we may have a crisis on our hands like when we tried to implement the tax system. It won't threaten societal collapse.
You seem to be forgetting the constant issues of that era and the multiple times the Stallion tribes almost rebelled over it and the multiple times we had to reject heroic characters and resist attempted hereditary monarchy establishment attempts.

It's not societal collapse but it's pretty bad
 
I'm wrong here. When we were told that the admins thought the third and fourth answers were better as a thread we had twelve hours to change, which is quite reasonable from Academia Nut. I suppose this means in future we should just ask the chiefs what their opinion on all the options will do.

Either way, !!FUN!! TIMES AHEAD!
 
We need a secondary Expand Econ to keep the true city. That's not a neccesary condition for me, but it is achievable. And our econ would be decently low, so it's not a bad idea anyhow.

I would rather City fucked off for now. We have enough Economy to not need its Econ slots for now, and the downsides are, well, shitty.

Or...well, that's an overreaction. Still, I do not really care whether True City stays.
 
You seem to be forgetting the constant issues of that era and the multiple times the Stallion tribes almost rebelled over it and the multiple times we had to reject heroic characters and resist attempted hereditary monarchy establishment attempts.

It's not societal collapse but it's pretty bad

I still think most of that was self-inflicted but that's besides the point.

Still let's wait for the update before assuming it's bad.
 
You manage to completely miss the point, as usual. I don't know whether to laugh or cry. I'll think I'll just go back to reading the updates and avoid the rest.
I think he's trying to say that it doesn't matter if advice is given in an arrogant or smug manner, as long as it's good advice, your rejection of that has pissed him off I believe and he reacts believing that you would reject good advice if given it in a poor manner.
 
I would rather City fucked off for now. We have enough Economy to not need its Econ slots for now, and the downsides are, well, shitty.

Or...well, that's an overreaction. Still, I do not really care whether True City stays.
I don't care much in general, but we're actually low on econ slots and not in a good position to expand.
 
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