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We need a way of raising the martial cap. Any ideas of what could do that?
The Thunder Speakers are now just another city state of the Thunder Horse. Their king has almost no power at all.For the Thunder Horse to come into direct conflict with the Highlanders, they'd have to take over the territory that the Thunder Speakers were exerting control over first.
The Thunder Horse are the absolute last group we want to be controlling those areas; they're big and organized enough to be a threat, and the lowlands would both give them significantly more manpower and put them in direct contact with us.
Such things never end well.I mean, I'd LOVE to support the Thunder Speakers in a revolution to remove TH control there
Probably social traits.We need a way of raising the martial cap. Any ideas of what could do that?
Such things never end well for the thunder speakers, I'll admit. But supporting rebellious city-states is a time-honoured tradition, and very cost-effective. More recently, that strategy was essentially how the Soviet Union and Mao's China spread their influence spheres; supporting revolutions in the minor border nations. And it worked rather well overall.
The strategic map.Contrary to what you said, the border of the Highlander kingdom isn't natural
No, they're not. The city-states of the Thunder Horse have their own militaries.The Thunder Speakers are now just another city state of the Thunder Horse.
All of them are pretty sucky right now. TH is still being aggressive in the lowlands, and is almost done digesting TS. HK has been prepping for war a couple turns. It's a really bad time to piss someone down there off. Maybe if they do a bit of mutual destruction we can reasonably do some expansion that direction, but I can't see it on the current map. North (coast hugging or not) will need done very slowly regardless because we need a lot of infrastructure in place to keep nomad raids from being too deadly. Heading east is giving TH a target that isn't the highlanders once they finish digesting TS; we don't want to do that.*sigh* I don't think we have much choice in regards of expanding all of them have their own poison. Our choices are currently to try to continue expanding south acoss the coast via either martial or diplo annexation, Heading east across the hills towards the thunderspeakers, Heading into the the lowlands by adsorbing the HK, Heading northward hugging the coast, heading further into the steppes(many ways to go about this), Tacking our chances and going YOLO360NOSCOPE as we send our me out deep into the sea in search of distant lands such as islands and taking our luck there.
We're not talking about raiding, we're talking about conquest war like TH did against TS. As far as we know, those rivers aren't significant impediments to that, and may well serve as useful logistics routes for TH.The strategic map.
You'll note that the Highlands lowland borders are pretty much the rivers, which make for excellent barriers against raiding.
but then whoever wins has too much powerThe Highlanders and the Thunder Horse are currently the two major military powers in the lowlands. Contrary to what you said, the border of the Highlander kingdom isn't natural; they simply stopped expanding to dig in. The Thunder Horse is aggressively expansionist, so it makes sense for them to prep for a defensive war.
My argument is that we would like the current state of the lowlands to persist basically forever. So long as the Highlanders and Thunder Horse are in a cold war, noone is dominating the low land. (Fortunately for us, they also have huge social differences, so unifying is very unlikely.)
If our two biggest competitors burn resources in a staring match over the flood plains while we build tall, we win. And we win without further militarizing our society. We're asshole enough for the current need.
The TH aren't a maritime power, and the rivers flow the wrong way. It's the Highlanders who will be using them for the logistic benefits.As far as we know, those rivers aren't significant impediments to that, and may well serve as useful logistics routes for TH.
Don't exaggerate. It doesn't strengthen your argument any.their borders go half the width of our entire country beyond those rivers.
The goal would be that neither of them fully win. And that's actually the most likely outcome if HK 'wins'. HK has been plagued with internal unrest for centuries, and they have never projected their rule farther than it's currently projected today. They don't have the ability to conquer the TH. They can drive them back, but if HK wins, the lowland will be disunified for a long time. Whether you want to eventually conquer it or simply want to avoid it being unified against us, HK 'winning' is the Ymarryn winning.
Yeah this is my assessment too, and out of our options the least shit are going east, Yolo-ing into the sea, and expanding southwest through Hathaya.*sigh* I don't think we have much choice in regards of expanding all of them have their own poison. Our choices are currently to try to continue expanding south acoss the coast via either martial or diplo annexation, Heading east across the hills towards the thunderspeakers, Heading into the the lowlands by adsorbing the HK, Heading northward hugging the coast, heading further into the steppes(many ways to go about this), Tacking our chances and going YOLO360NOSCOPE as we send our me out deep into the sea in search of distant lands such as islands and taking our luck there.
I agree with everything except that expanding east gives the TH a target that isn't the highlanders. Since we are in the sightline of an expansionist proto-empire like them, we are already a target. Observe their vassal attacking us a couple of generations ago. While not their main arm it is still part of their sphere of authority. With the recent annexation of the Thunder Speakers they now have means to attack us directly by using them as a funnel, and with such an assholish culture they will. I figure we can send Salt Gifts their way for a while to basically buy them off while we settle a couple more places in the east hills and fortify them. So when they preform the time honored tradition of stabbing us in the back for our shinnies we have some more stuff to throw at them.All of them are pretty sucky right now. TH is still being aggressive in the lowlands, and is almost done digesting TS. HK has been prepping for war a couple turns. It's a really bad time to piss someone down there off. Maybe if they do a bit of mutual destruction we can reasonably do some expansion that direction, but I can't see it on the current map. North (coast hugging or not) will need done very slowly regardless because we need a lot of infrastructure in place to keep nomad raids from being too deadly. Heading east is giving TH a target that isn't the highlanders once they finish digesting TS; we don't want to do that.
Which leaves martial/diplo annexation of the river people. We have to be opportunistic about that, but it's a reasonable plan if a good opportunity comes up.
Overall though, we don't have a good place to force-expand into right now. That may change after a war in the lowland depletes things, but for right now I think we're pretty much stuck going Tall.
And hey, it's what Crow would want anyhow, right? All the shinies?
"No matter how many omens and prophet we sent. It seems this people just go ahead with Iron."
"No can do. The Ymaryn have discover inoculation. And the last nomad raid have their ass handed to them. So unless you want your people worship you a lot less. I suggest a easier target elsewhere?."
On that map, we range from 8.5 pixels (in the north west) to 121 pixels wide. The Highlander post-river-provinces range from 14.5 - 45.
Or we could just send a diplomat Hathatyn's way to show how very much we don't care about his gambit with the pirates, and see if he wants to be friends now.Yeah this is my assessment too, and out of our options the least shit are going east, Yolo-ing into the sea, and expanding southwest through Hathaya.
I've already gone over the east.
The yolo tac is something we actually don't have to spend a lot of resources on. We can spend a secondary on it when we have them free and we'll find something eventually. The only downside is our lack of navigation tech and difficulty colonizing and governing an island. It'd be hella defensible though.
The southwest is a nice place to go because of rich river valleys. The downsides are that it might take conquest to do. And it is an opportunistic grab which will only open based on the decisions the Hathatyn's make.
Or crush him with economic and civic might. Longer, painful, and satisfying.Or we could just send a diplomat Hathatyn's way to show how very much we don't care about his gambit with the pirates, and see if he wants to be friends.
This works too. Not right now obviously since the vote locked but maybe in a turn.Or we could just send a diplomat Hathatyn's way to show how very much we don't care about his gambit with the pirates, and see if he wants to be friends now.
Wasn't that what I said? Friendship!Or crush him with economic and civic might. Longer, painful, and satisfying.![]()
You know, depending on the state of not!Africa and some other environmental factors, it might not be terribly far to a rainforest, temperate or tropical.I am sure the Ymaryn will be absolutely delighted if they discover the Not!Amazonian Rainforest.